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76 LegitimateAbout Towel
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A) It takes a long time B) Know one knows how to make it go faster Why not try some things??? How about, place a water pump with the water treatment addition, see what happens? Does the water become irradiated or does it clean up the ground pollution? Do parks do anything? Why not try the Nature parks in a small area and report if anything happens? Does building education in the region improve ground pollution dissipation? Hey try it ... You could be the person who nails a new tip for playing the game!
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Pretty much everything is down right now!!!
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Is There A Way Not To Use The Incinerator
Towel replied to wags13604's topic in SimCity (2013) General Discussion
Actually it looks like he moves toward your garbage from wherever he spawns! -
Is There A Way Not To Use The Incinerator
Towel replied to wags13604's topic in SimCity (2013) General Discussion
I hope that's not what caused it, because, from my limited playing, there was no other way to properly deal with garbage other than the garbage dump. Recycling will remove SOME garbage and have it be recycled, but not all. It's been confirmed that after 100,000 tonnes of garbage is burned, the lizard monster comes! -
Is There A Way Not To Use The Incinerator
Towel replied to wags13604's topic in SimCity (2013) General Discussion
Get another city to take your garbage, build a recycle plant, or destroy your garage lot (and it becomes ground pollution). -
According to a developer, he recommends the opposite. Place on avenues and keep it off small streets. The entire thread has some useful information on streetcars. In short, don't create intersections when creating the streetcar lines. So that people don't have to go digging: Thinking about it ... I think both points are valid. If you require good traffic flow on a main road, buses can cause massive congestion if you place the stop in the wrong location. After the comment above however, posters still complain about traffic issues. So it's not the answer! Later on he suggests that if this happens, then you have to reduce the number of buses... We'll see!
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First things first ... Don't just place stops willy nilly ... Try to map out the transport movements in your city ... Watch a few sims getting to work for example, or going shopping and take note of where they cam from and where they went to. As an experiment, place a few bus stops around your residential buildings, and then just ONE stop at the rough area they are going to work. Watch that the next day to see what happens. Expand from there... A few tips: - DO NOT place stops near congested turns. If everyone is wanting to turn right at an intersection, don't place the stop on that right hand side. It will simply cause more congestion. - Use Park and Rides near your built up residential areas to limit the number of bus stops you have - Buses will travel to the next closest stop every time, so you can dictate the route your buses take by ensuring the next stop is the most efficient path. Perhaps you can then force buses onto under utilised roads by making the next closest stop along those roads.
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Traffic Tip: Do not place bus stops willy nilly ... Buses actually cause traffic issues if they have to stop constantly, especially on avenues. Placing a bus stop on the right hand side close to your city entrance, when everyone wants to turn right, will cause endless traffic chaos. Use bus stops sparingly, with park and rides. Focus on putting bus stops or park and rides near your residents with only a few stops along your main roads or at commercial / industrial areas. If possible, try to keep buses on the smaller roads, and not the main roads. You can do this by making the shortest distance between two bus stops on the back roads thus allowing cars to take the more efficient path on roads.
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Not unusual, I mean the load on the servers must be massive compared to Beta 3 ... Which is really poor planning and testing!
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You need to work out why your Grid City is impractical ... For example: If the traffic is composed of mainly high wealth sims, the public transport may not help! So you need to find out their purpose. Are they shoppers? Is their alternate shopping closer to their homes? High wealth sims will generate a lot of traffic if shopping is not nearby! Is they're low and medium wealth sims, and they're trying to get to work or get home, then consider grouping the residential lots and focus the public transport between the residential zones and their workplaces. Let people closer by take cars or walk. Make sense?
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Ona Scale of 1 to 5, how Good is Sim City 2013?
Towel replied to Mr Saturn64's topic in SimCity (2013) General Discussion
Obviously if you look past all the problems for anything in life they would always score 5 out of 5 but that is not the point. Well he's essentially saying the game itself is 4.5/5 ... However technical issues get in the way. Which is a real shame. I guess the difference might be say Assasin's Creed III ... Anyone whose played the final infuriating mission will know the game itself can be the most frustrating experience ... But there are no technical issues holding it back. -
You can only sell excess water / power to other cities to a certain point. If you have 200 kgal excess, and 4 cities connect to yours, then you can only sell 50 kgal to each of those cities, no more!
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All it really means is that high wealth sims will cause traffic issues if you don't have decent commercial buildings within walking distance. While you can use streetcars to ferry them around, they will still prefer to drive.
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Simcity reviews are in: the embargo is lifted!
Towel replied to Xenocity's topic in SimCity (2013) General Discussion
That's because fans usually down vote games on issues, not necessarily the overall quality of the game. Take ME3. The game is amazing, it just has a shocker of an ending. Is it fair to down vote such a massive game because of the ending alone? Sure it should lose some points, and not be a perfect score, but to down vote it that hard? On the other hand Assasin's Creed III, which doesn't have any of the controversey has a user score of 6.6 (with a press score of 80) - http://www.metacritic.com/game/pc/assassins-creed-iii To me that's fair. The game has some horrible pacing and design issues, as well as some control and combat issues, but it's not enough to down vote it too hard! ME3 has almost none of those issues, and it's got a worst vote? C'mon!!! -
What kills SimCity 2013 and how to save it!
Towel replied to stephanieGrey's topic in SimCity (2013) General Discussion
Hey that's life ... thinks take time ... Nothing new with that!
