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How can a convert any building into a school?

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There are a multitude of ways, but the easiest way would probably be through the PIMX. I assume you already have a building in mind that you would like to convert. Open it up with the PIMX, and head over to the Standard Models tab (1) and scroll until you find the model you would like to use. Once you find it, navigate the Descriptors drop down tab until you see the Education drop down. Drag the model from the list onto the name you want (2). E.g. if you want a High School, drag the model onto the text "High School".

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PIMX will then generate all of the relevant properties automatically, which is definitely nice. The next step is to look at the Capacity if it is to your liking, leave it, but otherwise, right click and press Recompute properties as ___________. In the dialogue box that appears, type a decimal (between 0 and 1) which will affect the capacity (3). The general rule here is to estimate how much of the actual building takes up in the LOD. In the preview in the bottom corner, you will see the building surrounded by a yellow box. This is the LOD, and in this case, I might press .9, because it looks to me like the actual building fills 90% of the yellow box. This is really important for growables, but not so much for plopable buildings, like education buildings. You may do as you please. Once done, click Create a plopable lot using this building (4). Again, PIMX automatically generates a basic lot. If you want to add props or textures, right click again to open the Lot Editor. For a tutorial on that, please see the user guide.

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Looking for a prop or texture? The SC4 Prop & Texture Catalog might help! View online here.

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