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chappers

A trick to get rid of the glitched roads outside the 3k border

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After some time fidling around in the 3k border mod i found some tricks to get stuff done  :D

 

heres a step by step guide how to fix your glitched roads

 

58PK4Sz.png

 

Draw your road ... oh $%&^! its glitched

 

G0Ib9lT.png

 

Buldoze the glitched piece of road like that

 

sJzo84D.png

 

Then draw a curved road in the section were the glitched road was and raise it a bit till its above the texture like that

 

mdY9gTd.png

 

Draw your road back in place like that

 

JR4gLWM.png

 

And that

 

N8XIEHo.png

 

Finish of with buldozing the curved helper road is good game  :thumb:

 

Have fun with creating your non glitched roads 

 

        Greets Markus

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    Btw by accident on the background on top were the industry is you also see how to get zoning done outside the box  ;)

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    Great idea. You should ask the modders for a mod that raises the placement height of the roads and buildings. :)

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    Excellent, works well.

    UmVr25C.png

     

    Just need to get rid of the trees.

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    very creative

     

    we are working on modifications to Z axis in general from many people in the mod community.  we want to have some solutions for various aspects from foundations to roads to eventually true bridges. 

     

    for the most part we are currently ruling out true tunnels below terrain

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    @Xoxide:

     

    About the ground textures, can the roads and buildings their default placement not be raised with shall we say, 1 or 2 ground texture thicknesses in height, to overcome the ground texture issue?

     

    The regional roads are mostly build on a hill. When you remove them, the hill remains, making any other crossing road going through it, instead of over. That tells me that all ground textures are simply placed too low.

     

    It even looks like the textures of RCI and all the other buildings are on the exact same level as the region, where normally in the 2k city block the textures are being worked by the Glassbox to show, but out of the Glassbox's reach the region shows instead.

     

    When you plop a Municipal Airport on an even stretch of land in the region, even then it's landing strips disappear in the ground.

    Don't you think that when the placement of the airport is raised a little, all textures would show as the airport is simply "floating above the ground"?

     

    It would help maybe if one could raise or lower the placement of a building prior to plopping using (N) and/or (M).

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