Jump to content
ncamferdam

S3D Files, "Depth Test", and prop layering on lots

4 posts in this topic Last Reply

Highlighted Posts

Posted:
Last Online:  
 

Hello.

I recently posted in the Bugs & Technical Issues forum about a graphical issue with the NAM ped mall FLUPs, where the tiles layer themselves in the foreground, obscuring most props which are placed in front of them. The thread is below, but @memo has very kindly solved this specific problem already. The issue was apparently with the FLUP S3D file, and the "Depth Test" setting being disabled. As shown in the thread, the patch memo provided solved the problem.

This made me realize though that this is not the first time I've dealt with this problem. I've often had to abandon lotting efforts because of this exact issue, where certain props will ruin the visual by obscuring anything in the foreground. For example, I'm currently trying to add some props to the Heretic Shinjuku station lot, but the station prop itself blocks everything. Of course, it's also a problem for other lots placed nearby in-game, in the same way as the palm trees in the above thread.

My question is if I can recreate memo's trick with the FLUPs on any other prop. If so, I assume it would be done through iLive Reader. I have a decent amount of experience with that tool, but I've never done anything with 3SD files, and I don't really understand how they work. I haven't even been able to find the Depth Test setting.

I'm sure in-depth guides for this exact problem already exist somewhere either here or on the old SC4D forums. In any case, any advice would be greatly appreciated. Thanks again.

Share this post


Link to post
Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    Updating this, I did find the Depth Test setting (just needed to scroll down, lol). Continuing to use the Shinjuku station model as an example, I checked through each material in all of the S3D files, and as far as I can tell the settings below are true for all of them. Depth Test seems to be checked for everything, so perhaps that's not the problem. Is there any other avenue that I can pursue?

    image.png.f291d14bce17ef2d914aa6a17cf1be81.png

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    I guess the example of the FLUP was really specific. It's was a flat model so the LODs should be flat too. 

    The issue which you are referring to is mainly due to the LODs of the building and/ or props which collide with each others while they are too close. 

    Nothing you can do. Modelers can do tighter LODs but it's not always easy. 

    • Like 1

    The Floraler

    This is the end, hold your breath and count to ten, feel the earth move, and then...

    * * * * * * * * * * * * * * * * * * * * * * * *

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    Ah, understood. I'll work around it as before.

    Appreciate the clarification.

    Share this post


    Link to post
    Share on other sites

    Sign In or register to comment...

    To comment in reply, you must be a community member

    Sign In  

    Already have an account? Sign in here.

    Sign In Now

    Create an Account  

    Sign up to join our friendly community. It's easy!  

    Register a New Account


    ×

    Thank You for the Continued Support!

    Simtropolis depends on donations to fund site maintenance costs.
    Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

    But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

    Make a Donation, Get a Gift!

    Expand your city with the best from the Simtropolis Exchange.
    Make a Donation and get one or all three discs today!

    STEX Collections

    By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

    Each donation helps keep Simtropolis online, open and free!

    Thank you for reading and enjoy the site!

    More About STEX Collections