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Reshub

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paeng

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One of the 'heavyweights' in Mountainview with a population of almost 50.000 medium and high wealth residents...

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Cityhall and Police HQ...

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The Beehive...

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One of the major employers in town...

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Gardenville Subdivision and academic center...

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Sportspark...

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Hitech industrial park...

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Night impressions...

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Next we'll get back into nature for a while... ;-)

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Stunning update. I love the layout of the roads in the first picture, and I also really like the lily pond (koi pond?) - haven't seen that before.

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It never fails, I check this journal, see and appreciate the incredible awesomeness, and feel I should hang it up because I'm never going to be this good. Just magnificent work, Paeng!

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Once again - thanks for all your kind comments :-)


[quote name='NMUSpidey' timestamp='1314094963']and feel I should hang it up because I'm never going to be this good.[/quote]

Oh, don't hang it up! After all, we're not competing or so :-)

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Paeng, you are the only person I know who can mix a rural community and mid-rise buildings together so perfectly. Splendid job! :ohyes:

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[quote name='burnzie_16' timestamp='1314195830']how did you get the roundabouts? and the night mod?[/quote]

The large RA is here -
http://www.simtropolis.com/forum/files/file/25991-roundabout-underground-parking/

The smaller ones are just lots I made up...


I don't use any NightMods, as they are all far too dark for my taste... I just push my nightshots through photoshop and cut out that funny purplish-pink haze that Maxis declared to be the color of night ;-)

* [i]If you have photoshop - just use the 'Curves' tool to reduce red and blue, and push up green a little... once you have a setting you like, make an 'action' of it, so all your nightshots will have a consistent appearance.[/i]

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looks good, and calm. I specially like the variety and the kind of randomness; it makes me wonder what was there before the sports center, and how nice the ponds must have looked before urbanisation. I don't know if you let this town grow 'naturally'; if not: it looks like it anyway, and that's a compliment.

What terrain mod do you use? I like the grass/dirt texture

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[quote name='mrdobalina' timestamp='1314276389']I don't know if you let this town grow 'naturally'; if not: it looks like it anyway[/quote]

Yes, most of it is grown - certainly all the RES, and also most of the IND and small COM... only the midrise COM in the north is plopped, and some diagonals...


[quote]What terrain mod do you use? I like the grass/dirt texture[/quote]

All I use is a mod that generally lifts the terrain up a bit (PEG-MTP TerrainMod 2) but leaves the textures untouched - so all the textures are plain old Maxis default... still the best (for me).


[quote]What did you use to fill in the empty spaces usually left by using diagonal roads?[/quote]

Well, the "zigzag" is still there... filling that is a 'science' on its own ;-)) Basically I try to zone small properties in the gap in a sort of herringbone pattern, in some spots I use diagonal fillers, or else I just camouflage the more obvious gaps with MMPs (trees and stuff)...

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do you upgrade the city hall or what? If so (upgrade) how'd you do that? btw nice city, it sure is for wealthy populations, it looked calm and nice!

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[quote name='Hadudi' timestamp='1314395216']do you upgrade the city hall or what? If so (upgrade) how'd you do that?[/quote]

Yes, there are three city halls in the game - two of which Maxis apparently forgot... but there is a mod to revive them -

http://www.simtropolis.com/forum/files/file/11154-all-3-cityhalls-modd-reward-fix/

:-)

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