Jump to content

3 posts in this topic Last Reply

Highlighted Posts

Posted:
Last Online:  
 

Hi all,

after long years of beeing a fully devoted SC4 player, I recently switched over to C:S. Playing for some hours now, I'm impressed by a few thing, like e.g. buidling curved and elevated networks. WHat an improvement compared to SC4.

However, I'm really surprised about the lack of functionality that one is used to coming from SC4. My current main problem is building decent urban interchanges "out of the box" ingame. I browsed the Steam workshop, but all I found was ugly, unrealistic looking waste-of-space-interchanges. Well, more or less, at least if it comes down to urban interchanges.

 

I therefore started the asset editor and buildt my own interchange between a (major) 6-lane-avenue and a 4-(upt to 8-)-lane street, where the main avenue has now crossings, but goes through an underpass:

36pf9dua12a3nze4g.jpg

1p2annnhda9ncso4g.jpg

 

I'm satisfied with the result so far but for one detail: it seems I cannot get a decent slope constructed. As you can see, the slope from 0 to -9 is only in tha last third of what I would assume to be the ramp. Looks more like an San Francisco kind of underpass ... I suppose this is due to the fact that the 6-lane-road narrows down at the tunnel entrance, thus creating an (unnecessary) crossing. 

I also tried to create the slope in two steps - 0 to -6 m, then -6 to -9. However, in that case the crossing area remains even, so the slope is diveded in two slopes. Additionally, this creates a graphic glitch in the sides of the tunnel ramp .. parts of the wall appear blue.

Whatever I tried, I cannot get a decent slope that evenly goes form ground level (where the ramps enter) to -9 m at the tunnel entrance. It might be possible if I move the on-/offramps a little bit more out, but my main target is to keep it small.

Final note on mods: I used the "Road Anarchy" mod to create the on-/offramps, as the vanilla game 

So, before uploading that onto the STEX I would like you to comment, suggest, improve ... I also can upload the source file if somene likes.

Cheers, Peter

 

FIrst edit: Ingame there appears to be a problem with the terrain at the crossings ... have to look into that. Maybe this is caused by the faxt that the slope already begins in the area where the on-/offramps join ....

 

n7kokkclv04c66y4g.jpg

 

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

I'd suggest that you use the "Move it!" mod, which allows you to move network nodes without having to delete and replace the road you're working with. It's a great tool. I'd also suggest using Fine Road Tool, since it also makes constructing things much easier.

  • Like 1

When do we get underground tram stations? CO pls.

Share this post


Link to post
Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     
    5 minutes ago, wasmic said:

    I'd suggest that you use the "Move it!" mod, which allows you to move network nodes without having to delete and replace the road you're working with. It's a great tool. I'd also suggest using Fine Road Tool, since it also makes constructing things much easier.

    Thanks, downloaded the Move it! mod .. I already have the Fine road mod installed.

    Reworked it meanwhile, here are the first ingame pictures:

    Spoiler

    l2p6yj2pdakpisw4g.jpg

    ydw3mpzlk149zsr4g.jpg

    kt6s43aa0pr8wyd4g.jpg

     

    • Like 2

    Share this post


    Link to post
    Share on other sites

    Sign In or register to comment...

    To comment in reply, you must be a community member

    Sign In  

    Already have an account? Sign in here.

    Sign In Now

    Create an Account  

    Sign up to join our friendly community. It's easy!  

    Register a New Account


    ×

    Thank You for the Continued Support!

    Simtropolis depends on donations to fund site maintenance costs.
    Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

    But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

    Make a Donation, Get a Gift!

    Expand your city with the best from the Simtropolis Exchange.
    Make a Donation and get one or all three discs today!

    STEX Collections

    By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

    Each donation helps keep Simtropolis online, open and free!

    Thank you for reading and enjoy the site!

    More About STEX Collections