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Dead_End

Customizing tram/tram-in-road and other related textures through GoFSH?

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Over the weekend I have been putting the final touches on my custom textures through the GoFSH method explained here:

My sidewalk and grass textures are now standardized, with most NAM textures covered. Even replacing the Maxis streets with @rivit's Tar Sealed Streets (w/ correct sidewalk and grass) was a breeze thanks to the online repository. The new tram-in-streets textures look great, but the one thing I can't figure out are the textures for the tram and tram-in-road. These still use the Maxis pavement, which I would like to change to my standard pavement and grass for the sections between the roads. Is there a GoFSH buildfile I somehow missed, or do I have to change these manually?

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MGB's sidewalk NAM (SWN) repository has textures for the GLR pieces but I believe the inner portion surrounding the rails themselves will remain with the Maxis sidewalk texture because there are no suitable definition alphas to redo them in that way.

If you are up for a bit of work, there actually are textures for the rails themselves with transparent backgrounds that could be used to make new definition alphas for the GLR pieces.  Look in the GLR dats for 5F888004 - 5F88AD04.  You'd have to do some image editing in Photoshop or elsewhere, reassign some IIDs, and maybe some more advanced functions in GoFSH to make it work but it should be possible I'd hope.

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@Dead_End   There is in fact a repository that I have just uploaded to my Onedrive archive. Look for 202106 RVT GLR Reskin.zip. I had previously only uploded the debug dats.

This is all of the three parts of GLR for which I made a reskin for last year.  No instructions I'm afraid, but everything you need is there.

I made it to be able to have tram in street on my own streets which you've already found in my 202110 TSR Sources.zip. 

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