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6. Whistler's Coast

Mikimoto26

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This is my first time playing a large tile. I typically avoid them because I found that all that empty space was overwhelming and I didn't know what to do with it.

For this city I began in the way I used to, a large grid that would allow 3x3 buildings to come up.

jPPR7.png

The left edge is connected to Lion's Beach by road and rail.

The majority of this city is made up of commercial development. And there is still demand for more.

Though there is industry - No one really works there. It's just for freight

3pcr7.png

Most residential areas (apart from the original large grid) are shaped in 1x1 tiles around a center square.

Traffic can become heavy, but it's nothing too serious now. Though I am worried about it.

UvbMn.png

If you notice how the residential and the commercial (where everyone works) lay next to one another, there is no room for rail. Should I be thinking of subways at this point? Or should I really have thought ahead to plan for high traffic from these residential pods.

9ppQi.png

Out of all areas, this one turned out the best. Again, it is my typical L shaped 1x1 residential around a cemetery

The little European apartments look great! (IMO)

CHQOD.png

Though I promised I wouldn't do this, I did it again and laid down double roads in preparation for 2 avenues that would run through the entire town.

R8iNj.png

Every time I zone for more commercial, it seems like every single sim at the opposite end of town wants to work there!

Also with the photo above, I was planning residential expansion with more of those round pods.

They would be placed on either end of that area of commercial that juts out.

Would you recommend any building strategies to keep the area free of bad traffic? Or perhaps I should put new residential elsewhere on this tile.....

HELP!



4 Comments


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Use the avenues, they will free up traffic a whole lot. A slope mod would be nice too, and try to make the structures seem like they belong. Maxis buildings don't mix very well with you have. Finally, more trees >.<

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Hey there. I checked out some of your past entries to get a general feel for what you're trying to accomplish here. It looks like you are building and looking for feedback on how to be a better city developer. Let me know if I'm wrong there.

There's a few things I noticed with your journal and the biggest thing is a lack of identity. It doesn't appear to have rhyme or reason to things you're doing. Try to have a theme or concept with your region and build from that. For example, one journal I did was on modern design with an emphasis on rail. The other journal was a journey from history to the present, with readers watching towns and cities develop.

If you want to go for more of that European look, I'd suggest switching to euro textures by SFBT. With a nice slope mod, you can use your existing infrastructure and add in some tram lines as well. Some plazas would be a nice addition as well as a city center. Finally, take some time to study Google maps and get a better grasp on European city design. Use that knowledge to help your road layout better.

I hope this helps! :)

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Slope mod.... I like that idea

How can I make the buildings work together. (All the custom stuff is hard to make work together and I'm running out of things I like to download)

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[quote name='JGellock' timestamp='1324091840']
Hey there. I checked out some of your past entries to get a general feel for what you're trying to accomplish here. It looks like you are building and looking for feedback on how to be a better city developer. Let me know if I'm wrong there.

There's a few things I noticed with your journal and the biggest thing is a lack of identity. It doesn't appear to have rhyme or reason to things you're doing. Try to have a theme or concept with your region and build from that. For example, one journal I did was on modern design with an emphasis on rail. The other journal was a journey from history to the present, with readers watching towns and cities develop.

If you want to go for more of that European look, I'd suggest switching to euro textures by SFBT. With a nice slope mod, you can use your existing infrastructure and add in some tram lines as well. Some plazas would be a nice addition as well as a city center. Finally, take some time to study Google maps and get a better grasp on European city design. Use that knowledge to help your road layout better.

I hope this helps! :)
[/quote]



Feedback is exactly what I need. I find my cities all develop the same and never reach full potential.
I'm not really going for a European design, I just liked those building downloads best.
I'm really just experimenting

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