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seol1500

Help with dying city

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Hello,

 

I am playing Vanilla Simsity 4 deluxe pack - EP1 patched

and making a self-sustaining city, that is no connection or a help from a neighbouring city.

The city is 128*128 size and has every industry except agriculture.

 

It was fine for a populus up until about 13,000, but since then I started having people deserting work (and leave city eventually) due to high commute time.

Installing web-like underground passages does not solve the problem, as most people simply get jobs half way across the map.

I now have a dying city with many black buildings and declining profit as a result.

 

I have attached HD video clip for my city :

as you can see, I have deliberatedly created a inefficient road network leaving residential area to force sims to use public transport

as a results I have very high bus, subway usage

 

I tried to correct some of pathfinding problem by installing NAM but the issue persists.

How do people in Simtropolis solve this problem?

 

Many thanks in advance :)

 

p.s. I have set 20% tax for manufacture as there were no more room for expansion.

I now have a warning that workers may desert work due to high tax but do people actually do that?

setting 20% for dirty industry didn't change any worker related behaviour.

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The thing that strikes me right off is the lack of bus lines.  You have a subway, but no buses showing on your route query.  I suggest you consider the to give you bus/subway stations on road top.

 

Setting the IM tax to 20% will drive this class out of the city.  If you don't want any more, don't zone for it.  Set the tax back to 9% or whatever your ambient tax level is.  20% on I-D is a normal tactic.

 

Nice city.  Make some neighbour connections, and build more in the region.  Deluxe is really a regional play version.

 

All those yellow lines in your route query indicate overloaded streets/roads.  It might be worthwhile to study the traffic and upgrade some of them to avenues.  This will need some thoughtful urban renewal.

 

If you set up a neighbour city with mostly industrial and proper connections, you can benefit in two ways at least:  gets polluting industry out of town, and you can put your dirty power plants there and purchase the power for the older city.  This gets a little complex, but it will happen as you remove your power plants from the old city and raise them in the new one.  Then you can phase out all industrial except high tech in the old city.


Beware: Emancipated user.  No Windoze for me.
The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
If you always do what you've always done, you'll mostly get what you've always got.
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    Thanks for reply,

     

    However, These yellow lines indicate Subway routes not traffic, 

    Here is picture with the traffic congestion data :
    trafficz.png
    Green lines indicate low congestion.

    Road traffic is about 10% of total road capacity as shown in the traffic volume data nearing end of the video clip.

     

    Further I have installed 54 bus stops early in the game and they are similar in numbers to subway stations.

    but most sims do not to use it because new subway system is faster in terms of distance.

    I have circled bus stops in red as shown:

    busm.png

     

    About regional play I feel like it makes sim city lot easier in comparison as I can simply ignore pollution, garbage variables

    So i think I will stick to a stand-alone city for a while :)

     

    Thanks

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    wow ive not heard of vanilla scr4- self sustaing mod unlesz i am misinterpreting that. hey how you do your fluent and crisp video?


    Peyton Place
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    Hello,

     

    I am playing Vanilla Simsity 4 deluxe pack - EP1 patched

    and making a self-sustaining city, that is no connection or a help from a neighbouring city.

    The city is 128*128 size and has every industry except agriculture.

     

    1. Do you have the shuttle ordinance activated?

     

    2. I think it is very hard to make a city self-sustaining at this level - the simulation is designed for regional play, so I think the sims on the edge of the map 'desire' jobs in neighboring cities.

     

    You can test this by duplicating your region, adding neighbor cities, and see if things improve in this city.

     

    Interestingly, it is easy to make self-sustaining agricultural cities.

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    wow ive not heard of vanilla scr4- self sustaing mod unlesz i am misinterpreting that. hey how you do your fluent and crisp video?

     

    I meant stand-alone city if that makes sense :)

    I used Frap pro version hehe

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    wow ive not heard of vanilla scr4- self sustaing mod unlesz i am misinterpreting that. hey how you do your fluent and crisp video?

     

    I meant stand-alone city if that makes sense :)

    I used Frap pro version hehe

    The hehe part made my day!   :)

     

    Cool I will look it up and see..  I gotta tell you my town currently seems to be on stand-alone where I have reached a point of not hving to do too much except for go thorugh and knock down a few houses I don't like, stuff like that.  Post some more clips .. (Frap Pro ?)


    Peyton Place
    Founding UnitedSimNations (USN) Member
    (Click Graphics To Visit Latest Journal Episode Presentation)

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    KPTN TV13 SPECIAL REPORT!...Check Here for Your Latest News And Updates Around the USN Regions!...We Provide Breaking News, Current Events, Special Reports, Weather Alerts, Sporting Events and Community
    THE UNITED SIMNATIONS!  A COLLABORATION OF REIGONS!

     

     

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    It's a bad idea to add commercial zones anywhere near industrial. The pollution will spread and commercial stores and offices will abandon the premises. 


    Person #1: I WOULD LIKE TO ORDER .......... A COMMERCIAL BREAK! Person #2: NO, YOU GET A BAD SITCOM! Person #1: I WOULD LIKE TO ORDER .......... A BAD SITCOM! Person #2: NO, YOU GET A COMMERCIAL BREAK! The narrator: you never get what you want.

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    It's a bad idea to add commercial zones anywhere near industrial. The pollution will spread and commercial stores and offices will abandon the premises.

     

    I honestly don't think that's a universal truth for this game. By placing air purifiers in my industrial zones, there is no pollution at all...plus I have high-wealth commercial offices and high-wealth residential buildings directly across the street from my dirty industrial zones. I have never once had a commercial building abandon due to pollution, in any city I've built.

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    High-tech and to some extent manufacturing industry can be freely mixed with commercial and residential buildings, even without any help by air purifiers. I do this all the time. Keeps traffic down.

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    It's a bad idea to add commercial zones anywhere near industrial. The pollution will spread and commercial stores and offices will abandon the premises.

     

    I honestly don't think that's a universal truth for this game. By placing air purifiers in my industrial zones, there is no pollution at all...plus I have high-wealth commercial offices and high-wealth residential buildings directly across the street from my dirty industrial zones. I have never once had a commercial building abandon due to pollution, in any city I've built.

     

     

    It's a bad idea to add commercial zones anywhere near industrial. The pollution will spread and commercial stores and offices will abandon the premises. 

    basically no 'wrong' answers. It simply depend on how you structure your city and what you do to counteract or restrict undesired effects.   Example. I am purposely developing a rundown part of town and want the bad effects then I installed a "ghetto courtyard" type ploppable and man my city went for a nosedive.. I moved that out quick.   Then yrs later, while I have lots of farming which is bad on water pumps, water and air,. it all cleared up when I added water treatments.

     

    Same with commercial/industry.  they can cohabit or mayby not, depends on your city.  for mine,  if its a bad atmosphere around high wealth, then med to low wealth moves in , "dirtyfying" (word) the once gleaming blg and either my $$$ move away or rebuild in a more desirable part of town.

     

     

    YayyayYay, that 200+ Acres . Prime pristine Peyton Place Property is still 'up fer grabs'.. we'll go down 2000 simoleons on the asking price.


    Peyton Place
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    KPTN TV13 SPECIAL REPORT!...Check Here for Your Latest News And Updates Around the USN Regions!...We Provide Breaking News, Current Events, Special Reports, Weather Alerts, Sporting Events and Community
    THE UNITED SIMNATIONS!  A COLLABORATION OF REIGONS!

     

     

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    It's a bad idea to add commercial zones anywhere near industrial. The pollution will spread and commercial stores and offices will abandon the premises.

     

    I honestly don't think that's a universal truth for this game. By placing air purifiers in my industrial zones, there is no pollution at all...plus I have high-wealth commercial offices and high-wealth residential buildings directly across the street from my dirty industrial zones. I have never once had a commercial building abandon due to pollution, in any city I've built.

    he is playing the vanilla version. No purifiers. And Simrico, you think you can lower it to 1500?


    Person #1: I WOULD LIKE TO ORDER .......... A COMMERCIAL BREAK! Person #2: NO, YOU GET A BAD SITCOM! Person #1: I WOULD LIKE TO ORDER .......... A BAD SITCOM! Person #2: NO, YOU GET A COMMERCIAL BREAK! The narrator: you never get what you want.

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    he is playing the vanilla version. No purifiers.

     

    You made an absolute statement.  I pointed out it was only relative.  The OP may be playing a vanilla game, but he/she is obviously open to using modifications...such as the NAM, as they indicated...to correct a situation in their city.  I merely inferred that placing air purifiers would remedy the pollution situation, and as a result it was indeed possible to grow high-wealth commercial and residential zones directly adjacent to an industrial zone.

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    Hey!  Define vanilla.  To me that's SimCity 4 without Rush Hour. 


    Beware: Emancipated user.  No Windoze for me.
    The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

    Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
    Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
    If you always do what you've always done, you'll mostly get what you've always got.
    JohnNewSig.gif
    "We have met the enemy, and he is us" - Walt Kelly

    Come join us at the Moose Factory

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    Hey!  Define vanilla.  To me that's SimCity 4 without Rush Hour. 

     

    Yeah, "vanilla" itself seems to be a relative term.  But to be fair, the OP did say he is playing SC4 deluxe with the EP 1 update...meaning he's at version 1.1.638.  I'm just not sure it's really "vanilla" if he tried using the NAM.  And if he's open to using the NAM to fix a potential problem in the game, why not be open to using a simple custom file to address the pollution issue, which would then allow zones to flourish right next to an industrial zone?  BUT....I'm not trying to step on anyone's toes.

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    Hey!  Define vanilla.  To me that's SimCity 4 without Rush Hour. 

    You know what, now i don't know what "vanilla" means anymore. You guys mess my brain up.


    Person #1: I WOULD LIKE TO ORDER .......... A COMMERCIAL BREAK! Person #2: NO, YOU GET A BAD SITCOM! Person #1: I WOULD LIKE TO ORDER .......... A BAD SITCOM! Person #2: NO, YOU GET A COMMERCIAL BREAK! The narrator: you never get what you want.

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    Hey!  Define vanilla.  To me that's SimCity 4 without Rush Hour.

    You know what, now i don't know what "vanilla" means anymore. You guys mess my brain up.

    its ok yayayYa4... we can fix you right up nicelike over in Stepford. youll be good as new.

    i get it now...vanilla means right out the box no added enhancements and no rushhour....


    Peyton Place
    Founding UnitedSimNations (USN) Member
    (Click Graphics To Visit Latest Journal Episode Presentation)

    sigpeyton.jpg?psid=1sigstepford.jpg?psid=1
    KPTN TV13 SPECIAL REPORT!...Check Here for Your Latest News And Updates Around the USN Regions!...We Provide Breaking News, Current Events, Special Reports, Weather Alerts, Sporting Events and Community
    THE UNITED SIMNATIONS!  A COLLABORATION OF REIGONS!

     

     

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    We seem to be on the same wave length.  Let's define some more terms:

     

    Deluxe complete: 1,1,640

    Deluxe digital" 1,1,641

     

    Neapolitan: 1,1,64x + NAM.  (Chocolate, strawberry, and vanilla).


    Beware: Emancipated user.  No Windoze for me.
    The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

    Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
    Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
    If you always do what you've always done, you'll mostly get what you've always got.
    JohnNewSig.gif
    "We have met the enemy, and he is us" - Walt Kelly

    Come join us at the Moose Factory

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