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PARKLIFE

SC4 on Big Sur Mac

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If you have an x64 (Intel) Mac, there is no reason it shouldn't, but if you are using the new ARM-based systems (End 2020), I can't imagine it would. Although Rosetta II might bridge the gap. I certainly can't find any information on this from either Aspyr or on the AppStore. But if the AppStore says it's compatible with your machine, then it isn't, presumably you can get a refund? Hopefully someone else has tried it out and can give more concrete info. 

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Head over to my Lot and Mod Shack to keep abreast of my latest developments.

Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

p.s. - I'm MGB over on SC4D and a member of the NAM team.

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8 hours ago, PARKLIFE said:

Can SimCity 4 be played on a Big Sur Mac?

Which Mac did you buy? Intel or M-series? If Intel, there is a hope to play by following the correct instruction which unfortunately, I have to resort to actual experienced Mac player since personally I don't have a Mac. If you have a M1 Mac, well I think you may get the game run using Rosetta 2. But, it will have some quirks here and there.

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I have an Intel Mac running Big Sur and I have the Steam 64 bit version of SC4 Deluxe and it runs. (I got my new laptop and decided to go Big Sur and my partner got me SC4 Deluxe for Xmas.)

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Guest
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I have the App Store version running on Big Sur on an M1 Mac.  On the whole it runs well, much better than on my old Mac, but with the same limitations and same problems with transit enabled CTDs.  I still occasionally get a random CTD but the TE problem has worsened, with many TE lots that previously worked ok now causing CTDs.  Sadly I've had to remove many lots from the game.  

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On 28/01/2021 at 10:56 AM, Guest said:

On the whole it runs well, much better than on my old Mac

Well that's simply having a faster machine/better hardware, but good to know it works at least on ARM chips, so Rosetta II must be handling games OK.

On 28/01/2021 at 10:56 AM, Guest said:

Sadly I've had to remove many lots from the game.  

Whilst that does work, efforts are underway to try and get as many such lots fixed as possible, but the issue is not ARM/Big Sur, it's the 64-bit update of the game. However, if users don't provide feedback on what doesn't work, then there will be little to no traction to fix the affected content. So I urge you to consider helping by simply identifying such problem files.

(Literally at the top of the Mac Forum right now)

A 13 year old thread, but in all that time, very few reports and thus fixes.

Without singling anyone out, it's a bit disheartening to see the number of people complaining about the problem, who haven't taken the time to help with it. Since most Mac users can't do the fixing part, if you want the help of the wider community, i.e. Windows users who will otherwise be oblivious to the problem, we need more of the Mac players to be involved. The actual fixes are very simple (quick) and every affected file on the STEX at least, can be updated to make it Mac Compatible by default. For content from other sources, we can at least provide patches for Mac Users. But this isn't just going to happen by itself.

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Head over to my Lot and Mod Shack to keep abreast of my latest developments.

Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

p.s. - I'm MGB over on SC4D and a member of the NAM team.

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