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So I wanted to create some roads myself and all went well until I arrived at modifying slopes.

I have spent a lot of research on this and found out when using ModTools or other network dump mods, the vertex paint gets lost. Which gives you a result where if you import the mesh again it will have tiled the texture. (Also explained here)

I found this post from Boformer explaining that you can clone the default mesh with ModTools which fixes the vertex paint while keeping your modified textures. This sadly does not work for me as I have modified models.

So my next question was: "How do I use vertex paint to fix the issue myself?"
That's where I got stuck, I've spend multiple hours but couldn't find an explanation for it anywhere on how to use it in C:S. (My bad if I missed an article/post/video that does explain it).

So if somebody would be willing to explain to me how I can use vertex paint in C:S so I can use slopes as well that would be amazing!
Thanks in advance.

 

 

Here's a screenshot of the road I am currently working as example, total width is 16m but road width is 12m.
(Ignore decals and other issues, those are or will be fixed)

Cities_2020-09-11_19-04-27.jpg.e1bd8c2085fa482789297b9a375c018f.jpg

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  • Original Poster
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    So a couple of days later and I have found my solution:

    I use blender for modeling and found out you have a Vertex Paint mode so thats how I can apply vertex paint.

    What I discovered after that is that  .obj  files do not support vertex paint data but  .fbx  files do!
    I can now use it properly and have no other issues anymore.

     

    I hope this helps other people who get stuck at this point.

     

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