Jump to content
Sign In to follow this  
perafilozof

Gameplay improvements UPDATED vid#3

10 posts in this topic Last Reply

Highlighted Posts

Posted:
Last Online:  
 

This, third video, is about ways in which gameplay can be improved in SimCity by using some new elements and mechanics that need to be made by the Maxis team.

 

 

This, second video, is about ways in which gameplay can be improved in SimCity by using elements and mechanics that are already in the game but need only small change

 

 

This, first video, is about ways in which gameplay can be improved in SimCity by using elements and mechanics that are already in the game. 

 

 

I would like to have a creative discussion here, but lets try just to use similar ideas that can be done by using elements and mechanic that are already in the game right now. Just use them on other buildings or gameplay systems. Then later on will can move on to new ways of improving the game.

 

Third video gameplay improvements:

#1 Tools for creating places for U turns on the avenues
#2 New beach residential property that can go up to medium/high 
density on less space
#3 Multiple level bridges for different transportation types
#4 Wind turbines on water
#5 Water pumps for saltwater, that can be distilled for drinking water
#6 A button to stop accepting sick sims or criminals so that you can close an empty clinic/police station
#7 When a city is loaded it should bring back the same % of educated kids as it was when the player logged out last time
#8 After 3000-4000 thousand kids, new kids are homeschooled
#9 Bus routes are color coded by stations and stations have a numerical sequence
#10 Helicopter pads instead of plane runwaysand balloon rides for tourists
#11 Sims and tourists need to start payingtransportation fares
#12 Underground storage lots 
#13 Underground garages
#14  Trade HQ should unlock the trade port for the entire region
#15 There should be oil platforms in the game for extracting oil from the seabed
#16 Carpooling when sims are going to work
...#16.1 Tourists should be able to share a taxi when going to the same destination
#17 Industry should by goods that match it's tech level from the city :
dirty - coal, oil, ore
medium tech - plastic, alloy, metal, fuel
high tech - processors, TV's, computers at global market prices
 

Second video gameplay improvements:

#1 Building overpases, underpasses or tunnles at the press of a key
#2 Building bridge roads at a press of a key
...#2.1 Building bridge street car tracks on top of streets or avenues
#3 Building on and off ramps for bridge roads
#4 A confirmation pop up box for deleting bridges and tunnels
#5 Shops and hotels of all wealth levels should create fewer open jobs
#6 Nuclear meltdown creates 90% less ground radiation pollution, but a big cloud of irradiated air pollution that can go away
#7 Trash and recyclables can be pick up from the second lane
...#7.1 Trash and recyclables can be pick up from 3+ buildings at the same time
#8 A sleep mode for education buildings when they are not education kids to pay only 10% of expenses 
#9 Train stations and ferry terminals that can be plopped with avenues OR streets
#10 Option to choose which tourist wealth type will come by the Cruise ship Dock
#11 Regional and city buses bringing tourists directly into stadiums or landmarks
#12 Opera houses should earn 2-4 times as much from events
#13 Events should continue running until stopped or changed each day automatically
#14 Large parks should become walkways between 2 streets
#15 Any casino should unlock the 
gambling HQ when plopped
#16 Cities should be able to establish a trade connection and share produced goods automatically 
#17 Bulldozing DLC and Deluxe Edition buildings should unlock a city for all players
 

First video gameplay improvements:
#1 Improving the regional highway entrance/exit by adding more off/on ramps and one more lane to the regional highway 
#2 Service roads that can be built anywhere and only be used by trade trucks 
#3 Free building of bridged roads on water 
...#3.1 Free building of bridged train tracks on water 
#4 More control over the zone tools by standardizing the zone tool size, or adding additional keys combos 
#5 Building mods that can be plopped on roads and other parts of the main building 
...#5.1 New mods should fit onto old mods 
#6 Garbage truck garages should be palpable onto service roads 
...#6.1 Burying old garbage into the ground creating ground pollution but freeing up the landfill/dump zone 
...#6.2 Garbage incinerator should produce power 
... #6.3 Advanced dump zones that use methane gas to create power 
#7 More capacity for recyclables in the recycling center 
...#7.1 Storage lot mod for recyclables 
...#7.2 Sellable recyclables on the global market 
#8 Grade school that has 3+ stores for classrooms 
...#8.1 High school operating range: Local, Regional or both 
#9 Moded medium wealth parks should create medium land value just like high wealth parks 
#10 Parks should give off land value through the road network just like tech level is spread by the university 
...#10.1 Upgrading parks would give off land value further away with diminishing returns 
#11 Capacity should increase with the number of additional shafts on mines 
...#11.1 Adding storage lots for coal onto a coal mine 
#12 Tourists should pay for their stay in rooms at casinos 
#13 Casinos and Landmarks should pass on the effect just like tech level through the road network to turn commercial zones into hotels 
#14 Sims should be made to walk farther away to reduce the traffic on the roads 
#15 Fire, Health should also have several vehicles per garage/entrance 

  • Like 3

My YouTube channel with Cities:Skylines and SimCIty2013 videos: https://www.youtube.com/user/perafilozof

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

I would love to create my own bus route, that would be great. Take a page out of citiest XL book and create a decent bus system.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Am I the only one who really dislikes having to demolish abandoned buildings one by one? Is that even my job? Shouldn't it be the developers who buy the land and build on it as soon as I demolish it? 

 

A demolish all abandoned buildings would be nice or a city hall add-on that does it for me.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Oh and speaking of emergency vehicles... where in the world do emergency vehicles sit and wait in traffic when they are on their way to an emergency? Here in the US people move out of the way, make room and let them go by even in heavy traffic (mostly out of respect, but also because most locations it is illegal to not move out of the way to let them by)...

 

As for the bus stations (and should work for emergency vehicles too).... assign each one a section of the city. Instead of "blue station" that you select, how about the system automatically divide the number of stations based on number of busses and stops (where some stops double up for regional/terminal busses).

 

 

Point #3... one big issue that is a big cause for traffic, the game many times has the driving sims not go from work to home and back, it actually sends a lot of them from work to commercial then home. Add in some regional/tourist traffic and even a city of 60,000 can easily get destroyed by traffic (since the emergency vehicles sit in traffic rather than push through it like mentioned above).

 

Also in cities where traffic is a problem and these high density buildings keep going abandoned and rubble.... they need to alter the code so each has a memory, so it reduces density rather than keep rebuilding the same density over and over and over failing each time. Something like this:

  1. HD $$$ - if abandoned, fire, crime or bulldozed twice within 2 game years, next option
  2. MD $$$ - if abandoned, fire, crime or bulldozed twice within 2 game years, next option
  3. HD$$ - if abandoned, fire, crime or bulldozed twice within 2 game years, next option
  4. MD$$ - if abandoned, fire, crime or bulldozed twice within 2 game years, next option
  5. HD$ - if abandoned, fire, crime or bulldozed twice within 2 game years, next option
  6. MD$ - if abandoned, fire, crime or bulldozed twice within 2 game years, next option
  7. Low density for 3 game years, then start back at #1 above

Share this post


Link to post
Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    Interesting idea about lowering the density each time. It is something that would require a new system.

    Cars don't move out of the way for emergency vehicles because they are oblivious to all but traffic signalization.


    My YouTube channel with Cities:Skylines and SimCIty2013 videos: https://www.youtube.com/user/perafilozof

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Yeah, the game sees the emergency vehicles as just another agent with a start and end point, thus gets no special treatment over the other agents for each regular car, truck, bus, etc.

    Share this post


    Link to post
    Share on other sites

    Sign In or register to comment...

    To comment in reply, you must be a community member

    Sign In  

    Already have an account? Sign in here.

    Sign In Now

    Create an Account  

    Sign up to join our friendly community. It's easy!  

    Register a New Account

    Sign In to follow this  

    ×

    Thank You for the Continued Support!

    Simtropolis depends on donations to fund site maintenance costs.
    Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

    But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

    Make a Donation, Get a Gift!

    Expand your city with the best from the Simtropolis Exchange.
    Make a Donation and get one or all three discs today!

    STEX Collections

    By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

    Each donation helps keep Simtropolis online, open and free!

    Thank you for reading and enjoy the site!

    More About STEX Collections