01: Erat - Update 3

Welcome back to Erastide, one and all! Wowzers, it's been a while! Sorry about the delay; I recently had a fairly significant project that involved teaching kids that math is actually fun, so my time was a little reduced. And then lately I've been playing TS2 more than SC4... but hey, that's what my buffer is for, eh? Let's dive right in!
When we last were gathered, we saw this section off in the corner just waiting for development!

Also, though I didn't mention it last time, we're in need of industrial jobs to jump-start the population. So guess what's going to go here? (Hint: it isn't a shopping mall...)
Before we can get down to building, we need to do some terraforming:



And here's the general street layout. But I don't like the bottom section. I need that road to stay level instead of going down.
So...

Tada!

For those who were concerned about not having a fence by the reading area; well, there ya go!

Like any industrial park, we need a train station. I'm trying to engourage train travel over roads as much as possible in this region, so it'll be a much longer route to ship out goods by truck.

Boing!

Almost there... we've got zoning, pipes, and parking... And some trees to hopefully cut down on the pollution...

POP! Goes the popcorn!
And a final overview to finish off this update!

Still a couple of patches that won't grow, but they'll get there. Next time we'll add in a passenger train station. Granted, it won't actually go anywhere yet. But it will eventually!
Until then; take care, everybody!
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