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Driving Update - Airport Bound

k50

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In the last update, a vote was decided on whether we would drive toward Carla Vista, or toward the airport. Most of you voted for the airport, so here we go :)

Note about the pictures: south is still the top of the picture, like last time. There's sometimes some arrows to help you out which direction we are going, because we will be going up, down, left, and right :P

Also, remember that I use no traffic mods, only the most basic NAM traffic enhancer. There are some areas that won't have much traffic (the airport stretch especially), some that are affected by which rush hour it is, and some that have a lot.

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Here's a basic overview of where we are starting. This was where we stopped in Update 58.

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The first exit off of 220 we will hit is Grosvenor Street. Most people coming from our direction don't take this one, in preference to Murray Boulevard, but those coming from the north on Highway 220 often take this into Central Murray City.

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Next we have Diagonal Avenue (accessed by a one-way street) and Foster Avenue, which heads straight into the heart of Murray City. Traffic will get fairly thin after this point.

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Stephens Avenue is the last exit into Central Murray City.

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Windsor Heights Street is next. I haven't developed this area yet and it's the last exit in this city tile so you won't be seeing many cars here :P

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Coming down the hill now...

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The next exit is a junction to Highway 1020, which loops around Sapphire Bay, which is basically a giant retirement community. This trip would be way too short if we stayed on 220 toward the airport, so we'll take the 1020 exit and cut back on a surface street in a few moments.

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The first exit off of the 1020 is Main Street, which caters to many of the wealthy houses in Sapphire Bay.

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Upton Avenue is the next exit... which basically goes to the same place the previous exit does.

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The Bay Beltline connects Highway 220 with 1020, running against the hotels on the coastline. We'll take this exit and turn left.

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Dropping down off the viaduct to hit Sapphire Bay Parkway. We will go straight through the light here onto Highway 220.

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And now we're back on Highway 220, heading toward a tunnel.

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Hickson Street serves a small development, along with Sapphire Bay High School... which is right on the beach (not visible in this picture).

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Along the coast... almost.

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Passing by the economy parking garage for the airport now. One will need to take a bus to get back to the terminal. Still, it's cheaper than airport parking (but still not cheap :P)

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Going up yet another hill, undoubtedly the steepest on the drive... and into another tunnel, that will connect us to the small cove where the airport lies.

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Out of the tunnel now, and heading down the hill.

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A traffic circle ends Highway 220, as we head onto the airport access road. The other avenue is the way one can get to Carla Vista, where apparently all of the airport employees live :P

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Going down the final hill - the airport is coming into view as the jungle starts to clear.

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The split between concourses A and B from concourses C and D. We'll just keep going straight for now, but this drive is basically over.

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And that's all there is, we're at the airport now!

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Just for the hell of it I made two nighttime mosaics. One is of Highway 19 - this would have been the first stretch we would have been driving on if Option A was the favorite.

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Highway 19 is at the bottom of this one (a part we drove on last time, the exit was Holland Street), starting from Grosvenor Park and working down.

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Now, one more thing before I go - a region view of the entire Murray City/Carla Vista/Doherty area as it looks right now. The actual city of Doherty, the biggest city in this metro area and the second-largest city in the nation of New Chandler, is the next thing to be developed. It's going to be pretty awesome by the time it's done. I think it's going to take up seven large city tiles so you'll be enjoying small parts of it at a time. Of course, when I can, I'll be doing updates that go along a highway (like this one) or a metro line (like #55).

Anyway here's the region view. That big square between 4, 5, 6, and 7 will NOT be developed by the way, it's much craggier than it looks in there :)

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Are you guys liking where I'm headed with this? Leave your comments and ratings and what-not and I'll get back to you, I'd love to know what you guys are thinking about all of this!

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Do you make those signs by hand or do you have some tool for that?

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So are you telling me that this entire region is hand terraformed? Incredible!

I really like the driving updates and the dense tropical forests. Slopes are a little wacky (slope mod, anyone?), but otherwise the realism is stunning, as are the road signs. The description for the pictures (side notes and what-not) is also entertaining.

 

Where exactly is New Chandler supposed to be (or be based on) anyway? I though the Spanish and English on the signs made sense, but the Arabic (If my pseudo knowledge of languages is correct) on the yellow airport signs has me baffled.

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Wow - i loved the pic with the Target/Tops, the pic with the Thai and Korean Air and the mosaics (especially the first one) - makes me want to try out RHW as I haven't even used it.  

 

Awesome update!

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Well, it's apparent that not a lot of people saw this update (comparatively speaking), but to the seven of you who commented, thank you very much :) Seven comments is better than none, no? Hey, at least I'm done with my replies in less than 20 minutes this time! :P
Benedict: Thanks for your words of praise!
Kallakiota: Thanks for stopping by, I make them by hand!
Jedahdiah: Thanks for the comment, nice to see you back!
zainkool: I'm glad you do, thank you!
APSMS: Thanks for all the words of praise. All of the regions I've ever done are hand-terraformed, but this one is certainly the most craggy of them all... just so I can get challenged a little :P Regarding the Arabic, when I was in the USNW (a union) I was in an African-esque location, and when I was in the AIN (another union) I was in Latin America, so there's a little bit of everything going on now. New Chandler is really now based on both, I'm just having some fun playing the game more than anything now!
urielgarcia: Thank you for the praise, I'm glad you liked them! The RHW is awesome, you need to try it out :)
Geometry: I'm glad you liked the realism, thanks for the compliment! I generally haven't liked slope mods in general because they have made a roller-coaster effect on diagonal slopes which looks much worse (in my opinion) than one drop... obviously it's choosing between two things I don't want at all though :P

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