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mr_sim

Separate Industry from Res, Comm...

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I'm not sure how many of you read soldyne's three part article titled "Making Money the Easy Way", for SC4 but, it was very insightful. Basically, it describes how to utilize the game mechanics to not only grow a successful city, but a successful region complete with CBD. So, I applied this to SC2013 and, it worked. I've not reached the point of a CBD yet but I do have a solid city of 70k+ that is comprised of residential and commercial only. All industry, power, trash, sewage, etc. is in a neighboring town and it too is doing well. I'll put up a brief article post once the system proves completely feasible but for now, I highly recommend applying this method in order to maximize the little bit of space we have in these cities.

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I've sorta done this by gradually replacing yellow zones with specialists buildings and utilities. At the moment it's going well but I wonder where my blue zones will get their goods eventually (freight shipped in from global market perhaps?)

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I've sorta done this by gradually replacing yellow zones with specialists buildings and utilities. At the moment it's going well but I wonder where my blue zones will get their goods eventually (freight shipped in from global market perhaps?)

 

Commercial zones don't need freight deliveries. They create demand for freight and if u don't have freight depot industry will deliver freight to commercial, but commercial dont sell it. They just sell some products that are auto supplied.

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 I'm trying to do the same, but for some reasons the sims never commute to the industrial only city and work there 

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 I'm trying to do the same, but for some reasons the sims never commute to the industrial only city and work there 

 

Yeah, I'm running in to the same problem. Hopefully 2.0 update will help inter-city worker issues

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     I'm trying to do the same, but for some reasons the sims never commute to the industrial only city and work there 

     

     

     

     I'm trying to do the same, but for some reasons the sims never commute to the industrial only city and work there 

     

    Yeah, I'm running in to the same problem. Hopefully 2.0 update will help inter-city worker issues

     

    The thing with this concept is, it takes time. I was worried at first that this would not work because it took so long to finally get people to commute to a different city to work but, it finally happened. Just like in SC4, the demand has to exist for things to "pop". Then, it's a bunch of back and forth to keep each city going.

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    Hi, just a question. When you create say, a city only for industrial and then have people use mass transport to get from your res/com city to the industrial city... Do you stil develop the industrial city somewhat? It's just that in order to build a bus terminal or train station, I need to have a Department of Transport in each city, so therefore you need to do a lot of development first. Is they what most players do?

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    Hi, just a question. When you create say, a city only for industrial and then have people use mass transport to get from your res/com city to the industrial city... Do you stil develop the industrial city somewhat? It's just that in order to build a bus terminal or train station, I need to have a Department of Transport in each city, so therefore you need to do a lot of development first. Is they what most players do?

    You do not need a department of tranportation in each city. All of the departments that attach to the city hall affect your region. Therefore, once you've built a Department of Transportation in one city, all of the cities in your region share the benefit. That said, you do need the town hall in each city to allow for neighbor deals and to establish it as an actual city.

     

    As for development, what I am finding as I go along is that it does help to zone at least a little bit of low density RES in your industrial city. On my first test, the utilities in my IND city, the ones that served my entire region, began to show no workers as the industry grew larger. As soon as I zoned RES in the IND city, this problem cleared. I know it is an issue with the game itself not properly applying commuter numbers to ALL available jobs so for the time being, a bit of low density RES will make things go smoother.

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    Well after several months of working out bugs I believe I have this working successfully now. 

    Spark_2013-09-27_00-13-43_zps9e63881e.pn

     

    This is the first of 3 cities in a test sandbox region. Notice there is no industrial. I placed all industrial initially in one other city but later built another RCI city in the hopes of helping with traffic and boosting overall region population. Thus far, it has not made much difference. That said, this main city is still growing. Here are some more shots.

     

    Spark_2013-09-27_00-14-08_zps649a1502.pn

    This is a better view of the road layout. Traffic is still rough but, by having only one connection to the main road things are not too terrible. At this point, it is all high density road and avenue.

     

    Spark_2013-09-27_00-14-27_zps6c24a72c.pn

    The tri-city area. The left city is the main IND city. It is doing okay but it certainly is hurting from the lack of RES and COM tax dollars. The city to the right is the full RCI city. I'm just getting it started and I don't plan to make it huge as it is still more of a support for the main city. I will add that I have a very successful mass transit system with buses across the region. It does not seem to help alleviate traffic, bug?, but having plenty of buses keeps the wait times in the green. Still a WIP at this point but region play is most definitely possible with SC2013.

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    Freight trucks WILL spam your RC city. The consequence of this...... Heavy region traffic. You can reduce traffic in your city by plopping a trade depot but this does nothing for freight trucks in the reigion The trucks will still commute to your city and drop off freight.

     

    Im not sure if region cities will deliver freight to a trade port or not.....

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