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Wiimeiser

Lot not plopping on perfectly flat terrain

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For some reason I am unable to plop the Agave Azul Office on terrain that is perfectly flat. I've even levelled the terrain and it still refuses to plop. How do I fix this? I guess editing the lot itself is the only solution?

EDIT: First, it appears PIMX doesn't work on Windows 10, unless I'm missing something. Second, said lot doesn't appear to even be in my plugins anyway...

EDIT2: It's there, but the file is called "distribution". 

This is highly unusual, I've never seen any lot do this before...

Should I upload the city file in question? Blank, of course. I have a blank backup I can upload to check the terrain.

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1 hour ago, Wiimeiser said:

For some reason I am unable to plop the Agave Azul Office on terrain that is perfectly flat. I've even levelled the terrain and it still refuses to plop. How do I fix this? I guess editing the lot itself is the only solution?

There is to my knowledge no property value you can enter that prevents placing a lot on flat terrain. Only one where it's so restrictive, it will only plop on absolutely flat terrain. Every time I hear someone say my terrain is perfectly flat, it never turns out to be the case.

So let's start with the basics, are you using Stubs to flatten the terrain?, it's the only guaranteed way to ensure absolutely even areas. You also need to make sure an area at least two tiles away from each border of the level terrain, contains no lots, networks or other items. Otherwise such items could interfere with the games ability to auto-terraform to suit the needs of a particular plop item.

2 hours ago, Wiimeiser said:

First, it appears PIMX doesn't work on Windows 10... Second, said lot doesn't appear to even be in my plugins anyway...

It's there, but the file is called "distribution".

So I'm guessing PIM-X DOES work on Win10 and there is no problem with the Lot either? Just in case, let me be clear, PIM-X absolutely works on Windows 10, there is no compatibility issue. But you may need to grant the application folder specific rights so you can successfully read/write data due to the security implementation of Win10.

2 hours ago, Wiimeiser said:

Should I upload the city file in question? Blank, of course. I have a blank backup I can upload to check the terrain.

No, if the above doesn't help, why don't you start with a link to the building in question. Then someone can download that and double check if it works and perhaps look at the modding where necessary.

  • Like 2

Head over to my Lot and Mod Shack to keep abreast of my latest developments.

Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

p.s. - I'm MGB over on SC4D and a member of the NAM team.

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    Currently: Viewing File: Tekao Island
     

    It's this lot pack. It's only the "office" (Apparently called "Shipping", my bad), and I've terraformed with road stubs but it still refuses to plop anywhere near the top of the slope. AFAIK it's unique to this one lot, I'll have to do more investigating.

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    13 minutes ago, Wiimeiser said:

    but it still refuses to plop anywhere near the top of the slope

    Now you see when you say that, it would seem to conflict with what you said earlier:

    3 hours ago, Wiimeiser said:

    I am unable to plop the Agave Azul Office on terrain that is perfectly flat

    So which is it? Is the terrain flat or is there a slope? A screenshot may help clarify things here.


    Head over to my Lot and Mod Shack to keep abreast of my latest developments.

    Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

    New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

    p.s. - I'm MGB over on SC4D and a member of the NAM team.

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  • Original Poster
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    Currently: Viewing File: Tekao Island
     

    This here is a series of screenshots I prepared, not specifically for this but eh. As you can tell I flattened the terrain with stubs beforehand and it still complains that it's too steep. EDIT: It actually accepts some places, but not all. I modified the terrain in SC4T so it could be related for all we know.

    It's absolutely baffling at this point.

    Since it's a ploppable RCI lot, it could have been based on a growing lot with no slope tolerance whatsoever...

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    They plop just fine for me, but I did need to make the land absolutely flat before the Office would plop using stubs.

    The reason is clear when you look at the LotConfiguration, it has a Min and Max slope value of 0. I.e. it can no be plopped if there is the slightest bump anywhere. Trust me, such bumps may not be visible, but simply must be there if you are having problems. Using the terraforming brushes can often miss tiny spots, hence stubs are the solution. I use rail stubs, they are often more reliable that Streets or Roads.

    Since the lot is 6x4, do this for an area 8x6, remove the middle 6x4 stubs leaving the outer 2 tiles in place, then plop in the middle of the stubs. With this method you simply can't go wrong. If that means removing other items before placement, do that then replace them afterwards.

    • Like 1

    Head over to my Lot and Mod Shack to keep abreast of my latest developments.

    Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

    New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

    p.s. - I'm MGB over on SC4D and a member of the NAM team.

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    4 hours ago, Wiimeiser said:

    I don't think it's intentional

    It would seem intentional to me, I mean if all the other lots in the pack are modded to a more typical "default" setting, it suggests to me this setting was changed quite deliberately. After all a quick peek at the files shows me they seem to be carefully modded, nothing less than I'd expect from the creator. Ultimately only @blunder can really answer that question.

    In the meantime, are we to assume you've managed to resolve the issue?


    Head over to my Lot and Mod Shack to keep abreast of my latest developments.

    Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

    New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

    p.s. - I'm MGB over on SC4D and a member of the NAM team.

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    A thanks would be nice, you know, since I'm guessing my advice was what helped you resolve the problem?

    • Like 1
    • Yes 1

    Head over to my Lot and Mod Shack to keep abreast of my latest developments.

    Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

    New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

    p.s. - I'm MGB over on SC4D and a member of the NAM team.

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