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Erastide

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01: Erat - Update 4

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Alafel

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Title.jpg

IT'S ALIIIIVE!

Um. I've been... nonexistant. Sorry about that. Complications arose, ensued, were overcome.

Specifically, these complications:

  • I've been insanely busy. I just finished my student teaching (in math and computer science) this semester, so this was my last year at college (I'm gradumacated now!). As you might imagine, it was a little hectic.
  • Erat, as a large city tile, was becoming too full for my computer to handle easily so playing just wasn't all that much fun any more. I kind of stopped playing it until I upgraded my computer - which made absolutely no difference whatsoever. (I really wish SC4 was multi-threaded...) Ah well.
  • You can tell it's been a while because I had to actually look up the date of the last post... July 2011. Right. During July / August of last year I was going through some personal issues and didn't really do much SC4-ing. Well, that's in the past now! Onward!

Enough of that; let's get to the update!

Now let me think. Back in the dark ages of ancient history when I last posted, what were we up to? Oh, yes! We pumped up the jobs count with some heavy industry. Today's job involves trains. And houses. Specifically, here:

01-004-01.jpg

Let's get to work!

01-004-02.jpg

As usual, terraforming to get a nice flat space to build on.

01-004-03.jpg

We've got a bit of (eventually) medium-density residential on the south side, right by the station.

...wait, what station?

...

01-004-04.jpg

Why, this one, of course!

An overview of the zoning and pathways before we let it pop:

01-004-05.jpg

---

Ready?

---

01-004-06.jpg

BAM!

...okay, that was a little overexcited. It's really not that special. Just a typical neighborhood. Boring.

We need something (at least marginally) interesting in this update. And I think I know just the ticket...

01-004-07.jpg

...

01-004-08.jpg

And what goes here, you ask?

01-004-09.jpg

EXPLOSIONS!

...er, wait...

01-004-10.jpg

If you guessed "farms", you get a gold star!

Let's let 'em pop, shall we?

01-004-11.jpg

Well, here's the first attempt. Some of them are okay, but others... BOOM!

01-004-12.jpg

No, too repetitive...

01-004-13.jpg

That's better.

01-004-14.jpg

This one needs fixing, too.

01-004-15.jpg

There we go. But that jagged edge is simply awful!

01-004-16.jpg

Better? Ish? Kind of? At least it's not as obvious. (Disclaimer from the future: I would like to point out that at this time I did not have either the RRP or SPAM installed. I do now, so this type of problem is much less severe these days!)

Well, that's pretty much a wrap for this update. Just an overview left:

01-004-17.jpg

Oh, why not. Here's a teaser from something a little more... recent. Ish.

01-004-18.jpg

Until next time, then, folks. Which ought to be less of a wait this time. Take care!

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6 Comments


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[b]terring:[/b]
Thanks! Honestly, I have no idea where I got those backgrounds. They weren't intended for SC4, I just Googled "stars" or something like that.

[b]TowerDude:[/b]
Thank you! Two "very"s? I'm blushing! :P

[b]TekindusT:[/b]
...Which is much longer than I've been playing (summer '08, if I remember correctly) - I discovered terracing very quickly and haven't not used it since! I'm currently (in another region) exploring ways to make a city with interesting topography attractive without them... mixed results so far. Come back any time!

[b]Jetty Jockey:[/b]
Thanks for the kind words! It's good to be back.

[b]dubaidude303:[/b]
Glad you like it! Thanks for visiting!


[b][i]NOTICE: Comments past this point may not be read! Please comment on the latest update instead to make sure I see it![/i][/b][i] (And mention which post you're talking about.)[/i]

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