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How do we import models to be used as citizens. I see the template but none of my models work.

I imagine this could have a lot of potential, maybe we could have cities full of aliens, or very fast zombies. Or maybe lots of bloody penguins, roaming the streets. Although you have to have a mod that lets you select what citizens you want. Otherwise the penguins would be amongst normal citizens. I've already made a zombie prop. I like to know how to put him in my city?

Also does anyone know if we have access to the vanilla main citizen models and not just the lods, so I can dump them?

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Dude, "Custom animals are still in experimental phase, but can be used via scripting."!!! :O
Now who's willing to create a giant animated T-Rex to stomp around on our cities. Actually, could such a custom critter be combined with the disaster (tornado) damage logic, so it destroys everything in its path?

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    4 hours ago, Ronyx69 said:

    Thank you Ronyx, I didn't think to look there.

    39 minutes ago, Judazzz said:

    Dude, "Custom animals are still in experimental phase, but can be used via scripting."!!! :O
    Now who's willing to create a giant animated T-Rex to stomp around on our cities. Actually, could such a custom critter be combined with the disaster (tornado) damage logic, so it destroys everything in its path?

    I like the ambitious ideas here. I thought for a minute you meant a tornado with several T-rexes flying round in it. But I see what you meant now with the destruction path. XD

    The wiki says custom animations aren't supported. At least T-rexes stand upright, maybe it's possible?

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    Well, all it has to do it walk around town, leaving behind him a wake of doom and destruction (it's exactly what those nagging Cims of mine deserve, ungrateful bastards! *:D)

    The main thing that should work are the legs, so it moves around quasi-realistically: a T-Rex's arms were pretty much useless, flappy stubs anyway.
    Or.... and bear with me... we put one on a skateboard *:ohyes:

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    Ok I'm a bit lost with this (never ever touched anything like this before...)

    Help needed.

    First question : how do we get the citizens obj files in the standard position (corresponding to the skeletons) ?
    Next : ok I'm so lost I don't even know what's the next step. I can texture the existing citizens... but what do I need to do to export them back into the game, I've not event the slightest idea... heeeeelp :rofl:

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