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Robenia | A look at The Industrial Aspects

Bipin

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As of late, I've taken a break from the Utopian Robenia for a more, dirty and dangerous class of a city; an industrial slum. Sector 15 is a significantly older area from around Robenia. The slums that are Sector 15, were at one time, anything but slums. This was a time when industrial cities throughout North America thrived, when the steel and vehicle industries were in full swing. These days, Sector 15 is merely a polluted industrial wasteland on the outskirts of Robenia. Many of the residents who once occupied Sector 15 have moved out, only the poor, working class citizens have stayed, although there are quite a few. Steel and vehicle industries are relatively strong in Sector 15, although nothing like what they were many years ago.

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The desolation; the abandonment is quite evident in Sector 15, or is it? While many buildings appear to be abandoned, only a handful of them really are. Many of the residents live in sub-par conditions. Although they appear to be content with it and are in fact quite proud of the industries they run, almost all industrial materials are made and processed in Sector 15.

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Part of the reason why Sector 15 is still (somewhat) alive, can be attributed to the area being a major transit hub. Three major highways and a rail yard for both industrial and a small amount of commercial train traffic can be found here. The municipal government had recently decided to upgrade its aging infrastructure, although a lack of funding meant only part of the project could be completed. This is the reason why there are so many unused elevated highway pillars near major interchanges.

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The center of a three-highway junction can be seen here. The lone EMIS on-ramp is for quick access from the residential/commercial zones to the rail stations and industrial area. The rest of the EMIS joins up with the third highway.

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Over here, drivers are able to chose between several off-ramp options. As for the MIS near the top right corner, drivers can chose either an express route to the rail yards by taking a right, or merge onto the 8C highway, where they can later chose to enter the industrial zones, or continue on the 8C.

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There's that train hub I mentioned. Well, at least what I've built so far.

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Observe all the different levels for different kinds of traffic, and notice how they all weave together. We've got elevated EMIS, elevated MIS, concrete roads, sunken rail, and soon; ground level rail.

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Back to the interchange... Here we can see another entrance tunnel to the industrial and rail areas of Sector 15. Again, note the variety in elevations to make this area more compact.

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I'll leave you with this final image of a typical compact diamond interchange, something common in older industrial North American cities.

I hope you enjoyed this update, I wanted to try something different and I believe I succeeded. Please comment and critique on just how successful I was. You know I love to hear what you have to say! :)

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Something I'm getting rather annoyed about, sorry, can't you do some shots that are more [i]zoomed[/i] out? I'm don't like seeing it close up all the time. :(

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[quote name='darkaliendude' timestamp='1310431677']
Something I'm getting rather annoyed about, sorry, can't you do some shots that are more [i]zoomed[/i] out? I'm don't like seeing it close up all the time. :(
[/quote]

I would if I could, but I can't. The game lags too much when at the zoom just above this one, and will crash when fully zoomed out. I might have one slightly older zoomed out shot, Ill upload in the morning.


[quote name='darkaliendude' timestamp='1310431369']
Name inspired from City 17 and District 9 maybe? ;)
[/quote]

Yep ;)


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These Interchanges are absolutely amazing... and inspiring... I must go build highways now! Amazing Work!
PS I'm also glad to see that industry and manufactureing are not lost in Robenia, as they are vital to a vibrant economy,

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