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Shannanigan O'Crabby

"No Base" Script removes snow... any fix?

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Hey there everybody...

So I've been building houses and using Ronyx "No Base" script to remove that ugly grey stuff the game adds on below ground level.

https://community.simtropolis.com/forums/topic/72397-building-continuing-below-the-ground-level/?tab=comments#comment-1655161

 

I just noticed... that also removes "snow" if the asset is placed in a Snowfall map. :/
I don't supposed there is any way around this is there?
 

snow_base.jpg


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The fence shader can texture below ground too if there's no vertices just at ground level, but that makes the building conform to terrain (or flatten the terrain), so that doesn't really work for you here. A workaround would be to use a prop under the building instead of the foundation, since props don't get the base texture below ground. It could use the same texture, so that it would just be the mesh that was loaded extra (provided people have the Loading Screen mod ofc). That's how people used to do it before Ronyx found the no base shader.

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    7 hours ago, Avanya said:

    A workaround would be to use a prop under the building instead of the foundation, since props don't get the base texture below ground. It could use the same texture, so that it would just be the mesh that was loaded extra (provided people have the Loading Screen mod ofc). That's how people used to do it before Ronyx found the no base shader.

    Thanks for the info... that seems like it could be a hassle for anyone subbing to it if they don't have that mod.
    I'm assuming if I went that direction I'd have to make it a "pack" with the prop and the building together?

    I never use the snow maps... I just tried it on a whim to see how they would look and found the issue.

    I live in a Northern climate... so I'm always building with warm weather in mind. Lol!
    I might just put a notice on my "no base" stuff that its not Snowfall friendly, people can pass on it if it if they don't want houses without snow.


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    There's really no reason not to have the Loading Screen mod, but you could ofc also make it with its own smaller texture. Since it's the same texture repeating it could prob be fine with a 256x256 or something.

    Packing it gets a little awkward. You'd have to upload the prop first (with or without the building, doesn't matter atm), then move out the local prop and subscribe to the workshop prop, then add it to the building, save the building and update the prop to include both items. Or you could ofc just ignore that it gets no snow on there. We can all just agree it's badly insulated and that's why the snow melts. :P

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    You could try using another of the shaders that allow textures below 0 or maybe look at modtools to check/uncheck the "disable snow" value. That might be affected

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    7 hours ago, Bad Peanut said:

    You could try using another of the shaders that allow textures below 0 or maybe look at modtools to check/uncheck the "disable snow" value. That might be affected

    Yeah I'm more artist than coder... so I'm not sure where to look for other shaders.
    Are there any discussions on here that might steer me in the right direction?

    I will go in and look up the Disable Snow... if I can find it in ModTools! I have a hell of a time finding things in there! *Oldtimers*



    EDIT: I went in and checked both versions of this cabin. Both of them show the snow as enabled... :/

    I can only get ModTools to keep some of the changes I try to make in the scene explorer.
    I tried to "turn on" the No Base option from there on my snow-friendly version, to see if that makes a difference from "running" the code in Debug.

    I saved that asset and it didn't keep the change I made... the No Base check box is off again.
    I really wish there was a ModTools tutorial... its so confusing for me as a coding layperson.


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