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NAM: Requests

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I would like to see more varieties of double decker puzzle pieces made like el-rail over one-way road, regular rail over various networks, and one-way road over various networks.

Also one-way road viaduct puzzle pieces that go up another level/higher and can cross over the existing one-way viaduct puzzle pieces would make it easier to create custom interchanges.

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Can you make a rail loop like puzzle piece? It can be really usefull for me or other people.
Ans also can you make one sided highway puzzle pieces?
Thank you!4.gif

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Date: 2/3/2006 7:32:10 PM Author: joeynymets
how about avenue, road intersection turning lanes?

quote>

i think those are already in the NAM


20369743_2718707249385_5298984318887779742_o.jpg

Saint Louis

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Date: 3/10/2005 12:24:46 PM Author: smoncrie
Date: 3/10/2005 11:01:34 AM Author: joe_dirt976
what happened to these bridges? i would really love to have them
All I know is that some time ago I submitted several of my OnSlope Puzzle pieces to redlotus to be added to the NAM.
smoncrie

quote>

I thought that wasn't done yet....?

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The double deck bridge experiment thread proves that we have some BATers among us, so, BATters, anyone want to tackle this, so the NAM guys can path it?

Onslope_onramp.jpg

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I'd like to second that one. In-ground on-ramps would be awesome. Or even just modding the ones in game so that they don't destroy the terrain.

-/\/-

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A little clean-up...sorry I only have time to look at this page right now. I'll go back a ways tomorrow.

mayorcwf, Anung Mwka: SPUI has been requested many times. Don't remember anyone requesting Left Hand T's, but I know what you mean. Unfortunately, right now the NAM team doesn't have the modeling assistance to tackle these tasks. Left Hand T added to the list. SPUI is already on it.

olly: We don't want to clog up the menus with too many puzzle pieces, but perhaps we can make it draggable? But we have many higher priority draggability tasks (GLR, dirt roads, pedmall), so it may be a while. Added to the list.

755: We generally aren't planning on expanding the dual-decker systems for a while (other than some crucial turn pieces). And maybe we should do puzzle piece over puzzle piece puzzle pieces 46.gif. Generally we want to keep all pieces at 15m though. It's a standard. I'll add it to the concept list.

joeynymets: I'm pretty sure that was originally planned. (Who is the head of turning lanes nowadays?) Textures could be borrowed from ATL and RTL to make Combined ARTL too. Added to the list.

flubby: I'm not exactly sure what you're trying to say. You do realize you quoted a year-old post?

Keiran Halcyon, djnitro: What I personally want to see is ramps that connect to puzzle pieces. That would be even more functional because you could pop an on-slope on either side to get what you want (albeit in 2 more tiles) or you can connect puzzle piece networks directly to highways. Both variations added to the list.

That's all for now. Great requests everyone! Without ideas the team is defunct.2.gif

-qurlix

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flubby: Those are the Avenue and Rail onslope puzzle pieces, added to the NAM a long time ago 2.gif

I'd also like to squeeze in a little request, but it's really lame so don't cry now qurlix. I figure that the highway onslope puzzle pieces will be in the next NAM, but they won't be able to connect to real elevated highways, they will be elevated ground highway puzzle pieces, am I correct?

I'd like to see pieces that are very high, say 45m instead of 15m aswell. And a 45m->15m onslope transition piece. Why? Beacause if you terraform your rivers good enough you can make them 30m deep and if you have you ground level at 15m (to be able to sunken highways) you could make diagonal highway bridges using the 45m pieces, no?

I'm aware that this won't get anything near first priority but if it's not that hard it's worth a try 19.gif

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I have one small request for a puzzle piece I would think would be very useful (to me at least) and have broad enough application to be worth the effort:

Anyways, I'd like to see an Avenue to two road transition piece. This would require some sort of crossover lanes and would be nice either dual parrelel roads or a t type junction with one road.

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When is the next and newest NAM comin out neway????? I'm a bit confused46.gif46.gif46.gif

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How about creating another pedistrian tile type.  The one with the lamp post is the one I prefer using the most.  Could you make a version without the lamp post?

 
Thank you

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Date: 2/16/2006 12:05:20 PM
Author: chriss
Anyways, I'd like to see an Avenue to two road transition piece. This would require some sort of crossover lanes and would be nice either dual parrelel roads or a 't' type junction with one road.
quote>
As far as I can tell, both of these are already doable (although the dual parallel road one requires that you transition the avenue to one-ways first).

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Could someone make super-elevated highways or monorail...like the one you see on the cover of Rush Hour ( The elevated highway becomes as elevated as a mid-rise....it would look rather futuristic.

 
Be sure to make ramps for those super-elevated highways...

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Wow, I got good timing. What we really need is variations of the onslope puzzle peices used mainly to create sunken highway overpasses, but have onramps/offramps attached to them, so as to elmninate the poinlessness of the road paralleling the highway. However, I know its quite complicated. There would have to be many variations for this, and then it would probably have to be done for the avenue and oneway road as well. Also, while making this post I thought of another type of sunken highway ramp. Instead of having it only taking up a 1x3 space, shotting directly up from the highway, have it swing out so theres a small gap between it and the highway, allowing for it to connect to a regular road instead of the muss of creating all those onslope puzzle peices. I know that was a bit confusing, so I'll draw a picture at someones request if they so wish. Theres just so much more I could do with my cities if I didn't have to build roads paralleling my highway for it to work. Keiran Halcyon showed a sunken highway ramp that would work, however it isn't nearly as flexible as sunken highways should be. But it would do.

Oh yes, and more ped-mall peices would be nice, I hate how theres little to no variation to it, not even nice little planters.

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pjot: No, they will actually be elevated highway. 45m high? Like I said before the old NAM standard was to not make anything at any height other than 15m...that may change but I doubt there will be more than a couple extra tall puzzle pieces. I know that someone was modeling a 50m road bridge (was it brtim?) but I haven't heard anything in a while so maybe it was scrapped. Who knows though, supposedly draggable diagonal bridges are possible...incredible work needed though. We can all dream, can't we? Added to the list.

chriss: Is this what you wanted?
avenuetodoubleroad.jpg alt=Image hosting

darste: When it's done. The team has given up trying to provide dates, as many members become busy with RL at inopportune times. And we don't want to have to cut any of the new features because we have to make a deadline. So, don't worry, you're not the only one in the dark.2.gif

Andreas Roth: Wait a second?? That's what yours looks like? In my NAM it's also somewhat messed up with some ugly plaza across the blank areas, but it doesn't have grass! Does everyone have that texture? 46.gif I need to check this out...

lilred731: Yeah, I hate that lamp post; so I took it out of my own copy.44.gif I don't see how one more puzzle piece could hurt? That is my top choice for the texture of the draggable pedmalls too, which wouldn't include lampposts.

NaviMumbai: Super-Elevated highways? I don't know. That would be a lot of work, especially seeing as we don't (technically) have normal ground or elevated highway puzzle pieces. But you might get lucky hoping for elevated monorail in the next version. But I'm not sure, you've got to ask smoncrie.

LP: Well tropod was always a fan of making ramps into separate little pieces; I think that should be seen through. Also, a picture would be nice for your other proposal. I had a brain workout today so I can't exactly comprehend...sorry!

*Exits in a blizzard, both literally and figuratively.*
-qurlix

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Date: 2/16/2006 6:40:31 PM Author: qurlix 
 Andreas Roth:  Wait a second??  That's what yours looks like?  In my NAM it's also somewhat messed up with some ugly plaza across the blank areas, but it doesn't have grass!  Does everyone have that texture?  46.gif  I need to check this out...
quote>
 
Yes, as it seems... I didn't build an avenue curve until a few weeks ago, so I was kinda surprised about the textures. I thought it could be a texture conflict, but I took the screenshot with only the NAM dat in my plugins folder and nothing else, so it really seems to look like this.

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(Referring to the picture) Oh, is that what you meant? That would be cool, though I don't think you'd need puzzle pieces to do it. It could be added just like the other additional intersections (I think).

And yes, my elevated avenue corner piece has the same grass texture. This doesn't change with what I put next to it the way normal avenues (and other roads) do. Actually, it would be nicest if the model itself were altered to just remove that blank area altogether (this could be done for roads too, but it's not that critical since the area is smaller). The supports would have to be redone, though.

Also, a little blurb about that image I made. Notice how the brightness lines (the point in the road textures where the brightness changes, which indicate where I made the copy-and-paste cuts) appear closer to the right bank of the sunken highway than to the left? I think this indicates that the standard highway overpass is shorter than 15 meters. Which tells me that creating the model will be slightly more complicated than it appears, since the ramp slopes will need tweaking.

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Yes, and no.

That's what I'm looking for generally, but I would prefer the cross over to not create an intersection--meaning there would have to be an elevated/submerged section.

Does that already exist? If it does then my request has significantly less merit i suppose, plus i should have knon.

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Well, heres the best I can do. All it is, its a ramp that goes up the slope, and instead of being straight and connecting to what would be a puzzle peice suspended over the retaining wall, its bumped out one tile so it is able to connect directly to the road, or as I think of it more, the T intersection onramp puzzle peice. While going to like a thousand diferent sporting stores tonite, I found out that this is a very common thing. Since its not easy to biuld a bridge with highway ramps connecting to it, they slope the ramps out to connect where the bridge ends.
ramp.jpg
Hope that works.

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Date: 2/16/2006 2:11:14 PM Author: Andreas Roth
Something that really should be fixed is the texture of the avenue corner puzzle piece. The grass looks kinda out of place.2.gif
Andreas, I currently working on this part and a few others. I just need some more time. I have done the following:
- Avenue Curve (all three images that are used)
- Avenue X Intersection
- Avenue T Intersection
- AvenuexRoad/OneWayRoad T1 Intersection
- AvenuexRoad/OneWayRoad T2 Intersection
- AvenuexRail + Intersection (For use with the Raised Rail Puzzle Pieces)
- OneWayRoad Curve
- Road Curve
- RoadxRoad/OneWayRoad Intersections (+ and T)

To do:
- RoadxRail + Intersection (Similar to the Avenue Piece above)
- OneWayRoadxRail + Intersection (Similar to the Avenue Piece above)
- Any other pieces I come across...

I have also made corrections to the various networks over Avenue Puzzle Pieces. There are now defined models for each side of the avenue. The Ped Footbridges also have been corrected to refer to the NAM images instead of the game network textures. Give me another week or two, and I should have them done along with some other things.

-Swamper77

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I to have grass on my elevated avenue corner puzzle piece - LOL(therefore it is not used by me(yet))

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Sorta. This one doesn't connect to the road right next to the highway like the current in-game ones do, it curves out another tile so it can swing over the wall for the sunken highway and connect where the road that goes over the highway touches back down to ground. It would also be single sided, so it could be more flexible than the rigid one you made. Also, yours was just a modified version of the regular ramp, this is something slightly diferent.

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Okay, I tried to make an in-game demonstration. For some reason it was hard without having anything like it.22.gif

So basically its like this. The road to the right that goes down to the highway level represents where the onramp would be. Of course it would be a single curve, and connect to the highway like any other ramp. It would probably be a bit more terrain conforming than this, but its as good as I could get. You see how it conects on land, instead of how it would connect to a bridge like in your ramps.

BayCIty-Apr.png

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