Pine Harbor

24. Pine Harbor
Welcome back folks! Today we cautiously peek over the edge of the crater near Pine Hill Park.
1. approaching the harbor (north is down and to the left)

2. Java Hut; because the Ring of Fire, just like the real Pacific Northwest, runs on coffee.
Also, the tunnel used to access the small harbor. The terrain is far too steep to ram a road up the side of the cliff.

3. Pine Hill's houses have a view of the air facilities.

4. They also have a view of the boathouses.

5. Some even have a view of rocks. I still can't get over how detailed Lowkee's terrain is. Just look at those textures!

6. The air facilities.

7. The old breakwater, with the air facilities now filling in the backside. It may be a lake but it's large enough winds kick up significant whitecaps.

8. There's none of those to bug the pilots today though.

9. Boating facilities.

10. The boat launch and yacht club.

11. The marina.

12. Zooming out on the harbor.

13. There's a viewpoint precariously situated above the harbor. It's a 233 meter drop to the water below (assuming falling objects manage to bounce through the trees)

14. It has the sparse vegetation characteristic of the higher elevation.

15. And finally a mosaic. The harbor as viewed from the viewpoint.

That's all for this week. Thanks again for stopping by! If you also follow my CJ on simpeg and are wondering where the rest of this update went, don't worry it'll be here next week. I split it to try and control the length a bit. As always your comments are most welcome; please leave them below, and if you feel like it rate and +1.

@everyone; 20,000 pageviews! Thank you all for watching! You guys give me the motivation to keep on going.
@ten trillion, SimcityFuturist, TS_Venture, folokashi, Vlasky; Thank you all very, very much for your kind words. Detail is what I strive for, and how the new terrain mod lets me do more with less is absolutely phenomenal.
@csxt602; Thanks! as grstudios points out, it is indeed Heblem's sands. They are absolutely a perfect tool for paths and the like.
@grstudios: Thank you, sir! But I feel I have to point out that Marsh and Yan are the real MMP masters; my work isn't quite up to the bar they set yet. You'll notice that both Corsica and Gansaabi/Sandalwood do some things that I haven't yet. And sadly I don't make a living from these skills: I live in America, where we don't have jobs and you can only start something of your own if someone will just hand you money. lol.
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