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TonyFullhouse

Stanton-Kerry - Twincities

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CQ0uHlo.jpg

Booyakasha,

This is the Stanton-Kerry metro region. Two cities, supposed to grow together kinda like Minneapolis-St. Paul. Situated on the northwestern coast of the US.
I'm not focusing primarily on aesthetics but trying to find a balance between making everything work and looking somewhat pretty if possible. 

This is the town of Kerry with the Stanton skyline in the back:

miWX5sB.jpg

 

 

Downtown Kerry from the industrial zone in the west:

OSQbfBX.jpg

 

Kerry Station square which serves as a bus hub with a direct, no stop connection to downtown Stanton:

FgqeGZ8.jpg

 

Kerry central railyard:

pmjLTfG.jpg

 

The industrial zone:

wVmAhTm.jpg

 

In-game overview of Kerry. Besides the occasional fire and some moaning about land value everything's functioning fine. My last city San Tonias had a lot of problems like freighttrains not spawning and police and fire services not working which sucked:

mRMWOU4.jpg

 

Ok, on to Stanton, the largest of the twin-cities. It's an american town so highways are important:

Lwyu35u.jpg

This is the mayor artery connecting the north and south highways and going into downtown. The accentuated highway is a dedicated expressway, leading from the far southern and northern outside connections and downtown Kerry to downtown Stanton:

DD5o355.jpg

Downtown interchange:

oElfeJV.jpg

 

Western interchange. The accentuated roads are connected to onramps or off ramps exclusively, bringing down incoming and outgoing traffic interference to a minimum:

LgoafU8.jpg

 

The central industrial zone and railyard. The onramps to the right are one-way, leading to the incoming and outgoing connection from the previous image. Managing industrial traffic is always a challenge, but stuff is functioning alright so far. Let's see if the infrastructure can keep up with the growing activity:

TtDIBA0.jpg

 

Downtown hospital. Mater Dei Hospital and the Cancer Research Center are both excellent buildings to combine.

KpDQlE0.jpg

 

Westermost interchange. I've tried to follow accapulco's advice and split traffic at an early stage:

ASAxDMo.jpg

 

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2 hours ago, TonyFullhouse said:

oElfeJV.jpg

Nice work on the new city. Sorry to hear your old one fell apart.

Question: What is that beige, stepped mid-rise building in the far right-hand mid-ground?

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    On 23-1-2017 at 5:05 AM, Matthias King said:

    Nice work on the new city. Sorry to hear your old one fell apart.

    Question: What is that beige, stepped mid-rise building in the far right-hand mid-ground?

    I think you mean these ones?

    http://steamcommunity.com/sharedfiles/filedetails/?id=533657043

    http://steamcommunity.com/sharedfiles/filedetails/?id=533656311

     

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    Hey,
    Here's an update on the city. I'm mainly focussing on expansion and will do some detailing later on. 

    I've pretty much completely redone the Stanton industrial area, removing the industry too close to the downtown area, a large southern expansion, placing the central passenger station (the amazing Kansas City Union Station by Lightfooted) which serves as a buffer between the industrial and downtown area's and spending a lot of time figuring out the infrastructure so traffic wont clog up. So far, all of the stations and traffic are functioning fine.

    fHqebmw.jpg

     

    The lower downtown area between Union Station and the highway is pretty much filled in:

    Meg1ntQ.jpg

    AipX21e.jpg

    nEeFYLT.jpg

     

    Placing the downtown highrises is pretty much done. The vacant lots will be filled in with regular zoning in the future.

    NBVA8D5.jpg

    BS7pDCH.jpg

     

    The Kerry-Stanton expressway is now connected which is a mayor relief to the regular highway system:

    mm6mwuF.jpg

    And i've added another direct connection. This is the Gandolfini Connect, allowing traffic to travel quickly from south Kerry to south-downtown Stanton and north downtown Stanton:

    pfZbly6.jpg

    I1TcjNE.jpg

     

    The first suburban expansion of Stanton, to the west:

    XzrE3Xh.jpg

     

    This is the Stevens Corridor. A major north-south artery only connected to primary avenues, allowing a swift travel through the future suburban area's:

    6oD8py0.jpg

    OmeCi1W.jpg

    F5RCnnA.jpg

     

    That's it for now, hope you enjoyed!

     

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    Hello.

    A small update on the twin cities for your viewing pleasure.
    Some detailing on the downtown and eastside of Stanton. 

    vUHZ1Bo.jpg

     

    I've designated the different downtown areas:

    eQLmKYm.jpg

     

    Eastside:

    O26X9Br.jpg

     

    Lower downtown:

    Cr0PjIS.jpg

     

    Deer Park:

    IxngqfD.jpg

     

    Downtown:

    u83jgku.jpg

    179dZEK.jpg

     

    Westside:

    GZjemMI.jpg

     

    Stadium Hill:

    fNfp5Jk.jpg

    VyLe9jW.jpg

    HnvN1pF.jpg

    TIeNmu5.jpg

     

    The university-to-be:

    huIj5MR.jpg

     

    Some random suburban expansion:

    xsFy2in.jpg

    ngkQlj8.jpg

    FXFofFQ.jpg

     

    And some detailing:

    sVZDv0L.jpg

    o8MUM3o.jpg

     

    I find this concept of road layout to be effective in reducing the number of crossroads and thus significantly improving traffic flow. I dont know of a better way to descibe it than a grid within the grid. Anywho, it works:

    uawTfub.jpg

     

    Ok, thats it for now. Thanks for viewing!

     

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    Very nice city (or cities I guess) you got there!

    But I have to wonder... those entrance junctions in the grid within the grid, don't they clog up? There is almost no buffer zone for the traffic.

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    17 minutes ago, Pluispixel said:

    Very nice city (or cities I guess) you got there!

    But I have to wonder... those entrance junctions in the grid within the grid, don't they clog up? There is almost no buffer zone for the traffic.

    Hey, thanks for your reply.

    I've added a screenshot of an area with some buildup around it, so it has been getting some traffic for some time now.

    honudgi.jpg

    In a regular set up there would be 7 crossroads whereas now there's just 2. Lets say the average stop is 5 seconds in a regular system, because of the larger number of cars that time is now 10 seconds. Times 2 crossroads makes 20 seconds. Otherwise it would have been 7x5 seconds is 35 seconds. These are mere estimates, but i seems to work for me.

    But, i only use this system for low density area's and i have a pretty decent bus system. My experience, without busses, everything clogs up, no matter how many roads.

    Ok, cheers!

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    Really like this. Love how you've made the grid look good in here and they definitely have the American vibe to them.

    The highway systems look really cool and well laid out as well!

    Cheers

    James

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