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Hello there, I was wondering if there is a way to force the game checking agents numbers to get rid of "phantom" criminals and "phantom" trash/recycle cans showed in the respective panel when the data map is totally clear. Or at least if there is a save editor or a way to fix those bugged number with an hex editor or something.

I know it's not game/breaking to  have fake counters but it still bugs me and I'd like to solve it if that's possible.

Cheers and thank you in advance.

Edit: I have 2 things I gotta add, I tried the RealPopulation mod and it doesn't seem to solve the issue in any way, also I am experiencing this bug with incoming workers too, I went from a situation where I needed mostly high and mid wealth workers cause my population was mostly low wealth to the opposite, cause after building the arcology I "upgraded" my city population to mid and high wealth, now the game shows me thousands of incoming workers a day in the Pop Detail windows when I have none.

It would be cool to somehow force the game to "count again" the actual agents or at least to have a save editor to manually fix those empty numbers, someone could point in the right direction of how to do it if a "Premade" tool doesn't exist?

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