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Introduction to Murray City

k50

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I've got a lot done with Murray City, my latest project. It's nestled between Carla Vista (update 52) and the Doherty City Proper, which will probably be my next projcet. Honestly, I've got enough for probably three updates (one freeway update, one transit update, and one regular one like this), which will be enough to keep this journal active for most of the next month.

This city (except the downtown) is inspired by the Buckman and Hosford-Abernathy Districts of Portland. I'm shooting for a lot of concrete and mass transit usage while keeping it relatively green with a mix of residential and commercial. Those areas are also close to the city center like Murray City is.

With that said I hope you enjoy this VERY tardy update :)

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This is Murray City. A lot of concrete and a lot of houses. (edit: no idea what the deal is with the elevated rail, it'll be fixed ASAP)

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Highway 19.

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Zaragoza Avenue.

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Martinias Circle.

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Continuing down Martinias Avenue...

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Bocanegra District.

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The Grosvenor Park District separates Downtown Murray City from the rest.

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Downtown Murray City, for a suburb of a bigger city, boasts a very impressive commerce base.

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The north end of Downtown, near Highway 19's interchange with Highway 240.

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The south end, along Highway 240 (there's actually a lot of traffic here according to the route query, not sure why it's so dead right now :P)

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I'll end with Bonanza Heights; Highway 240 goes straight under the homes here (supposed to be like the Vista Ridge Tunnel; Doherty's craggy terrain will present a lot of these)

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And one of Murray High School.

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Thanks for viewing! I'm not sure whether or not I'll do an update along the freeway or the metro line next, if you have an opinion let me know. I'm grateful for all of your comments so leave one, thanks for the support as always :)

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That's a great downtown, but the jungle right by the side... I don't know it either is awesome, or awkward.

 

Overall it's a nice job though. :)

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Very nice, always like your creeping jungles on urban life, and great use of maxis :)
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Dem Palm trees. :P

 

That's a great looking city, and the blend of custom and maxis BATs is very unique :D Awesome overall!

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Word cannot be used for how beautiful this is! :D
i had the same problem btw with the eleveetad rail texture.... reinstalled all my plugins or deleted something.. worked ! :D

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Nice Work!! I really like your planning, the city is coming out great, I'm going to start following this one, thanks for sharing, it's some really great work : )

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very very very nice! i´m doing a tropical CJ on my own on SF, so i see several small things. fantastic lot choice and use of flora - i like the names of the districts / avenues etc as well. great job!

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Love it! You do some very interesting things with the roads. Giving me some ideas for my city.
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very nice city!
also, i had the exact same problem with the elevated rail. all you need to do is re-install NAM and don't install moonlight (or moonshade or something like that) elevated rail re texture.

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To the 16 of you who commented, 8 of you who +1ed, and 7 of you who gave a star rating, thank you very much! Here's the comment replies... there's a lot of them this time :)

ggamgus: Thanks for the praise, glad you thought so!

Mithrik: Thanks for the comment, it's not the first time you've seen me do that stunt, my friend :P

Forthwall: Thanks for stopping by Forthie, glad you liked it!

Huston: Always nice to see a comment from you, thanks for the compliments!

111222333444: Thanks for the praise 30, glad you liked it!

fatjuice888: Thanks for the compliment! I got that issue fixed right after this update went to public, I think I did the same things though ;)

SilverCyric: Thanks for the praise, and I hope to be seeing comments from you in the future!

Benedict: Thanks for the compliments my friend! 

MisterRisk1: Thanks for the comment, and as you know I got back to your PM :)

dubaidude303: I'm glad you though so, thanks for stopping by!

MilitantRadical: Thanks for your kind comment, I appreciate it!

Rex12345: Thanks for stopping by, but I have no idea what you're talking about by shading... maybe it's your graphics settings in your game that prevent shadows from popping up?

eoin247: Thanks for the praise, and I'm glad your inspired! Grids are too mainstream :P

Alex_1210: Thanks for stopping by, I think the problem was that I already had that installed before NAM 31 came out... but it's fixed now so no worried, but thanks for the advice! :)

SimCoug: Always nice seeing a comment from you, thanks for stopping in!

titanicbuff: Thanks TB, I'll take that as a compliment, not sure what you're getting at with all respect :P

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