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Hello,

So I want to create a variation of Snowfall's winter theme. Basically, I want to replace the ore-rich and oil-rich grounds textures with the normal ground texture - so that the natural resources would be invisible unless the player opens the data layer/view. Does anyone know where Snowfall's textures are located and how to unpack them (in case they are packed)? By the way, I do own the EP.

Any help would be appreciated.

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Just go into the Theme editor and choose Snow as the base theme, then you can replace the textures you don't like with something you like.

Also might be worth checking out this theme, it pretty much already does what you're after. If you don't like some textures, you can always use Theme Mixer to change them to something else.


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    8 hours ago, Avanya said:

    Just go into the Theme editor and choose Snow as the base theme, then you can replace the textures you don't like with something you like.

    Also might be worth checking out this theme, it pretty much already does what you're after. If you don't like some textures, you can always use Theme Mixer to change them to something else.

    I already know how to use the Theme editor, the deal is that I want to simply replace the ore-rich ground's texture with the normal snow one, but I don't know where to find Snowfall's snow texture. It isn't located in the default folder, that is opened by the game. I also don't want to use other people's stuff since I want to use that theme to create a map and then a scenario based on that map. 

    So as you can see in the pictures. I want texture n.2 and n.3 to be the same as n.1. Also, the "select texture" folder is empty, that's why I'm asking about Snowfall's textures' location.

    20181106202730_1.jpg

    20181106202739_1.jpg

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    Run this, save it, reload the game and load the theme again:

    UnityEngine.Object.FindObjectOfType<TerrainProperties>().m_oilDiffuse = 
    UnityEngine.Object.FindObjectOfType<TerrainProperties>().m_grassDiffuse;
    UnityEngine.Object.FindObjectOfType<TerrainProperties>().m_oreDiffuse = 
    UnityEngine.Object.FindObjectOfType<TerrainProperties>().m_grassDiffuse;
    TerrainManager.instance.m_properties.InitializeShaderProperties();

     


      Edited by Ronyx69  
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    On 06/11/2018 at 9:24 PM, Ronyx69 said:

    Run this, save it, reload the game and load the theme again:

    
    UnityEngine.Object.FindObjectOfType<TerrainProperties>().m_oilDiffuse = 
    UnityEngine.Object.FindObjectOfType<TerrainProperties>().m_grassDiffuse;
    UnityEngine.Object.FindObjectOfType<TerrainProperties>().m_oreDiffuse = 
    UnityEngine.Object.FindObjectOfType<TerrainProperties>().m_grassDiffuse;
    TerrainManager.instance.m_properties.InitializeShaderProperties();

     

    Thank you for your answer and sorry for the late reply. The only question I have is, where should I run this code? Is there a console somewhere I have missed?

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    On 9.11.2018 at 9:26 PM, LogOut said:

    Thank you for your answer and sorry for the late reply. The only question I have is, where should I run this code? Is there a console somewhere I have missed?

    Install ModTools, load your theme, press F5. There is a command line at the bottom.

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    On 15/11/2018 at 1:15 AM, boformer said:

    Install ModTools, load your theme, press F5. There is a command line at the bottom.

    Thank you for the answer and sorry for the late response.

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