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Hi. Hope you don't think I am taking advantage by posting here. I have tried to figure this out myself and gotten pretty far on my first asset but I have a few issues I hope you can help me with.

 

First is the ugly monorail texture. How can I remove it? The overlay that looks like someone took a cheesegrater to it. I want mine to look brand new. I have all my textures loaded, alpha difuse, specular, and normal but the default monorail seems to go over it.

 

How do I make windows? I need them to glow at night and be shiny black during the day.

 

How do I make glowing parts for the additive shader? Is this too advanced?

 

I hope someone can help me with some of this :)

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You ll find very detailed answers on Ronyx69 site https://cslmodding.info/

Suggest this great mod from Cgameworld to easy drop network assets like the monorail track

network dump tool https://steamcommunity.com/sharedfiles/filedetails/?id=1845697704&searchtext=network+dump+tool+

It will give you the obj model you can modify in blender

Then just create your own monorail track in asset editor and import your custom tracks, nodes etc...

For windows light texture is called illumination map , like yourasset_i , check Ronyx site workflow is highly detailled

Same for additive shader https://cslmodding.info/mod/additive-shader/

Looks tricky but easy to to do, you ll need mod tools to run scripts on props you want additive shader on, save the prop, reload game/asset editor and add it as submesh of vehicles or buildings.

https://steamcommunity.com/sharedfiles/filedetails/?id=450877484&searchtext=mod+tool

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