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I am Lab Rat.

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I recognize all four! By starting them, have you been fated to almost finish them and then fall off the face of the earth? *:P

What do you plan on doing at ground level for the fourth one? In real life it gets weird down there, plus there are a few other buildings that are part of the complex. 

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02Sxlbs.png    PATREON    •    MIPRO    •    MY BAT & TUTORIAL THREAD

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11 hours ago, Fargo said:

Welcome back, everyone! It is nice to have Simtropolis back after that unexpectedly long hiatus. The pictures from my posts to this thread are restored; my STEX uploads will soon follow. Despite the site's downtime, my BATting has not ceased. In fact, I would say it has accelerated. So, it is time for some updates.

The work continues…

Work continues apace on 1 S Wacker. The roof junk needs some refinement, as do the ground floor interiors. I finally figured out how to use the material offset setting in the solidify modifier. With it, I was able to create the effect of a metallic film on the glass enclosing the atria. I really like how it looks, especially at night.

1_s_wacker-69s.jpg.6066b3a63441e416bcf5fb7691d499ff.jpg1_s_wacker-70s-mn.jpg.9570951a3cab9c8159baac24e00e046c.jpg

 

@Fargo Looking good so far! I think you're almost done with the windows/blinds. The reflections, transparency, and window tint seem fine to me for now. But I couldn't ignore how bright your blinds seem. So after making a few adjustments in Photoshop, I think if you reduce the brightness of the blinds by 23%, you get a more realistic feel. I hope you can ignore the attempt at overlaying 2 different sized versions *:P. Anyway here's the result:

(Day only)

Fargo_1-Wacker_BgtReduc23.jpg.e16b7bec3914d2cf79a163e94dbdeb05.jpg

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