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Tommy Vercetti

Missing I-R jobs in Census Repository 4.0

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Hello everyone.

Initially I've posted my question under the mod's comment section directly. I was kindly advised to create a new topic instead, so here I am.

I've started a new region (San Francisco) with CAM 3.0. I've worked on a single tile only - the small rural town, that is mostly comprised of low-wealth sims, some shops, a little bit of manufacturing facilities and a lot of farms. I don't have any neighbour connections, nor any more cities in the region.

I carefully read through a lot of info about the Census Repository mod and it's evolution history - a lot went over my head. But what I've noticed is that the "Industrial Jobs" value for the "Region" column doesn't take into consideration farms. From the screenshot you can see that there are 181 manufacturing jobs and 5,186 jobs from farms. Yet the total is indicated as 181.

I am aware of the I-R fix, but learned that it is not needed to be installed separately when CAM 3.0 is installed since the latter arlready includes it. I am using the sc4pac package manager and indeed the I-R fix is installed as a dependency. But... the repository doesn't take it into consideration.

Is it just a representation value bug that is contained inside the UI window only? Or does it reveal some bigger issue on the front of the demand/supply mechanic? Is it a bug in the first place or I am missing something completely?

P. S. I've got a few more questions about this mod as well:

Quote
  1. What do the "3 months" and "1 year" fields represent? I saw the discussion that it seems these show the actual data that time ago, not the difference between now and then, however I saw some LUA formulas and there were delta values involved (now minus some time in the past).
  2. I still do not understand how the "anticipated regional growth" works. I saw in the readme file that if one loads the neighbouring tile (empty, but with the road connected from another developed neighbour tile), then the demand from another city will be shared with it. I've seen this effect in the past, but I didn't think about the numbers. But I saw some "10%" value flickering in the discussions. And also (the second point) that if I exited the city without waiting, then that demand disappears - can one elaborate a little what is meant by that? Do I need to save a newly established but still empty city and exit for it to disappear or I need to zone something first? I understand that demand disappearing is not a good thing, but I want to know how to replicate it, so that I could choose to avoid doing that.
  3. Am I right when I perceive the "drives" as the total amount of jobs an industrial/commercial unit can supply?

Thanks in advance.

census-repository.jpeg

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4 hours ago, Tommy Vercetti said:

P. S. I use Industrial Revolution mod, CAM, NAM, Less Abandonment and NKO.

Are you using Less Abandonment together with CAM? Did you know that these two mods conflict with each other? It's written in the manual. I'm not surprised you're having problems.


Federal Republic of SiculiaFederal Republic of Sonora

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11 hours ago, Tommy Vercetti said:

I am aware of the I-R fix, but learned that it is not needed to be installed separately when CAM 3.0 is installed since the latter arlready includes it. I am using the sc4pac package manager and indeed the I-R fix is installed as a dependency. But... the repository doesn't take it into consideration.

I don't have CAM, but the I-R fix works with the Census Repository v4.0.  It also works with my RCI DLL Query upgrade mod.  Here's a snapshot of the Census Repository today in my test Farm City 2:

68e1dcda2523c_SimCity410_4_202510_48_41PM.jpg.eb1a2172a28e4cb0daaf1fed788837b2.jpg

See how the yellow Industrial Job Supply line shows 100% industrial on the right side?  That's due to the I-R fix.  Without it, it would show 0%.  This is in a single-city tile with no other cities in the region, so all jobs are 100% farms.  

Now, I can't say how CAM does things but @Ulisse Wolf mentioned some incompatibles above, like the Less Abandonment Mod.  Make sure you follow the CAM instructions carefully.  

12 hours ago, Tommy Vercetti said:

What do the "3 months" and "1 year" fields represent? I saw the discussion that it seems these show the actual data that time ago, not the difference between now and then, however I saw some LUA formulas and there were delta values involved (now minus some time in the past).

As @CorinaMarie aptly demonstrated here, those values are difference amounts and not totals.  If it were totals, then the 12-month values would be the highest.  But they're not.  They're basically the difference between now and then.  That's why the 3-month number is typically low, since there's usually little differences between now and 3 months ago.

12 hours ago, Tommy Vercetti said:

I still do not understand how the "anticipated regional growth" works. I saw in the readme file that if one loads the neighbouring tile (empty, but with the road connected from another developed neighbour tile), then the demand from another city will be shared with it. I've seen this effect in the past, but I didn't think about the numbers. But I saw some "10%" value flickering in the discussions.

You're basically correct in saying that demand will be shared with another neighboring city when it is loaded.  The 10% number came from two places - the original census repository discussion of this, as well as from the Maxis Prima Guide.  Upon investigation, both were not really precise or helpful.   RippleJet basically advised people to let the city grow 10% before saving and quitting again so that you don't lose any Anticipated Regional Growth amounts.  He was being overly conservative.  In practice, if there is Anticipated Regional Growth it will typically happen right away after loading a neighboring city tile and running time (assuming all else is equal - and no other bad effects in that city hampering growth like radiation everywhere or something equally tragic).  The Prima Guide was just confusing as it didn't explain things well at all.  So, in the revised Census Repository, instead of focusing on 10% growth, I said "either 10% or several months of natural growth" since I didn't want people to immediately quit and lose out on the benefits of that free Demand.  

12 hours ago, Tommy Vercetti said:

And also (the second point) that if I exited the city without waiting, then that demand disappears - can one elaborate a little what is meant by that? Do I need to save a newly established but still empty city and exit for it to disappear or I need to zone something first? I understand that demand disappearing is not a good thing, but I want to know how to replicate it, so that I could choose to avoid doing that.

Anticipated Regional Growth results in free demand.  However, if you don't use it then it will be lost, like any other unmet demand.  If you have a neighboring city that's established but unzoned, I wouldn't worry too much.  The amounts here are small and, particularly if you're using CAM, do not result in the same levels of natural demand that good Mayoring otherwise would produce.  As the Census Repository says: "If the conditions in that other city are not conducive to using that extra demand during the current play session, or if you exit too early, it will be lost. Other cities in #region# interpret this as a reduction in that city's size.  However, even if you lose this extra demand, if you keep your other city's demands and growth in balance the minor difference should not be missed."  In practice, not using it (particularly for an undeveloped neighboring city) is not going to be a big deal.  Yes you'll miss out on some growth but if you've zoned nothing there anyway it won't matter.

12 hours ago, Tommy Vercetti said:

Am I right when I perceive the "drives" as the total amount of jobs an industrial/commercial unit can supply?

According to RippleJet, "The residential drive is the population your commercials and industrials currently can cater for. The commercial and industrial drives show what kind of jobs your sims are currently looking for."  This is different than Demand, because demand is affected by everything else like Taxes, Crime, Land Value, etc.  Drives are a function of the current capacity amounts, multiplied by the residential capacity amount, divided by the workforce amount.  

If you want the total amount of jobs a commercial or industrial building can supply, it's right there in the top line under "Current Jobs".  My RCI DLL Query upgrade also shows the actual jobs provided by that building:

67b6c81144755_RCIDLLQueryv3.0C-IndustrialBuilding-WithStyles1.jpg.7146360dd224784855e992c1568203b1.jpg

 

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    Huge thank you for your expanded response. I've decided to test this scenario with and without different plugins and I think I found what is the issue.

    First of all (and least) I've noticed that when you download the I-R Fix mod manually then the downloaded file is called memo.I-R-fix.dat and its size is 2KB. If I use the sc4pac to download it - then I get two files - CAM_Main_Controller.dat (18KB) and CAM_PlayStyle_Extended.dat (30KB). Now, I didn't double check if there is any difference in game mechanics when installed manually VS via sc4pac but bear with me please.

    The issue was with the CAM when installed via sc4pac. I've done file comparisson and noticed that in the variant from the sc4pac there is no CAM_IR_Fix_Exemplar_Patch.dat file present (under the "Plugins\050-load-first\CAM.colossus-addon-mod-core.3.4.1-1.sc4pac\1 CAM Core" path). When downoading CAM manually though, that file is present. When I moved this file - the Census Repository started to correctly display the farm data!

    Can anyone test this for me as well to attempt to replicate the issue please? To test, just create a new city with some residentials and farms, plop the census facility and check on the right hand side of the census window (under the REGION column) if the value for the "Industrial Jobs" row remains zero.

    Thank you in advance guys.

    P. S. It wasn't an issue with Less Abandonment - and no, I didn't find any documentation (including readme files) that stated that it isn't compatible with CAM (I checked both CAM and LA documentations) - not saying it isn't there, but saying that I didn't find any (despite careful searching).

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    13 minutes ago, Tommy Vercetti said:

    P. S. It wasn't an issue with Less Abandonment - and no, I didn't find any documentation (including readme files) that stated that it isn't compatible with CAM (I checked both CAM and LA documentations) - not saying it isn't there, but saying that I didn't find any (despite careful searching).

    Please note that the CAM manuals can be found in this download. The Readme files only contain a description of the mod and the required dependencies.

     

    20 minutes ago, Tommy Vercetti said:

    The issue was with the CAM when installed via sc4pac. I've done file comparisson and noticed that in the variant from the sc4pac there is no CAM_IR_Fix_Exemplar_Patch.dat file present (under the "Plugins\050-load-first\CAM.colossus-addon-mod-core.3.4.1-1.sc4pac\1 CAM Core" path). When downoading CAM manually though, that file is present. When I moved this file - the Census Repository started to correctly display the farm data!

    In SC4pac, the CAM_IR_Fix_Exemplar_Patch.dat file is not installed because it is a 1:1 copy of memo.I-R-fix.dat, so memo I-R-fix is used as a dependency for CAM Core.

    Only those who install CAM manually will receive the patch, but it is only a support file for people who do not want to use SC4Pac. 

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    29 minutes ago, Ulisse Wolf said:

    it is a 1:1 copy of memo.I-R-fix.dat, so memo I-R-fix is used as a dependency for CAM Core.

    This is good to know. Then the issue is maybe with that mod, because when installed via sc4pac neither CAM_IR_Fix_Exemplar_Patch.dat file nor memo.I-R-fix.dat one are there.

    P. S. Thanks for pointing to the manuals. Found the mod in the section at the bottom.

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    On 10/5/2025 at 7:28 PM, Tommy Vercetti said:

    Then the issue is maybe with that mod, because when installed via sc4pac neither CAM_IR_Fix_Exemplar_Patch.dat file nor memo.I-R-fix.dat one are there.

    Are you looking in the right place?

    150-mods\memo.i-r-fix.1.0.0-1.sc4pac\memo.I-R-fix.dat

    Installing CAM with sc4pac and without this file shouldn't be possible, unless you deleted it manually.

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    On 06/10/2025 at 8:31 PM, memo said:

    Are you looking in the right place?

    Yes. Sorry, but it is not there. I've created a custom profile for the sc4pac and just added the I-R Fix mod. It pulled a few dependencies, but at the end - that fix is not there. Can you test it yourself as well please?

    I've added screenshots (didn't want to bother with the Loom video).

    five.jpg

    four.jpg

    three.jpg

    two.jpg

    one.jpg

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    7 hours ago, Tommy Vercetti said:

    Yes. Sorry, but it is not there. I've created a custom profile for the sc4pac and just added the I-R Fix mod. It pulled a few dependencies, but at the end - that fix is not there. Can you test it yourself as well please?

    I've added screenshots (didn't want to bother with the Loom video).

    five.jpg

    four.jpg

    three.jpg

    two.jpg

    one.jpg

    I just checked if SC4Pac installs mods correctly, and it does. It seems to me that you are moving and deleting mods when you shouldn't be doing that.  Also because I can't explain why there are CAM files in the memo.i-r-fix folder.

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    8 hours ago, Tommy Vercetti said:

    Yes. Sorry, but it is not there. I've created a custom profile for the sc4pac and just added the I-R Fix mod. It pulled a few dependencies, but at the end - that fix is not there.

    @Tommy Vercetti Interesting problem. First time I see it. It might be a bug. Could you go to your Cache folder, ZIP up the following subfolders and send them to me for debugging purposes?

    coursier/https/sc4evermore.github.io/
    coursier/https/sc4pac.simtropolis.com/
    coursier/https/memo33.github.io/

    Afterwards, delete the following subfolders and try re-installing the package:

    coursier/https/memo33.github.io/sc4pac/channel/metadata/sc4pacAsset/memo-i-r-fix/
    coursier/https/memo33.github.io/sc4pac/channel/metadata/memo/i-r-fix/

     

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    Hello @memo,

    Thank you for your comment. I've followed your advice, however I still get the same result (after deleting the subdirectories as you've suggested) unfortunatelly.

    My cached directories happen to be rather big, so I've uploaded them to my Google Drive. Please find the archive here.

    There is a chance that Ulisse is right and I did mess something up; but with this profile and this directory I didn't move files around.

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    @Tommy Vercetti Thanks. I've downloaded the files, so you can delete them from your Drive. The files look all correct, but I do have another idea what might be going on.

    First, 2 questions: Did you create the ZIP file before deleting the subfolders from the cache (just to be sure)? When attempting to re-install the package memo:i-r-fix, did you fully uninstall it first (including an Update All to ensure the files got removed from the Plugins)? See Re-installing a single package.

    Could you once more go to your Cache folder, ZIP the following folder and send it to me? (The folder contains two files. Make sure to zip the whole folder, not the individual files, so that modification dates are preserved if possible.)

    coursier/https/community.simtropolis.com/files/file/36841-i-r-fix/

    Afterwards, delete the folder and try re-installing the package.

    Have you seen the following dialog before? If so, did you choose the "Select a file from disk" option? Is it possible you selected the wrong file, for example if the dialog popped up multiple times in succession for different files?

    2025-05-11_20.49.51.png

     

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    Thanks for your comment, @memo.

    21 hours ago, memo said:

    Did you create the ZIP file before deleting the subfolders from the cache (just to be sure)?

    Yes, I reassure you, I did create the zip before deleting the subfolders from the cache. :) 

    21 hours ago, memo said:

    When attempting to re-install the package memo:i-r-fix, did you fully uninstall it first (including an Update All to ensure the files got removed from the Plugins)?

    Yes, this is exactly how I did it. Firstly - un-star it, and then pressed on the "Update All" button. In fact, this is the only way I know that makes a change. If I didn't click that button - nothing would have happened.

    21 hours ago, memo said:

    Could you once more go to your Cache folder, ZIP the following folder and send it to me? (The folder contains two files. Make sure to zip the whole folder, not the individual files, so that modification dates are preserved if possible.)

    Please find it attached as requested - single zip, with the two files preserved inside.

     

    21 hours ago, memo said:

    Afterwards, delete the folder and try re-installing the package.

    When I did it - it worked! And I finally see the memo.I-R-fix.dat file in the D:\SC4 Profiles\I-R Fix\Plugins\150-mods\memo.i-r-fix.1.0.0-1.sc4pac directory. Do you know why this was the case?

    21 hours ago, memo said:

    Have you seen the following dialog before? If so, did you choose the "Select a file from disk" option? Is it possible you selected the wrong file, for example if the dialog popped up multiple times in succession for different files?

    No, I didn't have that; or maybe I had something similar before I've added the key to disable the download limit.

    I hope that helps.

    six.jpg

    seven.jpg

    eight.jpg

    nine.jpg

    36841-i-r-fix.zip

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    On 10/14/2025 at 7:59 PM, Tommy Vercetti said:
    On 10/13/2025 at 10:22 PM, memo said:

    Have you seen the following dialog before? If so, did you choose the "Select a file from disk" option? Is it possible you selected the wrong file, for example if the dialog popped up multiple times in succession for different files?

    No, I didn't have that; or maybe I had something similar before I've added the key to disable the download limit.

    I've analysed the files, but there's no way now to be certain what happened. Currently, I think the most likely cause is that this dialog popped up before you added the Simtropolis token, and you accidentally selected the wrong zip file. I'll keep an eye on this problem. The next version of sc4pac will have a Redownload button, which makes it easier to resolve such an issue.

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