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01: Erat - Update 3

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Gayowulf

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Welcome back to Erastide, one and all! Wowzers, it's been a while! Sorry about the delay; I recently had a fairly significant project that involved teaching kids that math is actually fun, so my time was a little reduced. And then lately I've been playing TS2 more than SC4... but hey, that's what my buffer is for, eh? Let's dive right in!

When we last were gathered, we saw this section off in the corner just waiting for development!

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Also, though I didn't mention it last time, we're in need of industrial jobs to jump-start the population. So guess what's going to go here? (Hint: it isn't a shopping mall...)

Before we can get down to building, we need to do some terraforming:

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And here's the general street layout. But I don't like the bottom section. I need that road to stay level instead of going down.

So...

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Tada!

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For those who were concerned about not having a fence by the reading area; well, there ya go!

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Like any industrial park, we need a train station. I'm trying to engourage train travel over roads as much as possible in this region, so it'll be a much longer route to ship out goods by truck.

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Boing!

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Almost there... we've got zoning, pipes, and parking... And some trees to hopefully cut down on the pollution...

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POP! Goes the popcorn!

And a final overview to finish off this update!

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Still a couple of patches that won't grow, but they'll get there. Next time we'll add in a passenger train station. Granted, it won't actually go anywhere yet. But it will eventually!

Until then; take care, everybody!

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I really like how you show the development and creation of the city, rather than just the finished project. Those parks look awesome!!! And I also like how you show the industrial areas of the city as well, not many people show that. I'm really looking forward to seeing this region develop!!

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I am so impressed. this is awesome and i love those tunnels in the factory areas

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CJs showing a bit of the madness that goes on during the building phase are difficult to pull off well. You, sir (ma'am?), have done an excellent job. Well framed pics, interesting progression, and very nice planning. Great!

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[b]Torchaser:[/b]
Thanks for the comment! I've since built some much more elaborate parks, that you'll see in a couple (dozen) updates. And the industry is all part of the city, so it gets its time in the spotlight too! Glad you're looking forward to seeing how it develops - so am I! ;)

[b]jrnavid:[/b]
Thanks for the kind words! The tunnels have been bugging me because of the "crimping" at the corners, but I've since resolved the problem.

[b]NMUSpidey:[/b]
"Madness" is probably the best description of this game I've ever heard :P! But we all make it do so much more than it was designed for, so I guess that's inevitable. Thanks for your kind words!
(And you are correct with the "sir". But you don't have to call me "sir"... ;))



[b][i]NOTICE: Comments past this point may not be read! Please comment on the latest update instead to make sure I see it![/i][/b][i] (And mention which post you're talking about.)[/i]

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