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Girafarig

Missing / clashing texture

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I think I'll let the picture talk for myself for this one:

sucCqiQ.png

As you can see, there's a big… blue/black thing in my KK-DLH Substation where a texture should be. The same blue/black non-texture is also visible on the Distribution Substation to the left, though in that case it's been better covered by the lot.

I'm clearly missing a texture, though I can't figure out for the life of my what am I missing. I know it's not one of the lot dependencies, since the substation has none and this started when I installed the Paeng Sandstone mod -- so apparently, something there had to be replaced by something that's missing in the Sandstone mod. But I can't figure out what.

But it gets weirder. I also have the Maxis Renewals relots installed, alongside most (I'll get to that in a second) of the dependencies. The relots are really nice, and they use some interesting textures as building bases -- textures that were too missing since I installed Paeng's mod.

Before the sandstone, I had the –also quite neat– Veredas Santiaguinas lot. So I decided to go back and install a couple of select folders from that mod, specifically those that replace the SHK textures with something more akin to the VS mod.

And voilà! It actually works!

5l6wONl.png

Sure, it doesn't match -- but at least there's no longer a hole into the fifth dimension

So now I'm at a complete loss as to what the heck I'm missing. Maybe it's CP's SCILT, since that's the only thing that I couldn't get before SC4Devotion went down. Or maybe there's something funky going on with the SHK textures? It could be both. It could also be that I have some sort of conflict, since my Plugins folder is gargantuan and SimCity 4 on the Mac doesn't really like large-size folders, even with aggressive Datpacking. In any case -- I installed the new BSC Essentials mod and that didn't solve this, so I've officially run out of solutions and I come to you for help. What do I need to do so I can see something other than a large blue square where my gritty pavement should be?


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Are you sure that you have BSC Textures vol. 01? If I'm reading the description of that file right, that's the only texture dependency.

1 hour ago, Girafarig said:

Maybe it's CP's SCILT, since that's the only thing that I couldn't get before SC4Devotion went down

Definitely not. SCILT textures would look exactly like the ones in your sidewalks if you installed all of them from the same set, and still, they aren't mentioned on the affected lot's description.

I don't think this is your current problem, but you do have more than one sidewalk mod installed at the same time (apparently including two different versions of Paeng Sandstone Mod), and that could cause other issues with inconsistent textures on lots. For that inconvenience, I would recommend to choose a single set of sidewalk textures and go with it, though I keep thinking that fixing the substation lot is a matter of getting the BSC Textures working. Maybe something in your plugins folder is loading after them overriding them; you could maybe rename the BSC Essentials.dat file to something like z_BSC Essentials.dat to get it to load the last and ensure that it isn't overriden.

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matias93's Unexpected Mod Workshop (dev thread)             Ciudad del Lago in the making (dev City Journal)

"Let us be scientists and as such, remember always that the purpose of politics
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but it is to meet the social needs of man and the development of the society"

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    49 minutes ago, matias93 said:

    I don't think this is your current problem, but you do have more than one sidewalk mod installed at the same time (apparently including two different versions of Paeng Sandstone Mod), and that could cause other issues with inconsistent textures on lots.

    I shouldn't have two versions of Paeng's mod. I recently looked for duplicates in my Plugins folder and found nothing. Then again, if the two versions' files have different names, I could have missed something there. I'll check.

    I don't currently have the VS mod installed, except for the few parts that I specifically re-installed as a test. And really, I don't mind having inconsistent textures -- but I care a lot about having no textures.

    49 minutes ago, matias93 said:

    Maybe something in your plugins folder is loading after them overriding them; you could maybe rename the BSC Essentials.dat file to something like z_BSC Essentials.dat to get it to load the last and ensure that it isn't overriden.

    I'll also try this and report back. I too believe there must be some sort of overriding shenanigans, but it's really hard to know exactly what is overriding what (I tried using the DataNode on a few folders and saw a lot of overrides going on in general, most of which are probably working as intended).

    EDIT 2: Didn't work.

    EDIT:

    49 minutes ago, matias93 said:

    Are you sure that you have BSC Textures vol. 01? If I'm reading the description of that file right, that's the only texture dependency.

    It's included in the Common Dependencies Pack, so yes, I do. That's the first place my mind went to, and whatever's being overridden, it's probably there. But I do have it.

     

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    hmm... maybe @Kloudkicker might have seen something similar in development and can give us a hint?

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    matias93's Unexpected Mod Workshop (dev thread)             Ciudad del Lago in the making (dev City Journal)

    "Let us be scientists and as such, remember always that the purpose of politics
    is not freedom, nor authority, nor is any principle of abstract character,
    but it is to meet the social needs of man and the development of the society"

    — Valentín Letelier, 1895

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