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rpc180

Highrise Ban District Policy broken?

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While it does appear that buildings are prevented from hitting max level, they are still highrises in a test district I setup - was hoping they'd be limited to 5-7 floors but they're the same big buildings found in the rest of the city.  Has anyone else noticed this?

 

Just checking to make sure I had setup my district policies correctly.

 

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I was hoping it would keep them a bit lower as well, but I think they're still shorter than without the ban.


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They are still shorter than without the ban, but I agree they are still too tall. I was hoping for like ~4 floors max.

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Well I think 'broken' hardly the correct word. Thing is, youre obviously using high density and they are mostly pretty big in the first place. I have used this only once, on building under the final approach of my airport and I found it looked fine, certainly alot lower than the buildings around it.

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What the policy does is preventing buildings from reaching maximum level. Problem is even mid-level high density buildings get pretty high. It's hardly broken, but I wish I could have more control on levels in the first place. (Keeping an area at level 1 would be amazing)

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    True - "broken" is too strong a word.  I guess the result is more unexpected than I'd like!  But at least I know that I'm applying the policy correctly even if its not exactly what I was looking for :)

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    There is a way to limit levelling-up though, for instance by removing parks, education and such. However it's a very artificial solution that might in fact damage your city more than anything. If in actual cities building codes prevent buildings from reaching a certain height or other architectural concerns, and if there is even a highrise ban policy in game, I don't see why not having policies banning lvl 3+ buildings. 

     

    Maybe somebody will make a mod preventing buildings from passing level 3. I'm tired of my suburbia becoming "transitional" areas more than actual, low-density suburbs. :/ Might ask or try to make one myself later. :P

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    I think that a good solution is either adding a medium density zone (4-12 stories) or make all buildings have their height tracked. There are level 5 residential buildings, level 3 offices, and level 3 dense shops that are low-rises. I would rather have short, low capacity wealthy buildings than tall low wealth buildings.

    --Ocram


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    The districts are one of the coolest things about this game that was never in SimCity. I'm hoping CO adds more policies in the future, because although the high rise ban works as described, it is still hard to get buildings to stay in the lowest levels. There should be more "negative" policies that can help keep districts poor, dumb, and underdeveloped. I'm not trying to be an evil mayor, I just like seeing variety in my cities!

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    I've restarted building my city more than actually built it but in the one I played the longest I did see that buildings were getting just a tad too tall for my taste in an area with the high-rise ban. I know it's not an official fix (and I do hope something about this gets changed at some point) but yesterday I did see a mod in the Workshop that adds a tick box to the building's menu to stop it from leveling up further. I haven't tried it yet.

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    I would love to see the ban only allow level 1 of high density zoning.  

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    I would love to see the ban only allow level 1 of high density zoning.  

    I think having multiple bans would be great, like allow Level 1, Level 2, etc. I noticed it was mostly apartments that were really getting carried away in my town, mainly because I didn't have services to all the office buildings that would allow them to upgrade, and they were looking pretty out of place.

     

    The mod I posted about yesterday, by the way, is called Control Building Level Up. I remembered to put it in my game last night and am using it on a few houses near the farm district and some industry I want to keep at Level 1 just because and so far it's working out nicely. Granted, it's as big of a pain in the rear as marking buildings historical was in SC4 but right now it's better than nothing.

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    We now have a historical tool style mod to help out the situation a little,

    http://steamcommunity.com/sharedfiles/filedetails/?id=410535198

    That's what I thought too until I tried it. I had marked a bunch of houses with it last night. Today the property value where those houses were went up and so did the houses, up a level then disappeared in a poof. Subsequently new houses were built where the originals were.

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