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Shardak

Region Play is really buggy

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I have had the following issues:

 

1) Money transfer doesnt work (money gets removed from account of source city, but never deposited in destination city)

 

2) Water/Power cannot be reliably traded between cities.  I have one city that produces an excess 500k gallons of water per day.  Another city needs water, but the UI only allows me to sell 70 kgallons...

 

wtf.JPG

 

3) A residential-only city will not send enough workers to my main city.  I have 10,000 low income jobs open in the main city.  The residential-only city has 2000 low income workers, but will only send about 200 of them over...the rest stay unemployed.  I have connected the cities by ferry, rail and regional bus connections (and each of those report thousands of riders per day..not sure where they are actually going).

 

 

 

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Yeah, I'm having terrible region sync issues right now. My private sandbox region just won't update properly: I have a residential city and an industrial city and they each see the other as very old copies (both have around 9k Sims, but when I am in the industrial one and hover on the residential one in the region view, it says there are only 400 Sims living there). Water, power, garbage also don't get updated properly (can't buy power from my industrial city as the game says it's needing power even though when I am in it it's making 100MW excess).

 

I'm not sure what's wrong, but this makes regional play hopelessly broken. If that was supposed to be the band-aid to smaller city sizes, it's really not working.

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1st one is because an actually armoured truck goes via the highway first, make sure the truck leaves your city before exiting to the new city, did you do this?

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You can only sell excess water / power to other cities to a certain point.

 

If you have 200 kgal excess, and 4 cities connect to yours, then you can only sell 50 kgal to each of those cities, no more!

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    You can only sell excess water / power to other cities to a certain point.

     

    If you have 200 kgal excess, and 4 cities connect to yours, then you can only sell 50 kgal to each of those cities, no more!

     

    That may be the formula but it wasnt working.

     

    I had 500 kgal excess, and a total of 3 cities, and could only sell 70kgal to one city.

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    Maybe they buy only as much as they need?

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    Maybe they buy only as much as they need?

     

    Correct this is exactly how it does. OR it only buys what it can afford. Which ever comes first.

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    Maybe they buy only as much as they need?

     

    Correct this is exactly how it does. OR it only buys what it can afford. Which ever comes first.

    Which is logical not buggy ;)

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    That's not how it behaved on my region. I'd be unable to buy power from a city with 100MW of extra power with the game telling me the city was actually lacking power! Likewise, I had trash issues when I'd assigned two trucks to my city from another city (they weren't shown anywhere on the first city).

     

    People aren't dumb, guys. There are very real issues here.

     

    EDIT: And just as I say this, it's finally decided to fix itself :)

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    That's not how it behaved on my region. I'd be unable to buy power from a city with 100MW of extra power with the game telling me the city was actually lacking power! Likewise, I had trash issues when I'd assigned two trucks to my city from another city (they weren't shown anywhere on the first city).

     

    People aren't dumb, guys. There are very real issues here.

     

    It may have 100MW but how much did the city need for its own buildings... what ever is left over you get if there is any left over. It worked fine in BETA and on the twitch live streams of the final product.

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    I was lacking power. The other city was shown as having a tenth of its actual population. A bunch of other elements were also out of sync.

     

    You're trying to make it sound like I don't know what the hell I'm doing. The game has bugs, is that so hard to accept?

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    I think as long as either you or the receiver is online it will occur. Otherwise the server is doing work unnecessarily between two cities that are not in use, power can be saved to be used on people who are online in the moment. 

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    By the way, power is sold to all cities in the region equally. So if you're in the beta region where there's three cities, and City A has an excess of 200 kgal (or whatever), then City B will get up to 100 kgal, and City C will get up to 100 kgal, but neither city can get more than 100 kgal individually.

    Now... I don't know if both cities need to be started for this split to occur... but with that said... if you're in say Reflection Atoll, where there's 7 cities in the region all connected by road, it may be dividing your excess by 6 and showing your other city that amount.

    And if that's not the case, then I'd chalk it up to buggy server lag for now.

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    I'm having a big problem with trading water too, I built my first city up on a plateau in of the the larger regions and now have over 150,000 people there but I can't get enough water from the neighboring cities on the plateau since their water tables are getting too drawn down. I started a city down by the river with tons of water to spare but I can't trade water with them because the two cities aren't connected on the map by the highway, and we're only connected by a railway. How can the cities in the same "region" if there's no road connection between the two? Why was the plateau isolated that the highway only connects to 4 cities then goes off map?

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    I found I had to play my utility (provider) city for 10 minutes or so before it would correctly pick up the demand from the (comsumer) city.  Last night when they were at peak server load I found it did not happen at all.  This morning I logged in at 6:00am loca time.  The servers were running normally and my cities picked up the demand and supply quickly, in like 2 minutes of play time.

     

    I think as they get the server load issue fixed we will see improved performance with inter-city transfers of utilities and such.



    I'm having a big problem with trading water too, I built my first city up on a plateau in of the the larger regions and now have over 150,000 people there but I can't get enough water from the neighboring cities on the plateau since their water tables are getting too drawn down. I started a city down by the river with tons of water to spare but I can't trade water with them because the two cities aren't connected on the map by the highway, and we're only connected by a railway. How can the cities in the same "region" if there's no road connection between the two? Why was the plateau isolated that the highway only connects to 4 cities then goes off map?

     

    One method for gathering water is to put sewage dumps next to a water filtration plant.  The sewage will dump into the ground and the filtratration plan will clean the sewage and fill the water table.  My understanding is you can place multiple outflows next to the filtration plant and get quite a bit of water.  Basically you build the filtration plant where you have the worst ground water polution and it converts it to clean water.

     

    I haven't tried this yet but I heard it mentioned in one of the live feeds by a dev.


    The invention of beer and the wheel were the foundation of modern civilization & together were the catalyst that split humanity into two distinct subgroups: liberals & conservatives. Some men spent their days tracking & killing animals to B-B-Q at night while they were drinking beer. These men were called "conservatives". Other men who were weaker & less skilled at hunting learned to live off the conservatives by showing up for the nightly B-B-Q's & doing the sewing, fetching & hair dressing. They were called "progressives".

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    I found I had to play my utility (provider) city for 10 minutes or so before it would correctly pick up the demand from the (comsumer) city.  Last night when they were at peak server load I found it did not happen at all.  This morning I logged in at 6:00am loca time.  The servers were running normally and my cities picked up the demand and supply quickly, in like 2 minutes of play time.

     

    I think as they get the server load issue fixed we will see improved performance with inter-city transfers of utilities and such.

    I'm having a big problem with trading water too, I built my first city up on a plateau in of the the larger regions and now have over 150,000 people there but I can't get enough water from the neighboring cities on the plateau since their water tables are getting too drawn down. I started a city down by the river with tons of water to spare but I can't trade water with them because the two cities aren't connected on the map by the highway, and we're only connected by a railway. How can the cities in the same "region" if there's no road connection between the two? Why was the plateau isolated that the highway only connects to 4 cities then goes off map?

     

    One method for gathering water is to put sewage dumps next to a water filtration plant.  The sewage will dump into the ground and the filtratration plan will clean the sewage and fill the water table.  My understanding is you can place multiple outflows next to the filtration plant and get quite a bit of water.  Basically you build the filtration plant where you have the worst ground water polution and it converts it to clean water.

     

    I haven't tried this yet but I heard it mentioned in one of the live feeds by a dev.

    Yea been waiting to save some money to try this out.  Pretty cool.

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    I have had the following issues:

     

    1) Money transfer doesnt work (money gets removed from account of source city, but never deposited in destination city)

     

    2) Water/Power cannot be reliably traded between cities.  I have one city that produces an excess 500k gallons of water per day.  Another city needs water, but the UI only allows me to sell 70 kgallons......

     

    Definitely having the first issue. And I let each city run for 15 minutes or more. Money disappeared from the first city, but never made it to the second.

     

    The second problem, I'm finding a bigger issue. Buying water from a source city costs the sink city as expected. However, that money seems to disappear, too. My source city (again after having let both run for over 15 minutes) never ended up making any money from the deal.

     

    Finally, progress on great works seems to be buggy. It's very unclear to me (as there's no info in the game manual or any other official source) how it works. My main city produces plenty of alloy, plastic, and processors, which kind of get sent to the big solar plant I'm building. But for some reason the trades occur in odd chunks, and sometimes even though I have the resources available, I get a message saying they aren't and we've stopped sending that resource. Processors were the oddest... the first chunk of supplies only sent plastic and alloy, and only enough to fill maybe 1/20 of the bars. However, the second chunk of supplies filled up almost half the processor bar. But since then, no processors have been sent. I just don't understand how it's deciding when and when not to send resources.

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    The Sewage Pipe trick doesn't work at all, I had 3 filtration pumps  on a drawn down water table pumping 40 kgal/hr and when I added two sewage pipes there was no increase at all on the filter pumps. Now my city is short over 230 kgal/hr and I have deals with 3 other cities, one is sending 140kgal/hr and the two others are sending 0/140kgal/hr and 0/40kgal/hr. I don't get why these two others aren't sending anything when it clearly shows excess when I load them. My trade depots weren't operating due to lack of water so I had to put down an emergency water tower next to them just so I could get the cash and export to save from going bankrupt. Now residents in my city are slowly leaving due to lack or water and I'm considering doing a rain dance just to get the proper water table back.  I wish water could be traded on the global market because I have close to a million dollars now with my city slowly emptying of residents.

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    Well it happened.. I literally have no water left and I'm demolishing houses in the between the trade depot and one of last working water towers just so every last drop reaches the depot to keep it open. The two other cities still have spare water and nothing is coming from them.despite my city loosing over 40,000 people because of the drought. It's not like I located my city in the middle of the desert, there were trees around when I started. What's left in my city to do when I have a million simoleons but no water to spare and can't get help from neighbors.

     

    Ughhh it seems the sewage trick only works if you haven't drawn the watertable down already.. guess  that makes sense unless you call it a sewage table.

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