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Bring your own avatar into the game Cities: Skylines via the asset editor

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Eigenen Avatar, ins Spiel Cities: Skylines, über den Asset Editor bringen.

Hallo

Ich brauch Hilfe !

Ich habe es bis zu einem gewissen Punkt gebracht, daß Mein Avatar im Asset Editor von Cities: Skylines ist, aber er schwebt noch.

Frage, wie bekomme Ich ihn auf den Boden ?

Siehe auch das Thema in der aktuellen Wunschliste von Cities: Skylines (Siehe Bild unten)

Die Frage, kann auch gerne dort beantwortet werden. Danke

(Google Translate: Bring your own avatar into the game Cities: Skylines via the asset editor.

Hello

I need help !

I've gotten to a point where my avatar is in the Cities: Skylines asset editor, but it's still floating.

Question, how do I get him on the ground?

See also the topic in the current wishlist of Cities: Skylines (See image below)

The question can also be answered there. Thanks)

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    Diese Frage hat sich erledigt !

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    Nächste Frage:

    Was muß Ich im Cities: Skylines Asset Editor auswählen, wenn Ich ein Prop von Meinem eigenen Avatar haben will ?

    Next question:

    What do I have to select in Cities: Skylines Asset Editor if I want a prop of my own avatar ?

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    Die Frage hat sich geklärt: "Suche dir einfach eine Requisite im CS Asset Editor aus !

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    Nächste Frage: Unser Model hat noch keine Textur und Farbmap, obwohl diese in der korrekten Größe und Bezeichnung im richtigen Ordner ist ?

    Woran mag das liegen ?

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    Antwort: Das liegt daran, daß die Maps nicht den selben Namen wie das Mesh haben.

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    Frage: Wie bekommen Wir den Glanz auf Unserem Modell weg ? Mit GIMP ?

    Antwort: "Einfach die Specular-Map aus dem Import Ordner nehmen ? Richtig ? Und wenn es mal Regnet, wieder rein ?

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    Frage: Wie bekomme Ich Maps von einer .glb Datei (ReadyPlayerMe-Avatare) ?

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    Antwort: Indem Ich sie aus Blender in einer DAE exportiere.

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    Frage: Wie erstelle Ich daraus, eine D-Map ? Mit GIMP ?

     

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    Antwort: Am besten mal die Richtlinien durchlesen...

     https://readyplayer.me/terms

    Die Avatare sind nicht frei nutzbar...

    7.2. You hereby agree that it is at our sole discretion to decide whether any use of the Avatar complies with these Terms or not and in the latter case it is at our sole discretion to request you or the respective Partner to stop the usage of the Avatar. Upon receiving such request, you shall stop using the Avatar immediately.

     

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    ACME 0.6.4

    "For the blurriness, check your games graphics settings for things like depth-of-field and make sure they're disabled."

    "Depth-of-field (Tiefenschärfe) is disabled (deaktiviert)!"

    Frage: Welche Mod, würde im Einklang mit Skyve helfen ?
    Question: Which mod would help in keeping with Skyve ?

    Stripes, when you move the CAM quick...we need such a CAM, for normal play...

    ..."ACME's is primarily designed for screenshot and cinematic use"...

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    Frage: Wie komme Ich zu Meinem CS-Import Ordner ?

    Antwort:

    %localappdata%

    in die PC "Such/Befehlzeile" eingeben...Colossal Order, Cities_Skylines, Addons, Import

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    Frage: Wie skaliere Ich die Maps ?

    Antwort: Mit GIMP, Bild skalieren auf 256x512

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    Zitat:

    "If you wonder how these Cims where created:
    In the beginning there was the Sims4 :tm: character editor, as this one allows to change body and faces in the most customizeable way. Many of these characters wearing costum clothes provided by different websites for free. After each creation got exported, the mesh of each single got optimized by removing unneeded details (e.g. tounge, teeth and eye balls) and reducing the tris massively. Additionally each texture got manually changed and optimized to match to the completely different values needed for C:S citizens. Afterwards the normal binding of the mesh to the Cims skeleton where done. As these Cims are based on another companies software, and their TOS only allows the non commercial usage, i decided to not have any donation link on these assets. Forthermore the sharing or upload on any other Platform nor selling or creating reskins of them is allowed.

    Sims 4 is a registred brand of Electronic Arts. I'm not in any relation with EA, nor these skins are affiliated by EA."

    Quelle: https://steamcommunity.com/id/SvenBerlin/myworkshopfiles/

    Quelle: https://steamcommunity.com/sharedfiles/filedetails/?id=2966395760

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    Frage: Wie bekomme Ich einen relativ realistischen (sonnengebräunten) Hautton in CS hin ?

    Antwort: Indem Ich im Sims4 Charakter Editor, eine Stufe dunkler auswähle.

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    Wenn die FPX-Datei, nicht das selbe Material übernimmt wie die DAE-Datei in Blender, muß dieses nochmal neu zugewiesen werden...!?

    Antwort: "Nur, wenn das Material nicht gleich selber umbenannt wird."

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    Hat eine/jemand Erfahrung mit dem CS Skelet und den moves aus Mixamo ?

    Um nicht nur eigene Posen, sondern auch moves zu bringen ? Ich denke da zB ganz einfach an eine bestimmte Strecke laufen...

    - erstmal...

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    Sims5

    Ich bin mal gespannt was mit City Skylines 2 und den Sims5 noch so alles geht, in Bezug auf den eigenen Avatar.

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