Calora | Knight-time in Cydon

Forthwall: I completely agree. It annoyed me a lot.
Hazani Pratama: Thanks!
Simul8ter8: Thank you!
Sylvio Jorge: Thanks for commenting!
Hellken: I should've done. Actually, I should have researched if there were any - and there are!
Ace of the Thirteen: Arabia was a nice change from my usual building style. I can see why it gets repetitive though.
Fox: And we're back! Thanks.
dubaidude303: Thank you!
City_Master: Thanks a lot!
elavery: Yes, Marsh is a genius with terrain and coastal mods. I have been playing around with some no grass mods but they haven't worked yet. If I do get it to work, there may be some more pictures soon! ![]()

Welcome back to Cattala. We've returned to the main journal after last week's little holiday, and we're back in Cydonia for a series of mosaics, panorama and nightshots from what I would say is my favourite from the series of Calora suburbs that I've done over the years.

Cydonia is almost a town that just advertises Mickebear's fantastic Mediterranean buildings. Besides the centre, it's practically entirely composed of the superb lots he created; BATs that first inspired this journal.

Some elements are more modern though. To the west of the town centre, the industrial park and modern fringes near the motorway owe more to Somy's style of architecture than the historic Italian theme elsewhere in the region. Glass, steel, and progress.

Now for a wider look at the town. Last time we visited Cydonia at the start of January I gave you a fleeting glimpse at the village over the tree-covered hills. Well, here's another quick glance at night time. Thank you for visiting Cattala!

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