Jump to content
  •   Announcement

Mass Effect: Beyond

  • Entries
    77
  • Comments
    899
  • Views
    114,477

TMW - Anhur System | "Waging War"

Huston

1,778 Views

Overview ~

One of the galaxy's harshest worlds, the unstable political landscape, heated race relations and the loss of major infrastructure left Anhur and its cities a crumbling mess. War torn Anhur, revered for its atrocities violating sapient rights, leaves its human and batarian inhabitants to paint an event, forever embedded in galactic history; and the long standing rivalry and cold distance between the two feuding races co-existing on the planet.

masseffecttmwseriesbannerreplies.jpg

MilitantRadical

Lol ha, I'd prefer a singularity + wreave combo :P

tankmank

They are indeed, pretty much built into what ever a planet's environment is really. They'll be making apperances all over the galaxy :P

KonstantinII

Yes, and I'll do it some time, but not yet :)

fan o SC4

Thanks :D

sarthakknight #1 and #2

Thanks a lot :P

Schulmanator

Someone better pay up then :P

Benedict

Thanks. All these pics are starting to get quite intensive. You wouldn't believe how many BATs I need for just one picture these days :P

Roman_Samudra

Thanks? :P

Fox

Thanks. Hopefully this goes on for a long while. I might even surpass 3N :P

spursrule14

Thanks :)

_____________________________________________________________________

Note: So. Much. Rendering. So. Many. Hours.

That is all.

_____________________________________________________________________

d6836791e5.jpg

Eagle_Nebula.jpg

c1073a94ad.jpg

Torn by civil warfare, shady politics and minimum wage abolition, Amun's broken world is a disparate society, housing two races with the coldest and most volatile relationship.

It's human name, Anhur, named after the Egyptian god of war, became a name all too apt to the planet's situation. Heavy colonization, by both humans and batarian interests have the planet in

a constant state of flux. Race politics became central to Anhur's political landscape, with the interests of each race exclusive to their own; and while the planet's cities aren't segragated, a room

for conflict arose across Anhur's competitive economy. Human's living on the planet, aware of the batarian slave culture, then feared the worst when major corporations and Anhur's mixed political

body, enacted the abolition of the minimum wage. A large number of corporations then began exploting the revised legislation, and hundreds of thousands of people, at a point reaching the millions, were left despartely in employment without payment for their services. Legal slavery rapidly became widespread, sparking the Anhur Rebellion.

49e2751dcf.jpg

During the rebellions of 2176, the largely batarian faction, the Na'hesit, warred to retain their rights to their slave workers while the abolitionist Anhur militia sought to wipe

the legal slave system from the planet. At the cost of many lives and entire civil infrastructure, the two factions warred in a violent fashion. Cities across the system were

leveled to the ground by air strikes and bombardments, forcing civilian populations to evacuate. Mass displacement of populations then posed problems what were becoming

crowded cities in unaffected reigions. Both human dominated and batariand dominated cities suffered great losses and casualties skyrocketed as the wars escalated.

Warfare across the Amun star system dominated the galactic agenda, conflict reaching systems like Sekhmet and Sobek, that effectively cut off the supply of helium-3, hydrogen and

deuterium to large portions of Anhur. On the ground, more cities suffered the consequences of war.

d390fb40e8.jpg

One of the planet's affected cities, Hatun'dek [batarian designation], were among the hardest hit by bombardments. The influx of human migration to the city began to overrun

its once batarian majority population and by late 2176, it's human majority population had forced the Na'hesit to target the city in its list of attacks. While strategically unimportant until

2177, the city was intially bombarded in an attempt to drive human settlers out of Hatun'dek. In later months, the human and partially batarian Anhur militia setup fortifications

in the city in order to make advancements into Na'hesit territory.

2879cafd40.jpg

Devastated by the intial bombings, the remains of Hatun'dek and its expansive colonial prefabs and high-rises prompted a mass evacuation. Hatun'dek in 2177 was left an abandoned ghost town. A skeleton of

roads and civilian infrastructure, damaged by world-wide conflict.

b8528d6e21.jpg

The remains of Hatun'dek's downtown area depicts a leveled community with the skeletons of the once utilized skyscrapers. Prefabs lie derelict and abdoned, most to unstable

to inhabit.

7946792d50.jpg

Large swaths of built up structures collapsed or were vaporized in the ensuing fires and bombardments of the intial raid on Hatun'dek.

4680c9f6ac.jpg

In the immediate area, an Anhur militia outpost is setup in one of Hatun'dek's last remaining stable batarian high-rises. Meanwhile, in the skies, Na'hesit gunships scout the area for any potential

threats and fortifications in the rebel occupied city of Hatun'dek.

________________________________________________________

4qVVB.gif

4v5fE.jpg

tmwcodexandupdatearchivemenulink.jpg

  • Like 12


20 Comments


Recommended Comments

Wow, you really do get the sense of a destroyed city, rubble and the shells of buildings 

  • Like 1

Share this comment


Link to comment

That....

 

If you don't release those things on the STEX I will find you, and I will kill you. No pressure. :)

  • Like 2

Share this comment


Link to comment

Really loved the "destroyed" look! Please release those buildings we have nothing like them on the stex.

  • Like 1

Share this comment


Link to comment

Enjoyed every moment of the story and the scenes/bats....wow, wow.  Thanks for bringing Mass Effect to life Huston!  I see you are getting death threats over your bats.  Who would have thought...LOL!

  • Like 1

Share this comment


Link to comment

I bet never in a million years did the developers at Maxis think the game they were working on could be taken to such a level. 

 

Good work!

  • Like 1

Share this comment


Link to comment

That....

 

If you don't release those things on the STEX I will find you, and I will kill you. No pressure. :)

This...

I could really use those props :)

  • Like 1

Share this comment


Link to comment

Sign In or register to comment...

To comment in reply, you must be a community member

Sign In  

Already have an account? Sign in here.

Sign In Now

Create an Account  

Sign up to join our friendly community. It's easy!  

Register a New Account

×

Thank You for the Continued Support!

Simtropolis depends on donations to fund site maintenance costs.
Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

Make a Donation, Get a Gift!

Expand your city with the best from the Simtropolis Exchange.
Make a Donation and get one or all three discs today!

STEX Collections

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections