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I notice that there are very few mods (that I can find at least; do let me know if I am missing something) that interact in any significant way with crime. Is it because the game's crime mechanics are not readily moddable, because there is little interest in this aspect of the game, or is there some other reason for this (if anyone knows)?

I should be interested to know what, if anything, that anyone has been able to reverse engineer regarding the crime mechanics in the game, and likewise the extent to which it is feasible to add persistent variables to each cim that affects her/his propensity to commit crimes and other economic attributes.

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1 hour ago, jamespetts said:

Is it because the game's crime mechanics are not readily moddable, because there is little interest in this aspect of the game, or is there some other reason for this (if anyone knows)?

It can be modified and there are many ways to do so. I guess there is not that much interest.

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    10 hours ago, boformer said:

    It can be modified and there are many ways to do so. I guess there is not that much interest.

    Interesting - thank you. Is there any documentation anywhere on these systems, or on storing new variables associated with individual cims?

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    the only docs I know of are ronyx69's excellent website https://cslmodding.info/ which is mostly related to asset creation and http://www.skylineswiki.com which is down atm xD
    besides that, you should check the game code with tools like dnspy / ilspy to get the info you need. its not always easy, but doable.

    regarding the variables, my advice is to check out mods that already do something similar or just come up with a solution yourself. there is already infrastructure in place to get additional data into and out of savegames, so the tools are there. you "just" have to learn to use them :)

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