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Hard To Port

89James89

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Replies:

Roman_Samudra: I grew up in a village so I'm glad I did them justice here.

jmsepe: Thanks and yes it is growing though maybe not quite that fast lol!

:P

Schriefer: Thanks, I love doing villages, all towns have to spring from somewhere

Tonraq: Thanks and there's a load of Japanese lots in my Plugin folder they'll just pop up a bit later as I struggle to find housing lots in the Asian style.

MilitantRadical: Thanks. I like the SAM streets as well, though residents are complaining of the mess they make.

:P .

Haljackey: Thanks for dropping by even though there not your style. One day I may convert you

DonVitoCorleone: Wow, didn't think I'd ever get my pictures used as inspiration but go ahead and be inspired as much as you can from them. I'm also glad that the random fact files don't seem stupid or out of place. Although they won't be as regular as the updates there fun little side projects for me.

NMUspidey: Thanks, I'm glad your liking the smaller settlements that will hopefully, one day, make up the districts and areas of a built up city.

dabadon5: Thanks, it tends to be pretty quiet and peaceful around here (well at least aroudn the town of Marinko anyway)

Richie99: I'm sure you are if you put your mind to it. It's just a case of making sure your happy with the way things look at that you don't think they can be improved (and in my case making sure they retain the natural growth style I'm going for, so no bulldozing a building because I don't like it unless it really doesn't fit in.)

pingpong: Thanks I'm glad you like them.

NielsC007: Thanks, lets hope I can keep it up.

MuricanMike: Thanks and I've sent you links to the ones that you wanted (at least I think there the right ones).

sarthaknight: Thanks, I will definitely try!

Shadow Assassin: Thanks, I'm glad your liking all the detailing. Yep working on slopes is fun and gives the settlements some character in my opinion (though they may limit development in the future but that's the price you pay. Or you can pay the even higher price to terraform the area to make it suitable but we definitely don't have that kind of money lol.)

As for the Asian buildings, ironically enough the houses are always the first to develop but then get replaced pretty quickly with other more size efficient homes. There will be more Asian styled buildings later on though (well hopefully).

vinlabsc3k: Thanks! The overview shot of the villages is one of my personal favourites.

And thanks to everyone else who's just popped in to see what's going on in the small city state! Hope you continue to do so as we grow.

Entry 4: Hard to Port

Well as stated last time, we were running out of room in Marinko. As such this update will concentrate on one of the newer settlements to spring up along the coastline, Uskopoit Gavan.

Built in a natural harbour just south of the town of Marinko, this fast growing settlement has been built with the sole purpose of being the nations main port. As such the project was the most expensive nation outlay so far with this port eventually opening and replacing the ferry terminal in Marinko as the only way of getting goods in and out of the nation.

uskopoit_gavan_docks.jpg

As you can see, the still fairly small port is equipped for the mainly agricultural based exports of the nation. A small grain dock shipping out the farms excess goods while a bulk barge dock takes the majority of the crates and other exportable goods. Although situated in a deep channel suitable for freighters, the port, currently is served solely by coastal barges (though the Marinko Ferry and Shipping Company does own a sea worthy barge that takes goods to Japan several times a season) that take the goods to the nearby Russian port of Vladivostok to be shipped around the world.

As you could probably tell, the ports shipping facilities make the place a god send for factories and warehouse owners and its construction kick started a surge in these trades as can be seen here.

grain_warehouses_and_factories.jpg

This of course led to a surge of housing being built in the area despite the lower quality of life than in Marinko (there is no school or medical facilities in Uskopoit Gavan meaning the below mentioned problem affects this too) with mainly prefab and quick to build houses springing up.

cheap_prefab_housing.jpg

Much of this was put down to the quality of the transport connection between Marinko and Uskopoit Gavan which, despite only being several kilometres away, due to the muddy and very basic track between them, was almost impossible to get to in the wet. This factor is also being looked into due to growing complaints from farmers about not being able to get their goods to Uskopoit Gavan via land.

Now for the overview of the town, which despite the pollution and transport problems is still growing faster than Marinko itself (Uskopoit Gavan currently sits at around 2000 sims) utilising the flatter land and links to the port.

entry_4_overview.jpg

Also finally, for those thinking that the gravelled beaches of Marinko were bad, think yourself lucky there not like the ones at Uskopoit Gavan where your more than likely to get a piece of glass in your foot than a tan. Still some people like to attempt to fish (though yet again your more likely to catch a passing barge than a fish) amongst the industrial detritus that finds its way here.

industrial_beach.jpg

Till next time

James

:party: Dedicated to Mandelsoft as its his birthday woop! :party:

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Great as always!

 

I was wondering, what tree controller are you using? Looks like Arden's or the Cascadia tree controller.

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Great as always!

 

I was wondering, what tree controller are you using? Looks like Arden's or the Cascadia tree controller.

 

It's using a lot of recent tree mods, so I'd put my bet on the Cascadia tree controller.

 

And what an update, really admire the rurality of the town and the dirt roads that it's connected by :) It also seems you've used the Maxis industrial BATs to your advantage. Kudos.

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Great port in here.... :thumb:  This is definitely a different town from the other updates. How are the two towns connected, BTW?

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I don't often comment on CJs...

... but when I do, it's totally worth it!

Thank you for dedicating this exquisite CJ entry to my birthday ;)
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From no NAM to downloading all the things. XD

 

Rather enjoy the small port, I think it fits quite nicely with the type of town you're building here.

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Well done as always. Getting bored saying that lol. Nice seeing a well-done rural seaport instead of the heavy industry type commonly used. Really like the dirt roads . I never make them look realistic like you have. Well done sir! Happy birthday too Mandel!
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I don't often comment on CJs...

... but when I do, it's totally worth it!

Thank you for dedicating this exquisite CJ entry to my birthday ;)

Happy birthday mandelsoft ! your tutorials on youtube are  awesome 

 

 

 

 

 

and awesome cj james ! keep it up!
 

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Nice work! As always, fantastic attention to the little details that bring it to life.

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Nice work on the last couple of updates - well done, you're at number one on Ben's Top Ten this week.

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