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nickvon

A question of tilesets and potential corruption?

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So I have a question about editing tilesets and avoiding corruption. 

I've made a separate folder of new housing content to grow in a city tile.  It's all been edited to mid density and euro tileset only.  When implementing new housing choices into my city and growing a new neighborhood, I've noticed that some old style housing is popping up.  This is due to my old housing never having been edited to remove the euro housing option.  In an effort to move forward with the original plan, I was thinking about re-editing the old housing to be used in only three  of the four used tilesets and exluding the euro tileset.  Now my question is if I were to do that could that possibly cause technical problems with my city?  I could see a potential problem being that the housing that originally was grown on a euro tile set, having that option taken away could possibly corrupt things?  I have no idea, would this work?

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It'll be fine. The save city data doesn't record what tileset was active for the grown lot. What is important is that the Building Exemplar IID under which is was grown is still available in Plugins.

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    45 minutes ago, CorinaMarie said:

    It'll be fine. The save city data doesn't record what tileset was active for the grown lot. What is important is that the Building Exemplar IID under which is was grown is still available in Plugins.

    thank you!  short and sweet answer...

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    Thats Corie ;-) Always sweet with her answers.

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    <<< German , so excuse my English. I forgot the most over the Years. Sad, if you cant spell a Language every Day.

    Feel free to ask away, i´ll answer any Questions you are asking for. But you must be warned, i bite ;-)

    URL: https://simforum.de/index.php?forums/18/

    Oliver

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