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The problem that I'm having is... the tunnel looks a bit sunken.

 

Yesterday I upgraded from NAM 32 PR 1 to NAM 32 and I'm only having this issue with NAM 32. I tried to rebuild it, that didn't help.

 

I took a look at Avenue and Rail tunnels and they look fine.

 

Does anyone have any ideas?

 

tunnel_bug.png

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Have you installed a mod that changes tunnels? I know Rivit's tunnel mod can do this if the files are not in the right place.

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  • Original Poster
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    Have you installed a mod that changes tunnels? I know Rivit's tunnel mod can do this if the files are not in the right pl

     

    Yes, I do have Rivit's tunnels mod installed. It is on the bottom of my plugin folder (not the documents one).

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    It should be rigged to load after z___NAM, which is in your documents plugins.  Only the sky textures should be in the program files area.  Why would you want Rivit's mod to be global to all players on your machine?

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    Beware: Emancipated user.  No Windoze for me.
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    It should be rigged to load after z___NAM, which is in your documents plugins.  Only the sky textures should be in the program files area.  Why would you want Rivit's mod to be global to all players on your machine?

     

    I'm the only user on this computer. I moved the file to my documents plugin folder and I still have the same problem.

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    Posted:
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    Maybe a list of mods that are now incompatible with the NAM was an option for doubts!

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    It needs to be in a folder that sorts after z___NAM.  Did you make that happen?

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    Beware: Emancipated user.  No Windoze for me.
    The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

    Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
    Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
    If you always do what you've always done, you'll mostly get what you've always got.
    JohnNewSig.gif
    "We have met the enemy, and he is us" - Walt Kelly

    Come join us at the Moose Factory

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    It needs to be in a folder that sorts after z___NAM.  Did you make that happen?

     

    Yes, it's under the name zzz_RVT Tunnelmod V1 and loads after the NAM.

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    On your screenshot you still have the Maxis Tunnel, not Rivit's... Do you have the RVT Road Tunnel 7.5m - Concrete.dat in that folder? It seems to be missing.

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    On your screenshot you still have the Maxis Tunnel, not Rivit's... Do you have the RVT Road Tunnel 7.5m - Concrete.dat in that folder? It seems to be missing.

     

    I do have that one installed. I also used some overhangs to hide the problem. However it still looks a bit weird.

     

    tunnel_solven.png

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    I had the same problem as you. I renamed the folder z___RVT TunnelMod (3 underscores). That way it loads after the NAM, and it has worked flawlessly since. Make sure it also loads after your slope mod, if you have one. Try this and tell me if it works :)

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    What is probably the case here is that Rivit's Tunnel Mod clashes with the Euro Road Textures Mod, which also contains a modified version of the tunnel textures. So, make sure it loads AFTER the Euro Textures in the z___NAM folder.

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    Seems to be a general consensus on this load order.  One of the really bad ideas is to stick things in the Program Files area because that always loads before the user area.

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    Beware: Emancipated user.  No Windoze for me.
    The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

    Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
    Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
    If you always do what you've always done, you'll mostly get what you've always got.
    JohnNewSig.gif
    "We have met the enemy, and he is us" - Walt Kelly

    Come join us at the Moose Factory

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    Posted:
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    Also, doesn't z___ actually load after zzz_? I thought underscores were handled by the game as characters that come after the actual alphanumerical characters and thus, a "z" and two underscores should load after three "z"s and one underscore or am I getting stuff wrong here?

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    I had the same problem as you. I renamed the folder z___RVT TunnelMod (3 underscores). That way it loads after the NAM, and it has worked flawlessly since. Make sure it also loads after your slope mod, if you have one. Try this and tell me if it works :)

     

    Changing the name from zzz_ to z___ has solved the issue.

     

    Thank you to everyone who helped solving the problem I had!  :)

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    Posted:
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    Okay, so then this:

     

     

    Yes, it's under the name zzz_RVT Tunnelmod V1 and loads after the NAM.

     

     

    was a misconceptio, so that's that. (:

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