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xoxide

Larger Map Experiments 3.0

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smoke and mirrors.. it is what the image shows .. what you see is what I can do

 

however that comes with limitations and rules.  limits and specific details.  its far from perfect but is most likely the best we will see any time in the next year

Just to say, xoxide, that you are doing a fantastic job improving this game. Your mods are superb. Your work is appreciated.

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    Most of the modders collaborate on projects.  Everyone is happy with the fact that everyone is enjoying the mods and evolution they are bringing to the game before summer.

     

    we hope it inspires new modders to get involved

     

    glad you like what your seeing

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    Ok for those whom read

     

    Its released and in the mods section

    we have released more roads and udon support at ground level external to city

    and now a new bulldozer tool for 95% of the road interchanges (need to figure out some other aspects)

     

    1.5 is release for online testing however it may or may not rollback and also may require CoT's .. since I have all the DLC's and EP its hard for me to completely test out everything so please have at it and let me know

     

    XoXiDe

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    we need to modify the z axes on demand more so with n and m during external building but that's controlled by the Layers of the engine we do not have access to at this point.

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    Larger map = more need Ram , big lag like cities xl....

    There was no lag for me when I used Orion. There are spontaneous lags within SimCity to begin with. That seems to be related to some overlays. I fix this by lowering the settings then put them back up again, so yeah its a bug. But sure, I was only at 500k more then that maybe it lags like hell dunno not using it anymore... 0:)

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    I'd just like the 3x3 map to be solid.

    Also, massive thanks to every modder. Thank you for actually making the game fun to play :)

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    Pruitt Igoe Digital Reproduction 180814 from tnpf on Vimeo.

    Hi,   I use simcity as a tool for reconstructing existing or hypothetical urban/ architectural typologies.   I've linked to a progress update of my current reconstruction of the infamous Pruitt Igoe housing development in St Louis.   It utilizes a number of mods, one being project orion.   My intention for the development is to eventually live stream its demolition.

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    numerically we can make the map nearly any size .. currently 3k is really 2x that of normal city to give you a 4x4 block of the original in actually if all useable

     

    It can be easily upgraded to greater however limitations of the engine really cause other issues which cannot be changed at this time.

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    Is it possible to create a region where the maps are still small, but with no space between the maps?

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    What I always wanted to see as a mod after experimenting with Orion.

     

    Of course this is just for fun.

     

    What I dislike most about regions is when you build a city in the region plot over you get a pixalated city look and you really can't see sims travel from city to city. It would be cool if every region around functioned like a working city like the current one you are building. This is probably impossible do to limitations and hard coded game engine.

     

    numerically we can make the map nearly any size ..

     

     

     

    Yes. If you could do that then you could just skip the whole removing the pixalated city thing. You could have your normal city functioning and now that the space limitation is gone you will be able to place a giant udon system smack dab into the middle of a 2-3 cities spaced further apart. This would enable cars to travel far like in sc4 through a udon system like a Nebula interconecting each spaced out plot giving the illusion of what I said above the qoute. If you keep your main city functioning as intended and power/water can travel decently far which it does already then you could litterly build cities that mirror SC4 style.

     

    Imagine a giant Udon in the middle somewhere outside the 2k plot with 2-4 cities surronding it that you can see, not all pixalated creating a illusion as to say.

     

    But it still would be cool watching sims travel from one city to another. With the grid fully unlocked or unlocked to a 4kx4k atleast this would give enough space to plop buildings further away and enable a large udon system between them.

     

    They say unlocking the grid fully will break the game. No it won't. Only for those who are trying to still work within the boundries it would but when creating art, there are no boundries. We'd make it work. As long as power/water travel and sims can reach it through udon connections I don't see any issue for me.

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