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Matthias King

Vanilla Corner Buildings

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So I don't know if anyone's noticed, though I'd be surprised if they haven't, but several of the vanilla corner buildings are oriented backwards. Most of them are offices, but not all. I've mentioned it on the Paradox Plaza forums, but got no reply or acknowledgement from anyone.

If CO won't address it, then I guess my question is if there's any way I can modify this myself. Is there a way for me to take a vanilla building into the asset editor and change it's orientation to the road so that it's facing the corner the right way?

Any help is appreciated.

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I think the issue is, that there arent any real corner buildings in the vanilla set. You can transform vanilla buildings who look like corners with this little tutorial from boformer, but depending on the original orientation of the building you want to change, it might still not possible... just play around with corner left and corner right:

 

On 6.8.2015 at 1:48 AM, boformer said:

How to change corner mode with mod tools:

 

Open a house in the asset editor.

Press CTRL + E to open the "Scene Explorer"

Find the "Tool Controller" group on the left, expand it.

Open the "ToolController" node.

Expand the property "PrefabInfo m_editPrefabInfo" (right side).

Find the subpoperty "BuildingInfo+ZoningMode m_zoningMode"

Change it to "CornerLeft" or "CornerRight" (You will see arrows showing where the road will be).

Btw: I also released a prop randomizer plugin on the workshop which is very useful for repetitive buildings. It is only needed for asset creation, the randomized buildings work without the mod ingame.

 

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CO told me that they are looking into it.

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    I hope so. There are a couple of the corner buildings that I really like that I'd like to see actually facing the right way.

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