Hi all,
after long years of beeing a fully devoted SC4 player, I recently switched over to C:S. Playing for some hours now, I'm impressed by a few thing, like e.g. buidling curved and elevated networks. WHat an improvement compared to SC4.
However, I'm really surprised about the lack of functionality that one is used to coming from SC4. My current main problem is building decent urban interchanges "out of the box" ingame. I browsed the Steam workshop, but all I found was ugly, unrealistic looking waste-of-space-interchanges. Well, more or less, at least if it comes down to urban interchanges.
I therefore started the asset editor and buildt my own interchange between a (major) 6-lane-avenue and a 4-(upt to 8-)-lane street, where the main avenue has now crossings, but goes through an underpass:
I'm satisfied with the result so far but for one detail: it seems I cannot get a decent slope constructed. As you can see, the slope from 0 to -9 is only in tha last third of what I would assume to be the ramp. Looks more like an San Francisco kind of underpass ... I suppose this is due to the fact that the 6-lane-road narrows down at the tunnel entrance, thus creating an (unnecessary) crossing.
I also tried to create the slope in two steps - 0 to -6 m, then -6 to -9. However, in that case the crossing area remains even, so the slope is diveded in two slopes. Additionally, this creates a graphic glitch in the sides of the tunnel ramp .. parts of the wall appear blue.
Whatever I tried, I cannot get a decent slope that evenly goes form ground level (where the ramps enter) to -9 m at the tunnel entrance. It might be possible if I move the on-/offramps a little bit more out, but my main target is to keep it small.
Final note on mods: I used the "Road Anarchy" mod to create the on-/offramps, as the vanilla game
So, before uploading that onto the STEX I would like you to comment, suggest, improve ... I also can upload the source file if somene likes.
Cheers, Peter
FIrst edit: Ingame there appears to be a problem with the terrain at the crossings ... have to look into that. Maybe this is caused by the faxt that the slope already begins in the area where the on-/offramps join ....