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HELP! My vehicle doesnt display correctly.

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2 minutes ago, Tim The Terrible said:

Typical case of not having the correct Neutral color on your illumination map. I believe it's supposed to be 192,192,192 if you use GIMP (works for me)

192 is for buildings, not vehicles.


Refer to this comment.

You need to gamma correct some textures when exporting them.

I have photoshop actions linked in that comment which will do all that automatically for ACI and XYS.

Most likely you just need to apply a gamma adjustment 0.44 or 0.4545

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5 minutes ago, Ronyx69 said:

192 is for buildings, not vehicles.

Isn't it 0,0,0 for buildings? Anyway, I had this problem with a train of mine and that fixed it for me. It's highly dependent on the software you use. What works for Photoshop might not work for GIMP and vice versa.




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4 minutes ago, Tim The Terrible said:

Isn't it 0,0,0 for buildings? Anyway, I had this problem with a train of mine and that fixed it for me. It's highly dependent on the software you use. What works for Photoshop might not work for GIMP and vice versa.

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It's both 0 and 192 for buildings depending on what you mean, 0 is no illumination, 192 is the black point for random nighttime windows.

It's impossible to be software dependant. You probably have some weird gamma change happening somewhere.

There are 3 types of illumination vehicles can have: always on, none, blinker.
And there are 3 colors to represent them - white, gray, black - I don't exactly know where the transition point between those is.

From the skylines wiki asset editor page:

  • Illumination (Grayscale. This has a unique usage for vehicles: 0.5 is the neutral color. 0 is used for turning signals and 1 is used for braking signals and headlights.)


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