Jump to content
xoxide

Larger Map Experiments 3.0

74 posts in this topic Last Reply

Highlighted Posts

Posted:
Last Online:  
 

What do you people expect from an external city improvement if its possible.  I know this may seem strange question to ask however there is a reason.

 

Please list your expectations and understand of what will and will not work, what is acceptable failure and what is not acceptable failure

 

XoXiDe - Project Orion

 

 

Its a thought Question.. What are your EXPECTATIONS of an extended city.  What would you want to see what would you like to see and what do you think is acceptable failure of aspects of the engine.

 

Its an open question

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

What do you mean by this question? I'm finding it hard to understand what you're asking :)


Just an uninteresting person that plays video games for your falsified amusement.

http://www.youtube.com/c/CapTon

Share this post


Link to post
Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    Its a thinking cap question.  What do you captron want to see in a larger map knowing it will be broken one way or the other

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Oh :) okay.

     

    Well.... with a larger but broken map, I would like to see that it at least functions and does not cause so many problems that I couldn't even write them all down on paper. Just the basic functionality would be nice.


    Just an uninteresting person that plays video games for your falsified amusement.

    http://www.youtube.com/c/CapTon

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    Since nearly everything breaks down in progression from distance we have to be careful ..

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    And what if we slow down agents on the game? I've always thought everything was too fast in this game. Car on the road speeding like hell... The game would have more time to calculate agent path and everything else, so even in a big map, no lag.

     

    About the question xoxide ask, I think the more important if we can't have "just" bigger maps ( like CXL ) is to remove empty space and make city next to other like Simcity. The big deal with that idea is the power to create junction between cities, and a better management between city, like transit traffic, etc...

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    And what if we slow down agents on the game? I've always thought everything was too fast in this game. Car on the road speeding like hell... The game would have more time to calculate agent path and everything else, so even in a big map, no lag.

     

    About the question xoxide ask, I think the more important if we can't have "just" bigger maps ( like CXL ) is to remove empty space and make city next to other like Simcity. The big deal with that idea is the power to create junction between cities, and a better management between city, like transit traffic, etc...

     

    I like the idea but isn't that we need to create whole new map for it?

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    some of you just do not yet understand what a map is and how SimCity maps are not maps at all except visually.

     

    Boundry box and useable space is data nothing more.. not a map at all.  Once you step outside the city limits its like a black hole the laws of physics break down.

     

    HYPOTHETICALLY.  like BoC if you build outside the city terrain rendering is broken if you draw you will draw most likely through an objet not over up and down at a slant .. now you may be able to draw to edge and then down with less terrain morph and twisting due to no rendering but your behaviours have to change even to make some things look ok

     

    You also cannot modify the original road systems within a region or you will break that city your playing

     

    There is potentially a very long list of what will not work even if we get a few tiny things to work.

     

    So i'm asking what are your expectations and motivations for larger maps.  Because if its just to get rid of a boundry box around a city.. go to  the control panel under options and say do not show city limits.

     

    The benefits may not out weigh the problems is one of my major points.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Expectations, longer commute time, healthier sims, having able to add more buildings which motivates to add couple or more of specialization in a single city, wishful thought actually. I played around BoC but it has some flaws (exactly what you said) but it does add some positive side of it.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    I've thought from the beginning that the gaps between the current city spaces would figure into a larger maps expansion.  If you "upgrade" to the expansion, or pay a few million your borders will be expanded to form a square of approximately double the square mile/kilometer/whatever size we have now.  Of course this would suck on cites mostly surrounded by water, but it would make sense as the addon would be backward compatible to the release reigions.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Honestly, I'd simply be happy to be able to build zoned buildings outside of the border. Biggest problem with the current maps is that you have to raise your city to an absurd density level in order to achieve any decently high population figure. You have cities of 60,000 people that look like Brooklyn because a suburban city can fit only a few thousand people at best.

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    we doubt true zoning will ever be possible out side of the city even if we figure out other aspects. .. There seems to be layers of engines doing different things with various controls tied to the data of the map

     

    rufas most of that information your mentioning only exists in the city not outside the city at all

     

    Yeyie more is broken then you most likely realize unfortunately.  Somehow even broken doesn't quiet say how I feel about what we see at times.

     

    time will tell I guess anything else

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Honestly, I'd simply be happy to be able to build zoned buildings outside of the border.

     

     

    This.  You should be able to build a road right along the side of the map and have RCI buiuld up there. 

     

    Also, they should give us some plopping leeway there.  The best place to put the regional bus depot is near an entrance to the city.  It will fit on the guideline grid along the side of the map, but the 5 bus plop points in the back will be un-ploppable.   Best place for a polluting power plant?  Edge of the map!  Again, there go the plop points on one side.  It's silly.

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    <.<  

    >.>

     

    yea well things aren't always what they seem what is and isn't possible are two separate issues in general across the board it seems

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    I'm fine with simply freeing up room within the boundaries, rather than expanding them.

    - Any way to get RCI outside, zoned, plopped, whatever.

    Even if it's only industrial or commercial, it would allow for more residential inside.

    I'm optimistic since B.O.C. allows us to place HQs (~commercial), plants (~industrial) and megatowers outside.

    - Tunnels, bridges and/or UDoN outside would also be handy if possible (Skyes's regional highway can be raised and lowered).

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    There is a different between PLOPS and ZONES which are automatic growth

     

    We can plop or place objects, however getting Plop Points and natural RCI growth to work is a completely different story.

     

    Some other aspects we can already make or have made work to one degree or another however officially making terrain changes are a different story and require use of secondary props with same or similar functions to make them work which make it complicated and sort of annoying / clunky.

     

    This is why i'm bringing up this topic as a way to get an idea of how and what you think is acceptable or desired and even possible which we are working on various things but we have no idea yet

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    no offence I'm kind of driving myself nuts.. one moment the ideas work the next they do not.. I have a feeling this mod if its released will be both good and a curse at the same time

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    I have tried the BOC mod and don't use it as the graphical rendering drives me nuts and also you can only plop certain directions, however it would be great if we could have the ability to add stuff even if only just outside the boundaries but without the rendering issues and to be able to zoom in the same as we can inside the boundaries then it would be usable but I don't think its possible.

     

    This is just my opinion but to me no failure is acceptable, if it does not work properly I wont use it, so anything that can be done however small it may be is brilliant if functional but useless if not, again thats just my opinion as I know many of you love the BOC Mod and it is a good mod just to many glitches for me to find it acceptable.

     

    In summary any gain however small it may be is great if functional on the other hand one must often fail many times to get a  small win.

     

    Xoxide I have every one of your mods and they are all brilliant and add hugely to the game, so if you stick to the same formula you have used in the past I am sure it will be a success, go for it!!

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    @original  some things are just not designed to function outside of the 2k limits period by design.  RCI Zoning for instance is a huge hurdle and is something that is locked and hard coded at the core level of the engine it was never made to be data driven.  I do not see a way to over come that aspect.

     

    The Lot engine has its own restrictions

    The RCI engine has its on restrictions

    The Terrain Rendering does not function beyond the 2k limits (your comments above)

     

    we have limits all around us ... We have to make sure the original city functions or original area.  To me that is almost 100% pinnacle of any possible advancements if we can't keep what is designed running and working then the mod fails.  If we can bring some advances to the areas by using combinations of mods then I think that is a win in many ways but this is one mod that its not going to function at 100% since there is no way of doing it without completely hacking the core and engine to accomplish what is needed.

     

    I'm trying .. a few of us are trying .. we are trying to make space useable and functional but this is not just a hard one its designed not to be allowed. Its designed to not do anything at all actually.

     

    Part of me thinks even if we make some headway that Orion should never be released to the public or community since its going to be handicapped from the beginning no matter what we do.

     

    That's kind of my reason for starting the thread. 

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    I would be happy if we just had more plopable buildings. I have made some pretty big cities using BOC but I run out of things to plop. The unlimited landmarks mod helped a lot but a city starts to look funny when you have 4 or 5 empire state buildings!

     

    Some questions and suggestions...

     

    Has any one figured out how to add buildings without replacing an existing building?

     

    Is it possible to have more than one specialty building?

     

    How about specialty buildings in stages? example- a completed metals building and also a 1st stage metals building in the same city?

     

    More than one city hall

     

    Could parks be replaced with buildings?

     

    And this one always bugged me- Town hall building in sandbox mode!!!!

     

    Just a few suggestions. Not sure how doable they are but thought id throw them out there!

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    everything plops naturally as expected for most part..

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    and what about chagin to first try to fix broken things in the city.. know that this topic is about city limits but this is not a deal breaker a least for me and im sure that a lot of people think the same... What ill love is seeing bugs like the one of the great works fixed or the unhappy sims leaving megatowers.... Loossing students becuase you have a bus terminal and they are banishing in the region...... Or the other one afecting the tech levels.... or what about commuting?

     

    Thinking of making a bigger city is great but a think breaking city limits will make exsisting bugs a little worse... So why not first trying to overcome this and then plan in bigger cities.. 

    Just my humble opinion and one more thing xoxide thanks a lot for all the great ideas and mods that you made :) you have made a great good to this game

     

    Now answering your question ill love to see bigger cities is that commuting working a little better... so that way i can spcialice cities a little more and that way i can have one city as for population and the other one for extraction and a third one for manufacturing... Maybe asking too much but this is my idea :D

     

    Thanks for the time 

    Greetings from Panama

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    @zergprotos (obviously you like starcraft 1 or 2 or both) haha.  Fixing the game is something for someone else to tackle its out side my scope and interests.

     

    I'm one of the BUILDERS more than gamers.  So for me its about being able to build and explore design aspects more than playing a game and worrying about garbage trucks chasing each other (which was solved anyways) .. its just not my thing.

     

    90% of the game is useable and what isn't useable isn't something that bothers me (great works) which I think in 1.5 years I have built 3 ( 1 was trying 2 were for devtest reasons ) so I mean I have to mod what interests me or at least I find interesting.

     

    Some things come to you as a throw off or OH look what I found I really can change xyz and you kind of go in that direction.

     

    I would say if something interests you then YOU should mod and start looking at the solution for that specific problem.  Of  course then you have to keep in mind what is actually accessible to you as a modder and if its even possible for you to fix or change that aspect of the game.

     

    Its one thing to change values that exist but are hidden vs trying to come up with completely new routines that the engine will accept to change the behavior of agents.

     

    So far we in the mod community are using the engines abilities against itself to do what we wish to or expanding on something that is already implemented.

     

    To date there really isn't anything we have put out there as a mod that completely changes the games designs we have just pushed the designs of what is already there to the limits

     

    I think we may be able to get 1.5% over current maps or about another 2k in 2 directions of the current city south and east with some additional zone functionality but many things are still completely broken.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    @zergprotos (obviously you like starcraft 1 or 2 or both) haha.  Fixing the game is something for someone else to tackle its out side my scope and interests.

     

    I'm one of the BUILDERS more than gamers.  So for me its about being able to build and explore design aspects more than playing a game and worrying about garbage trucks chasing each other (which was solved anyways) .. its just not my thing.

     

    90% of the game is useable and what isn't useable isn't something that bothers me (great works) which I think in 1.5 years I have built 3 ( 1 was trying 2 were for devtest reasons ) so I mean I have to mod what interests me or at least I find interesting.

     

    Some things come to you as a throw off or OH look what I found I really can change xyz and you kind of go in that direction.

     

    I would say if something interests you then YOU should mod and start looking at the solution for that specific problem.  Of  course then you have to keep in mind what is actually accessible to you as a modder and if its even possible for you to fix or change that aspect of the game.

     

    Its one thing to change values that exist but are hidden vs trying to come up with completely new routines that the engine will accept to change the behavior of agents.

     

    So far we in the mod community are using the engines abilities against itself to do what we wish to or expanding on something that is already implemented.

     

    To date there really isn't anything we have put out there as a mod that completely changes the games designs we have just pushed the designs of what is already there to the limits

     

    I think we may be able to get 1.5% over current maps or about another 2k in 2 directions of the current city south and east with some additional zone functionality but many things are still completely broken.

    Yes i love starcraft a lot its because its building things as in this game :D but my favorite race is protoss :)

    I think you are a very reasonable person and your answer have a lot of knowledge i really like that and its positive to the comunity... And you are correct sir... We all player have the potencial to became moders... And as soon as i have more time(im in the last part of the semester) i will read and learn the basics of modding... i dont have any idea about coding but i have the will to learn to make better things and help this comunity as you do... I thing you should try to implent anything you got in mind.. let the comunity choose if its the correct path when they see your work.... 

    Im sure that in balance it will make a better game even in the long run,,, becuase im sure everyone and specially modders will learn something new about the coding in this game and help to reverse-engeenier 

     

    I know it will take some time but eventualy will learn the core programing of the game or a new simcity come out :P 

     

    Sorry if my english is not the best my native language is spanish

     

    Greetings from Panama

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    omg that huge!! :D all the pics... but in some of them aparently your are building RCI outside the city boundaries... im correct or i need glasses? wish me luck in my pharmacology examn that im about to do :P

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    smoke and mirrors.. it is what the image shows .. what you see is what I can do

     

    however that comes with limitations and rules.  limits and specific details.  its far from perfect but is most likely the best we will see any time in the next year

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    smoke and mirrors.. it is what the image shows .. what you see is what I can do

     

    however that comes with limitations and rules.  limits and specific details.  its far from perfect but is most likely the best we will see any time in the next year

    i understand u need make LOD, and other

    Share this post


    Link to post
    Share on other sites

    Sign In or register to comment...

    To comment in reply, you must be a community member

    Sign In  

    Already have an account? Sign in here.

    Sign In Now

    Create an Account  

    Sign up to join our friendly community. It's easy!  

    Register a New Account


    • Recently Browsing   0 members

      No registered users viewing this page.

    ×

    Thank You for the Continued Support!

    Simtropolis depends on donations to fund site maintenance costs.
    Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

    But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

    Make a Donation, Get a Gift!

    Expand your city with the best from the Simtropolis Exchange.
    Make a Donation and get one or all three discs today!

    STEX Collections

    By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

    Each donation helps keep Simtropolis online, open and free!

    Thank you for reading and enjoy the site!

    More About STEX Collections