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Hello,

i just startet a new Region (Rio) and still working at the Network.

I found this by building it up. Why is it so?

Why.png.832a1dde76c78738e7bcd7b5b0070f27.png


<<< German , so excuse my English. I forgot the most over the Years. Sad, if you cant spell a Language every Day.

Feel free to ask away, i´ll answer any Questions you are asking for. But you must be warned, i bite ;-)

URL: https://simforum.de/index.php?forums/18/

Oliver

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Unsupported setup, which is typically the case when you see the Maxis Rail Textures appearing. In-short, the whole idea behind RRW is not to re-skin the textures, that was just a part that of course can be changed, just like people made texture mods for the old rails. But it was to make rail more realistic, so really tight turns and the like are not part of the spec. Move the N/W branch (as per the image) one tile higher and you should find it's all fine, which is all RRW usually asks, in return you get something that looks more like a railway and less like a child's train set.

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Head over to my Lot and Mod Shack to keep abreast of my latest developments.

Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

p.s. - I'm MGB over on SC4D and a member of the NAM team.

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