Jump to content
Asser

The "SimCity 4 Buddy" project - Version 1.1.0.19 BETA released to the STEX

98 posts in this topic Last Reply

Highlighted Posts

Posted:
Last Online:  
 

That's a nice project you have here, and the feature list is pretty impressive.

 

Admittedly those which interests me most are the 4 last in your list (those which require the database) but at some point all of them can be useful ... I already like your buddy :thumb:

 

I am thinking about some crowd sourcing where you can add info to the database if you want to help out.

 

 

Considering the amount of plugins available, crowdsourcing is the way to go indeed. Would take too long otherwise.

I'm sure a lot of players will offer to help expand your database as soon as they realize the benefit of doing so.

 

Suggestions:

 

-only members of SC4 boards (Simtropolis + SC4Devotion maybe? Lot of good people there too) are allowed to add / edit entries.

-edited and added entries preferably signed by the member who edited/added it.

-keep a backup of the last good known version of your database in case SHTF

 

Do you already know at this point which format/nomenclature will be required for the db string entries?

 

About your UI I don't have much to say. It's simple and nice to read, which is the way I like UI.

 

For your langage problems, have you tried Portgese and Norwgian? Might worth a shot ;)

  • Like 3

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

And just when I thought I saw it all, this community never ceases to surprise me...

 

I really appreciate your effort on this and I think this will definitely make it easy for people who aren't that tech-minded. I take my proverbial hat off for you  :]

 

I think you posted this in the wrong section, but I'm sure the moderator of this board (or an admin) will move it to it's rightful place, the STEX section.

 

(Small detail: it's the NAM 31.2, not 3.12)

 

Best,

Maarten

  • Like 1

Read the Readme or drown in bugs and glitches; the choice is yours...

Deep lurk mode: ACTIVE

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

This sounds amazing. Would this in anyway help with maintaining organization in game? For example I have a modular zoo mod, would I be able to make a folder in the parks tab for just zoo stuff? I have no idea if anything like that is doable, but its a thought i've always had

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

My first piece of advice....make the database local, not remote.  

 

I used one of these extensively (back in the day) with WoW.  It used a 3rd party site to keep the list, which was quite dependable.  I don't know how dependable your host might be and it won't be that large of a file to keep locally.  

 

Have the client check for updates from the master server and DL the DB when changes happen.  This will guard against losing the DB to a host going away.

 

and FYI, I can't believe something like this hasn't been coded already for a 10yo game like this one with the community as big as it has been over the years.  Seems really quite logical to have this, especially with the dependency nightmare this community created for itself over the years.

Share this post


Link to post
Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    Considering the amount of plugins available, crowdsourcing is the way to go indeed. Would take too long otherwise.

    I'm sure a lot of players will offer to help expand your database as soon as they realize the benefit of doing so.

     

    I think the crowd sourcing is the way to go as well. :) I think of making an option where the application automatically uploads entered plugin information to the remote database and then just have a manual process to review the uploads.

     

    Suggestions:

     

    -only members of SC4 boards (Simtropolis + SC4Devotion maybe? Lot of good people there too) are allowed to add / edit entries.

    -edited and added entries preferably signed by the member who edited/added it.

    -keep a backup of the last good known version of your database in case SHTF

     

    Yeah, it would make sense to have "trusted" members of the communities to enter the information into the database so I'm not stuck with this task all on my own. and I will have regular backups, don't worry! :D

     

    Do you already know at this point which format/nomenclature will be required for the db string entries?

     

    I haven't got to the remote database as of yet. I am now focusing on finding and eliminating bugs in the current version. But the info for the plugins will be the same as in the 4th screenshot and then I will probably store the names, paths and checksums for the various plugin files to keep track of different versions.

     

    For your langage problems, have you tried Portgese and Norwgian? Might worth a shot ;)

     

    I tried those variants as well, no luck. Maybe I will go with the registration database edit. This will also allow you to change between LHD and RHD which might also be cool. :)

     

     

    And just when I thought I saw it all, this community never ceases to surprise me...

     

    I really appreciate your effort on this and I think this will definitely make it easy for people who aren't that tech-minded. I take my proverbial hat off for you  :]

     

    Thank you, and likewise! :D

     

    I think you posted this in the wrong section, but I'm sure the moderator of this board (or an admin) will move it to it's rightful place, the STEX section.

     

    As long as they can just move it so I don't have to type everything again :)

     

    (Small detail: it's the NAM 31.2, not 3.12) - DAMMIT!!! :P

     

     

     

    This sounds amazing. Would this in anyway help with maintaining organization in game? For example I have a modular zoo mod, would I be able to make a folder in the parks tab for just zoo stuff? I have no idea if anything like that is doable, but its a thought i've always had

     

    Not in this version, and I am probably not going to implement it as we already have the DAMN plugin/tool which handles this really well. Check if you if you haven't, it's on the STEX if I recall correctly :)


    SexyFishHorse.com

    Follow me on Twitch, Hitbox and YouTube or join the Steam group.

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    My first piece of advice....make the database local, not remote.  

     

    I used one of these extensively (back in the day) with WoW.  It used a 3rd party site to keep the list, which was quite dependable.  I don't know how dependable your host might be and it won't be that large of a file to keep locally.  

     

    Have the client check for updates from the master server and DL the DB when changes happen.  This will guard against losing the DB to a host going away.

     

    I considered this in the initial design and everything is stored locally (unlike the game which must not be named). I think I will find some middle ground because with all those plugins out there, the database could get quite big at some point and could potentially kill my server if I at some point get a lot of users (which I hope :) )

    My initial idea was when you installed a game or added it manually, it would query the remote database and then download any info available, and then have a weekly update cycle where it query for updates and stuff like that.

    There will be an option to disable or reconfigure the remote database as I am probably not going to keep it running forever. When that happens I can and will provide a complete dump of the database so someone else can continue the project if so desired, but that's decades out in the future :)

     

    and FYI, I can't believe something like this hasn't been coded already for a 10yo game like this one with the community as big as it has been over the years.  Seems really quite logical to have this, especially with the dependency nightmare this community created for itself over the years.

     

    I found some plugin organization tools, but either it was really buggy, didn't work on Win7/8, or it crashed on my 7+ gigabyte plugin folder :D. I needed to get some more coding experience anyways and thought this would have a lot of interesting aspects to solve :)

     

    If anyone would like to follow this project a bit more closely I have made a trello board where you can see the tasks to be done and what is being implemented as of now.

    https://trello.com/board/sc4-buddy/51d5b00dd9c25bc53b001c60


    SexyFishHorse.com

    Follow me on Twitch, Hitbox and YouTube or join the Steam group.

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    Just a small update on what I have been working on with this project for the last week.

     

    The features that are implemented are as follows:

    • Setup multiple plugin folders for ease of maintenance
    • Automatic installation of zip and rar plugin archives into the desired plugin folder.
    • Enter and update information for plugins for easy identification
    • Uninstall a specific plugin from a folder
    • Remove non-plugin files (like images, empty folders, read-me files etc.) for a folder.
    • Configure command line switches through a graphical interface (like. -intro:off, -customresolution:enabled etc)
    • Auto-save game while playing
    • Automatic updating plugin information from a central server (can be disabled if desired)
    • Scan for file changes and new files (useful when you install sc4buddy after you have installed your plugins) - app will automatically identify plugins that are known to the central server (can be disabled)

    What is on the drawing board:

    • Check for missing dependencies for plugins known to the central server
    • install multi-volume plugin archives (i.e. awesomePlugin.part1.rar, awesomePlugin.part2.rar)
    • Automatic user folder backup
    • New version notifications
    • Plugin conflict detection
    • Install region feature
    • Automatic dependency/new version download (see below)
    • Author console
      • Let plugin authors add plugin information to the central server
      • Authors can upload their plugins so they can be downloaded when they are identified as a dependency for a user
      • Authors can upload a new version of their plugins so users can automatically update their plugins

    If all goes well I will release an early alpha version sometime next week!!  :ohyes:  :ohyes: 

     

    If any custom content creators want to participate or help me with adding the information to the database, please PM me so I can give you access to the author console once it is done (got a crude version now so it will have to be refined a bit) :)

     

    Techy info:

    For now I've decided that a "dependency" is an entire plugin. So if a plugin is dependent on a specific file, you will have to install the entire plugin (but you can however remove the files you don't need manually if that's required, as long as the record is still in the applications database - meaning you do not uninstall it through the tool but through the file explorer)

    • Like 4

    SexyFishHorse.com

    Follow me on Twitch, Hitbox and YouTube or join the Steam group.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    This might be a vry useful tool.

    • Like 1

     (\__/)
     (='.'=) This is Bunny. Copy and paste bunny into your
     (")_(") signature to help him gain world domination                    

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    sounds like an awesome project youre having here :thumb:

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    I-I need this so very much.


    Signature___Flandre_Scarlet_by_aiccha_ai
    V(=^・ω・^=)v: ルーミア ~ 大妖精 ~ チルノ ~ リグル・ナイトバグ ~ ミスティア ~ フランドール ~ リリーホワイト ~ てゐ ~ 鈴仙 ~ レティ ~ 幽香

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    Alright! Been a week since my last post so another update should be in order.

     

    The author console (for custom content creators) has taken a bit longer to develop than I anticipated due to real life issues (Someone stole most of my spare time since I finished school and started working full time - Please call the local authorities if you see it somewhere) :)

     

    HOWEVER! I have no plans for this weekend so I will be going all-in on making an alpha version.

     

    The alpha version will contain the following functionalities

    • Install plugins
      • Supported file types: .dat, .rar, .zip, multi.volume rar files (stadium.part1.rar, stadium.part2.rar)
      • Scanning the database for known plugins and grouping them accordingly (the database at the moment contains very few entries as I haven't gotten to that part yet, but I will add more this weekend, you can re-scan your plugin folders to identify more plugins)
    • Uninstall plugins
    • Cleanup in plugin files (remove non-plugin files like read-mes, images, empty folders etc.)
    • Create and remove entire user folders (in stead of only plugin folders earlier) - not that much of a change but it allows for some nifty features later on :)
    • Launch the game using one of your defined user folders - Improves game performance as you do not have to load all of your plugins if you have a i.e. sim-mars region or Parisian themed region
    • Auto-save functionality to game
    • Configure command line switches (custom resolution, skip intro, no music etc)
    • Author console - for custom content creators only
      • Add plugin information to the central database
      • Update plugin information for your plugins in the central database

    If all goes well this weekend then I will release it on the STEX late sunday or early monday morning (according to the CET timezone)

    • Like 2

    SexyFishHorse.com

    Follow me on Twitch, Hitbox and YouTube or join the Steam group.

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    Yeah, so a last minute bug came up which I could not solve yesterday. I will be looking into it after work and then the alpha should be ready for download.


    SexyFishHorse.com

    Follow me on Twitch, Hitbox and YouTube or join the Steam group.

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    THAT'S IT! THE VERY FIRST VERSION HAS BEEN RELEASED TO THE STEX!

     

    Let the feedback (and bug-reports) flow!

     

    The implemented features are:

    • Install plugins
      • Supported file types: .dat, .rar, .zip. multi.volume rar files (stadium.part1.rar, stadium.part2.rar) 
      • Scanning the database for known plugins and grouping them accordingly - Semi implemented. You can scan and group your files into plugins manually, then you can tell the program to try and match the plugins against the server.
    • Uninstall plugins
    • Cleanup in plugin files (remove non-plugin files like read-mes, images, empty folders etc.)
    • Create and remove entire user folders
    • Launch the game using one of your defined user folders - Improves game performance as you do not have to load all of your plugins if you have a i.e. sim-mars region or Parisian themed region
    • Auto-save functionality to the game
    • Configure command line switches (custom resolution, skip intro, no music etc)
    • Author console - for custom content creators only
      • Add plugin information to the central database
      • Update plugin information for your plugins in the central database

     

     

    The user interface should be self-explanatory but I will create a couple of guides tomorrow or the day after since I am heading for bed now (3.40 AM and I have to get up and get ready for work again at 5:30  :cry:)


    SexyFishHorse.com

    Follow me on Twitch, Hitbox and YouTube or join the Steam group.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Sounds like a great tool for beginners and advanced players alike.  I applaud your efforts and wish you great success.   :thumb:

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Hi there!I have a problem here. I can't run the program as Adminstrator. If i right-click the program, i don't get the button with: Run as Administrator.

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    Hi there!I have a problem here. I can't run the program as Adminstrator. If i right-click the program, i don't get the button with: Run as Administrator.

    I have resolved this issue in version 0.0.0.7. The program should auto-update the next time you start it.

     

    You can check what version you are running in the "about" window located in the help menu.

    If you do not have the help menu, that means you are running a version prior to 0.0.0.3. In this case uninstall the program and redownload and install it.


    SexyFishHorse.com

    Follow me on Twitch, Hitbox and YouTube or join the Steam group.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Hi

     

    Great idea ... Bravo.

    I downloaded the 'SC4 Buddy', it worked once. I entered the installation directory of the game and since it shows me this error
    "

     

    Description :
      Stopped working

    Signature du problème :
      Nom d’événement de problème:    CLR20r3
      Signature du problème 01:    sc4buddy.exe
      Signature du problème 02:    1.0.0.0
      Signature du problème 03:    51f0441f
      Signature du problème 04:    System.Data
      Signature du problème 05:    4.0.30319.17929
      Signature du problème 06:    4ffa5c76
      Signature du problème 07:    9ba
      Signature du problème 08:    2b
      Signature du problème 09:    System.TypeInitialization
      Version du système:    6.0.6000.2.0.0.768.3
      Identificateur de paramètres régionaux:    1036

     PS: Sorry for my english, I'm french player...

     

    Thx Google Translate :)

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    Hi

     

    Great idea ... Bravo.

    I downloaded the 'SC4 Buddy', it worked once. I entered the installation directory of the game and since it shows me this error [...]

    that is a strange error report. Is this the full report? If you get something called a "stack trace" that would be helpful.

    what operating system are you using?

    do you have the "•Microsoft .NET Framework 4.5" installed?

    do you have "•SQL Server Compact 4.0 SP1" installed?

    try to go to c:\users\%your user folder%\appdata\local\ and delete the "nihei systems" folder.


    SexyFishHorse.com

    Follow me on Twitch, Hitbox and YouTube or join the Steam group.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Unfortunately, the same error ... He does not want your SC4 Buddy??

    Too bad ...

    Everything has been installed ...

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    I will release a new version tomorrow that will try and save the errors so I can fix it. Sorry for the error. I will reply you when it has been released.


    SexyFishHorse.com

    Follow me on Twitch, Hitbox and YouTube or join the Steam group.

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    Unfortunately, the same error

    I have released version 0.0.0.8. Upgrade to this.

     

    Then please do the following

    • Describe the bug as detailed as possible. What happened, what did you expect would happen?
    • Replication: Try and see if you can provoke the same error again after you restart the program. Write down everything you did in the program prior to the error
    • Log file: The program automatically writes a log file in the following location "C:\users\%user%\AppData\Local\NIHEI Systems\SC4Buddy\" attach this file or paste the contents into your bug report
    • System info
      • What operation system are you using (including service packs)
      • What version of "Microsoft .NET Framework" do you have installed?
      • What version of "Microsoft MSSQL Compact Framework" do you have installed?

    SexyFishHorse.com

    Follow me on Twitch, Hitbox and YouTube or join the Steam group.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

     

    Unfortunately, the same error

    I have released version 0.0.0.8. Upgrade to this.

     

    Then please do the following

    • Describe the bug as detailed as possible. What happened, what did you expect would happen?
    • Replication: Try and see if you can provoke the same error again after you restart the program. Write down everything you did in the program prior to the error
    • Log file: The program automatically writes a log file in the following location "C:\users\%user%\AppData\Local\NIHEI Systems\SC4Buddy\" attach this file or paste the contents into your bug report
    • System info
      • What operation system are you using (including service packs)
      • What version of "Microsoft .NET Framework" do you have installed?
      • What version of "Microsoft MSSQL Compact Framework" do you have installed?

     

     

    Hi Kaalakiota,

     

    I get the following exception message when I execute the latest version of Buddy program:

    See the end of this message for details on invoking 
    just-in-time (JIT) debugging instead of this dialog box.
     
    ************** Exception Text **************
    System.TypeInitializationException: The type initializer for 'NIHEI.SC4Buddy.Control.SessionController' threw an exception. ---> System.TypeInitializationException: The type initializer for 'NIHEI.SC4Buddy.DataAccess.Remote.RemoteRegistryFactory' threw an exception. ---> System.ArgumentException: The specified store provider cannot be found in the configuration, or is not valid. ---> System.ArgumentException: Unable to find the requested .Net Framework Data Provider.  It may not be installed.
       at System.Data.Common.DbProviderFactories.GetFactory(String providerInvariantName)
       at System.Data.EntityClient.EntityConnection.GetFactory(String providerString)
       --- End of inner exception stack trace ---
       at System.Data.EntityClient.EntityConnection.GetFactory(String providerString)
       at System.Data.EntityClient.EntityConnection.ChangeConnectionString(String newConnectionString)
       at System.Data.EntityClient.EntityConnection..ctor(String connectionString)
       at System.Data.Objects.ObjectContext.CreateEntityConnection(String connectionString)
       at System.Data.Objects.ObjectContext..ctor(String connectionString, String defaultContainerName)
       at NIHEI.SC4Buddy.Entities.Remote.RemoteEntities..ctor()
       at NIHEI.SC4Buddy.DataAccess.Remote.RemoteRegistryFactory..ctor()
       at NIHEI.SC4Buddy.DataAccess.Remote.RemoteRegistryFactory..cctor()
       --- End of inner exception stack trace ---
       at NIHEI.SC4Buddy.DataAccess.Remote.RemoteRegistryFactory.get_UserRegistry()
       at NIHEI.SC4Buddy.Control.SessionController..ctor()
       at NIHEI.SC4Buddy.Control.SessionController..cctor()
       --- End of inner exception stack trace ---
       at NIHEI.SC4Buddy.Control.SessionController.get_Instance()
       at NIHEI.SC4Buddy.View.Application.SettingsForm.UpdateLoginStatus()
       at NIHEI.SC4Buddy.View.Application.SettingsForm.SettingsFormLoad(Object sender, EventArgs e)
       at System.Windows.Forms.Form.OnLoad(EventArgs e)
       at System.Windows.Forms.Form.OnCreateControl()
       at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
       at System.Windows.Forms.Control.CreateControl()
       at System.Windows.Forms.Control.WmShowWindow(Message& m)
       at System.Windows.Forms.Control.WndProc(Message& m)
       at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
       at System.Windows.Forms.ContainerControl.WndProc(Message& m)
       at System.Windows.Forms.Form.WmShowWindow(Message& m)
       at System.Windows.Forms.Form.WndProc(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
       at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
     
     
    ************** Loaded Assemblies **************
    mscorlib
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
     
    ----------------------------------------
    System
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
     
    ----------------------------------------
    SC4Buddy
        Assembly Version: 1.0.0.0
        Win32 Version: 1.0.0.0
     
    ----------------------------------------
    log4net
        Assembly Version: 1.2.11.0
        Win32 Version: 1.2.11.0
     
    ----------------------------------------
    System.Configuration
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
     
    ----------------------------------------
    System.Data.Entity
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
     
    ----------------------------------------
    System.Xml
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
     
    ----------------------------------------
    System.Windows.Forms
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
     
    ----------------------------------------
    System.Drawing
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
     
    ----------------------------------------
    System.Data
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
     
    ----------------------------------------
    System.Core
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
     
    ----------------------------------------
    System.Transactions
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
     
    ----------------------------------------
    System.Numerics
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
     
    ----------------------------------------
    System.Data.OracleClient
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
     
    ----------------------------------------
    System.Data.SqlServerCe
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.8876.1
     
    ----------------------------------------
    System.Web
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
     
    ----------------------------------------
    System.ComponentModel.DataAnnotations
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.17929
     
    ----------------------------------------
    NiheiCommon
        Assembly Version: 1.0.0.0
        Win32 Version: 1.0.0.0
     
    ----------------------------------------
    SharpCompress
        Assembly Version: 0.9.0.0
        Win32 Version: 0.9.0.0
     
    ----------------------------------------
    System.Xml.Linq
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
     
    ----------------------------------------
    Accessibility
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
     
    ----------------------------------------
     
     
     
     
    Please note that this is my first time installation of this program. It took long time to install .Net framework and SQL tools. After that it installed Buddy program. When I click on executable file to run it, it gave the above error.
     
    I am using Windows 7 Ultimate 64 bit. I hope I am not doing anything wrong. Please help.
     
     
     

     

    Note: Support for games from non-authorized sources can not be provided on Simtropolis. As per site rules, discussion related to such copies of the game is not permitted. -CaptCity

     

    I am sorry CaptCity. I shall not discuss about my setup again, rather I will wait for updated versions.


      Edited by feeroz123  

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    I'm getting the same error as feeroz during installation. My guess is that the remote registry process is disabled on his pc as well. 

    For the average end user this service is more a security risk than anything else so the program shouldn't be using it. I don't know enough about .net to point to a cause but my suspicion is the auto-update push if it doesn't use the rcp service.

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    I'm getting the same error as feeroz during installation. My guess is that the remote registry process is disabled on his pc as well. 

    For the average end user this service is more a security risk than anything else so the program shouldn't be using it. I don't know enough about .net to point to a cause but my suspicion is the auto-update push if it doesn't use the rcp service.

    the issue seems to be that the program cannot locate the drivers for the remote database even though they are included in the installation package. I am working on a workaround for this issue and hopefully have a solution ready tomorrow.

    SexyFishHorse.com

    Follow me on Twitch, Hitbox and YouTube or join the Steam group.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

     

     

    the issue seems to be that the program cannot locate the drivers for the remote database even though they are included in the installation package. I am working on a workaround for this issue and hopefully have a solution ready tomorrow.

    Cool   :thumb:  I appreciate the effort!

    I'll check tomorrow evening and test the workaround if available.

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    Version 0.0.0.9 released

    • Fixed a bug that could cause the program to crash on launch
    • Fixed a bug that in some cases prevented authors form adding plugins with a link to simtropolis
    • Fixed a bug that would cause the program to crash if you tried to install a plugin that was already installed.

    Techy stuff: Fixed the missing mysql driver issue by moving to a azure mssql database in stead - Yeah baby! We're cloud powered now!!  :party:


    I'll check tomorrow evening and test the workaround if available.

     

    It should be fixed in the 0.0.0.9 version (now I actually tested it on a fresh windows 7 installation, and it worked :P)


    SexyFishHorse.com

    Follow me on Twitch, Hitbox and YouTube or join the Steam group.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Yep confirm that it installs and starts up ok now  :yes:

    Look forward to testing it later!

     

    Only one minor issue I ran into: I have my game installed on another drive and when selecting the destination folder of the game in settings I can't select the root folder via browse.

    However I can select the App subfolder and then edit the destination folder line by deleting \App so it points to the root again. (also tested with subfolder App left in and gives error as intended)

     

    So no biggie but thought you should be aware of this  ;)

    Share this post


    Link to post
    Share on other sites

    Sign In or register to comment...

    To comment in reply, you must be a community member

    Sign In  

    Already have an account? Sign in here.

    Sign In Now

    Create an Account  

    Sign up to join our friendly community. It's easy!  

    Register a New Account


    • Recently Browsing   0 members

      No registered users viewing this page.

    ×

    Thank You for the Continued Support!

    Simtropolis depends on donations to fund site maintenance costs.
    Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

    But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

    Make a Donation, Get a Gift!

    Expand your city with the best from the Simtropolis Exchange.
    Make a Donation and get one or all three discs today!

    STEX Collections

    By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

    Each donation helps keep Simtropolis online, open and free!

    Thank you for reading and enjoy the site!

    More About STEX Collections