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Aardvark1313

skyestorme's 3.1 compilation mod

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I seem to be getting some nasty bugs with this mod compilation. Has anyone else tried 3.1 and does it work for them? I'm having issues with water towers that make no sense. they're in the middle of nowhere yet suddenly pumping polluted water????? and my entire middle wealth section is showing with red land values and nothing will grown on It's own suddenly unless i manually place buildings using one of the other mods in the package among other issues. Just wasn't sure if it was something on my end and I'm not too keen on restarting this region yet again. Having a hard enough time grasping the simple concept of on/off ramps lol . Just can't seem to make those suckers work. Let me know as I'm not sure if/when Skye's site will start behaving again.

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Do you have any other mods installed along with SkyePack? It could possibly be Project Orion, but I'm not sure.


Just an uninteresting person that plays video games for your falsified amusement.

http://www.youtube.com/c/CapTon

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Project orion is a mod that do something similar. Pollution and water are in a not real position. It depends on larger map. Not all the parameters are sincronized

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    No, all I have is the 3.1 compilation and I started having a new problem with random pollution in areas that shouldn't have any at all and it's messing up my housing as houses are emptying, people are sick and flooding my hospitals. I thought this was going to be an improvement but it's proving to be worse for me although it started well enough for a few days, everything seemed to be working fine. I don't get it. I know when the choice of mods came up, I avoided any CoT's as I don't have that expansion pack and now I'm wondering if any others might be related to CoT that I missed and should have checked off as well. Going to try Skyestorme's site tomorrow and see what he thinks.

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    The skyepack has inside project orion that enlarge the map and de-syncronize pollution, water, resources etc.

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    its project orion indeed and that's in the skyepack im sure of that cause i made it ;)

     

    just delete the orion mod if you dont want to use it or deinstall the whole pack and reinstall it again and untick the orion mod there, alternatively you could check out orions page and find out how it works and take advantage of the xtra space here 

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    Chappers, isn't possible to do anything for these problems?

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    Do just what he said...

     

    I have Skyepack 3.1... works perfectly with all my other mods accept Xoxide's bridge/tunnle mod and CapTon's Akar addons. Try watching some of the tuts, do what chappers said, and if not, then contact Skye through youtube, email, or the fourms (I recommend youtube.)

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    Righto then, that's what I'll do. I'll have to restart whitewater valley again, but I'll uninstall it and re-install and make sure I don't use project Orion. From what you say, that could be the problem with every one of my issues(the sudden pollution, the med housing land value problem etc). Thanks so much for that input. I was dividing my time between trying to figure the problems out and playing an unmodded copy of simcity on my other computer to play a regional game with people who were tired of players abandoning their cities, but since I seem to be 1 of only 2 actives there atm and I'm inheriting ALL of my neighbours's criminals blah blah I'm sure you folks know the drill. Abandoned city next door=crime out of control=coming to my town=my being forced to go over-budget on my police therefore throwing my entire budget and general infrastructure out of whack. I'll give that region a few more days and see, but may leave and focus on my solo game only.

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