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Emperor Li

Emperor Li's Assets: [RELEASED: Chinese Stone Bridge]

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Continuing over Steam conversation; 

1. Station track is just a track with pedestrian path attached as a lane. Other than that it's identical to a standard track. The main problem, as far as i know that there's a maximum distance between each node. That distance is not enough to keep a train inside, so when you pass that limit, node breaks and track is rendered useless. 

2. XL train would still fit, in a way. Trains always stop on the middle of the track, so if stop tracks are positioned at the center of the station, back portion would be outside the station. This is obviously not ideal look. It can be bypassed with a bunch of  potential solutions; 

a. Creating additional buildings, separately, working as platform extensions.

They will not function as a train but rather a place holder to fix overhanging trains on tracks. The main issue here is, entire complex will be too long to be practical. 

b. Placing station tracks asymetrical.

It will look complicated but it will work. Assuming outer edges of the elevated section are actually subbuildings: I would place 1 track on edge platforms, in asymetrical way. Central piece would get 4 tracks as usual. When all are connected, 1 platform on each edge should accept XL train, since they are asymetrical placed, 2 tracks / 4 platforms would function with XL trains on opposite directions. Central tracks, would also work, but only with 2 inner tracks allocated for standard/longer lenght trains when there's a presence of XL train. XL tracks would be connected with one lane tracks to the rest of the network so XL trains wont approach from wrong direction and causing most of the train set remaning outside the station.  

Alternatively you can play this configuration a bit: Keep asymetrical ones there and remove outer tracks on central piece. 

lZbhp14.jpg

The issue here will be which side will be accepting trains ? If the user use the station as a central station, aka. in a configuration that it accepts trains from both directions, it's fine. If it's going to be used a one direction inbound, one XL platform will not be used. 

There's another alternative for it and I think it's the best solution; turning station into a modular building. 

c. Modular

The most complex solution.  In theory, Sub buildings can be turned into actual buildings in a semi-modular environment. You keep central piece as usual. Then you release outer portions as modules with and without tracks. That way, the user can plan their station as it's needed. If one side-approach exists, they can plop 1 module with tracks, 1 without, so XL trains will always stop on track-ed module. Trackless module will function as a placeholder. 

If there's a bi-directional approach, user can plop track module on both ends.

The advantage of modular approach is that users can disable each module as local/regional, so no train will spawn. That way the train spawning can be regulated without cutting the station off from the rest of the network. 

The main question on modular station config is to connect modules' pedestrian paths. They has to be aligned perfectly by the user, or you need to use invisible pedestrian "roads" to connect modules to the central piece. 

BMm0e5Q.jpg

tD93rUb.jpg

d. Config B from modular as station

Another option would be removing tracks from on edge, keep central tracks, and 1 or 2 tracks on one edge for XL train stops. User can rotate the station for a unidirection inbound. As for bi-directional operation involving XL trains, it wont be used obviously. Again, just as option b, user will use one way tracks from Module 2 to the rest of the network, so they wont be used by XL trains. Or they can simply create a fake station on the edge of the map and set their custom line which will allow XL trains to approach from Module1 - Station - Module2. 

Alternatively, you can disable 2 tracks on Module2, so any train incoming from Module2 direction, passes through to stop on central or Module1. 

Otherwise I always recommend to cut off network and use XL trains with a fake station located on the edge of the map to keep train load regulated by the user. 

As for underground tracks, in each scenario they are 20u lenght by default, no need to work on them for XL compatibility they can be used as SBahn as well. 

As for connecting tracks between each module, I would not connect them, so users can select any track they want to connect. 

 

 

 

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