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A) It takes a long time B) Know one knows how to make it go faster Why not try some things??? How about, place a water pump with the water treatment addition, see what happens? Does the water become irradiated or does it clean up the ground pollution? Do parks do anything? Why not try the Nature parks in a small area and report if anything happens? Does building education in the region improve ground pollution dissipation? Hey try it ... You could be the person who nails a new tip for playing the game!
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Is There A Way Not To Use The Incinerator
Towel replied to wags13604's topic in SimCity (2013) General Discussion
Actually it looks like he moves toward your garbage from wherever he spawns! -
Is There A Way Not To Use The Incinerator
Towel replied to wags13604's topic in SimCity (2013) General Discussion
I hope that's not what caused it, because, from my limited playing, there was no other way to properly deal with garbage other than the garbage dump. Recycling will remove SOME garbage and have it be recycled, but not all. It's been confirmed that after 100,000 tonnes of garbage is burned, the lizard monster comes! -
Is There A Way Not To Use The Incinerator
Towel replied to wags13604's topic in SimCity (2013) General Discussion
Get another city to take your garbage, build a recycle plant, or destroy your garage lot (and it becomes ground pollution). -
According to a developer, he recommends the opposite. Place on avenues and keep it off small streets. The entire thread has some useful information on streetcars. In short, don't create intersections when creating the streetcar lines. So that people don't have to go digging: Thinking about it ... I think both points are valid. If you require good traffic flow on a main road, buses can cause massive congestion if you place the stop in the wrong location. After the comment above however, posters still complain about traffic issues. So it's not the answer! Later on he suggests that if this happens, then you have to reduce the number of buses... We'll see!
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Traffic Tip: Do not place bus stops willy nilly ... Buses actually cause traffic issues if they have to stop constantly, especially on avenues. Placing a bus stop on the right hand side close to your city entrance, when everyone wants to turn right, will cause endless traffic chaos. Use bus stops sparingly, with park and rides. Focus on putting bus stops or park and rides near your residents with only a few stops along your main roads or at commercial / industrial areas. If possible, try to keep buses on the smaller roads, and not the main roads. You can do this by making the shortest distance between two bus stops on the back roads thus allowing cars to take the more efficient path on roads.
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You need to work out why your Grid City is impractical ... For example: If the traffic is composed of mainly high wealth sims, the public transport may not help! So you need to find out their purpose. Are they shoppers? Is their alternate shopping closer to their homes? High wealth sims will generate a lot of traffic if shopping is not nearby! Is they're low and medium wealth sims, and they're trying to get to work or get home, then consider grouping the residential lots and focus the public transport between the residential zones and their workplaces. Let people closer by take cars or walk. Make sense?
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Ona Scale of 1 to 5, how Good is Sim City 2013?
Towel replied to Mr Saturn64's topic in SimCity (2013) General Discussion
Obviously if you look past all the problems for anything in life they would always score 5 out of 5 but that is not the point. Well he's essentially saying the game itself is 4.5/5 ... However technical issues get in the way. Which is a real shame. I guess the difference might be say Assasin's Creed III ... Anyone whose played the final infuriating mission will know the game itself can be the most frustrating experience ... But there are no technical issues holding it back. -
You can only sell excess water / power to other cities to a certain point. If you have 200 kgal excess, and 4 cities connect to yours, then you can only sell 50 kgal to each of those cities, no more!
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All it really means is that high wealth sims will cause traffic issues if you don't have decent commercial buildings within walking distance. While you can use streetcars to ferry them around, they will still prefer to drive.
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Simcity reviews are in: the embargo is lifted!
Towel replied to Xenocity's topic in SimCity (2013) General Discussion
That's because fans usually down vote games on issues, not necessarily the overall quality of the game. Take ME3. The game is amazing, it just has a shocker of an ending. Is it fair to down vote such a massive game because of the ending alone? Sure it should lose some points, and not be a perfect score, but to down vote it that hard? On the other hand Assasin's Creed III, which doesn't have any of the controversey has a user score of 6.6 (with a press score of 80) - http://www.metacritic.com/game/pc/assassins-creed-iii To me that's fair. The game has some horrible pacing and design issues, as well as some control and combat issues, but it's not enough to down vote it too hard! ME3 has almost none of those issues, and it's got a worst vote? C'mon!!! -
What kills SimCity 2013 and how to save it!
Towel replied to stephanieGrey's topic in SimCity (2013) General Discussion
Hey that's life ... thinks take time ... Nothing new with that! -
Super-interesting tidbit about high wealth sims not using mass transit. That's great to know. Will definitely keep it in mind at 12:01AM ET! I should edit that ... They won't uses buses, but it appears they will use streetcars, rail, and ferries ... They are just a lot less likely to use it them other wealth sims. It is true they will attempt to walk or drive first on most occasions.
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Simcity reviews are in: the embargo is lifted!
Towel replied to Xenocity's topic in SimCity (2013) General Discussion
Never said they were -
Simcity reviews are in: the embargo is lifted!
Towel replied to Xenocity's topic in SimCity (2013) General Discussion
The trouble I have with indie reviewers is usually they have a strong confirmation bias, or or often influenced by elements other than the specific game at hand ... Sure they aren't being bought, and fans of certain indie reviewers can trust that they will have similar tastes. However they are not always objective, and can be just as slanted as a paid for review! The aggregate of indie and commercial reviews is usually pretty accurate to be honest however.
