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ldvger

Apocrypha

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Wow, great updates. The delta looks amazing. Excellent job on the terraforming.

- Phil

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really nice so far the region looks awesome, can't wait for development.

 
44.gif

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    Hello folks!

    Sorry to have dropped off the radar for the past few days, but RL had been very much demanding my full time attention.  However, I did find time one evening to work on my CJ and terraformed 2 small city tiles, Cee Harbor and North Trader's Island.  These are both parts of the extensive Moose River Delta system and quite a ways out towards sea from the river's mouth, so the terraforming isn't as spectacular as some of the other city tiles.  Mostly I just made sure to dredge navigable channels for ocean going vessels, then treed the fairly flat terrain. 
     
    I did, however, start work on the large city tile of Nelly's Spine and it is turning out to be the most challenging city tile yet.  I was not able to terraform it to my satisfaction and once it is finished and posted here, I am hoping you will both understand why it presents some extreme challenges AND why I am going to take a little more time getting it right.  Meyer's Peak was a challenging city tile to terraform but it seems like a walk in the park compared to Nelly's Spine. 
     
    I have a few more days of very intense RL work schedule to deal with, but I should be able to tackle and complete Nelly's Spine by the middle of next week, and I will be posting my update immediately afterwards.  It will be another large update, including the two small tiles of Cee Harbor and North Trader's Island, as well as Nelly'Spine.  I hope you will all be patient with me until then. 
     
    Lora/LD

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    Hello again!

     
    My apologies for having dropped off the face of the planet these past few weeks...things got really crazy here in RL and I was running around like a chicken with it's head chopped off.
     
    Things have returned to normal (or as normal as they can be, anyway, depending on how you define normal) and I will finally have time to get back to finishing the God Mode terraforming of my CJ.  Only a few city tiles left in the region to complete and then I will start the Mayor Mode terraforming.
     
    I hope I haven't completely lost what little audience I had a month ago and that those few fans of my CJ will turn out to be patient enough to forgive me this long absence. 
     
    Truth be told, the last city tile I was working on, Nelly's Spine, just was NOT coming together very well and it discouraged me.  I think the break has done me good, because over the past week or so I have been feeling an increasing impatience to get back to Nelly's Spine and once again attempt to terraform it to the vision I have for it in my mind's eye.  I was actually going to finally open SC4 again tonite and get back to work, but then I started shopping online for holiday gifts....
     
    So, anyway, I am definitely going to devote time to Nelly's Spine tomorrow evening and even if I have to wrestle with it all night, I am going to finish it.  If it takes me all night, I may not post an update until the following evening, but I am hoping to be able to FINALLY post a reasonably sized update late tomorrow evening.  I am hoping that when folks see Nelly's Spine, the wait will have been worth it.  It's shaping up to be the most spectacular city tile in the region...and that's saying a lot, I think, given the tremendous relief of the region in general.
     
    Lora/LD

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    Hello!

    Well, it is very late at night and I am very tired, after having worked until 4 am last night getting a long overdue project out the door, FINALLY.  I slept most of the day away but have kept my promise and did finallt terraform Nelly's Spine to my satisfaction tonite.  Before I post the pics, along with the other two city tiles terraformed since the last update, I have some news to share that may come in handy to other God Mode terraformers.  Then again, maybe someone else figured this out a long time ago and I just tonite discovered it.  Anyway.
     
    It had been quite a while since I had visited my CJ and when I opened it tonite, I was dismayed at what I had done to Nelly's Spine the first time I tried to terraform it.  I found myself thinking that I needed to start the city tile over from scratch but I had saved all my changes the last time I had worked on the tile, so I started trying to undo the mess I had made.  All I could think to do was basically level the terrain and start from there, but in the back of my mind I kept thinking there might be a way I could restore the original terrain of the tile. 
     
    I had another copy of this region on my hard drive, one that I had started building on a year or more ago, but I had not started to build on the city tile that, in my CJ, is Nelley's Spine.  So I thought, maybe if I copied the same tile from the older region into my CJ, it would kinda reset just that single tile back to it's original configuration.  Well, it took a couple of tries...and I copied my CJ Nelley's Spine file and saved it someplace else on my hard drive so I could restore it to my CJ file if my experiment didn't work...but in the end, I was able to restore the original landscape of the tile as it was prior to my first attempt to terraform it.  This is what I did:
     
    First, as stated above, I opened my CJ region file and copied the Nelly's Spine file to a place on my hard drive I could later find it, if needed.  Then, I opened my old region file, the one that was identical to my orginal CJ region.  I opened the city tile in the old region that corresponds to Nelly's Spine in my CJ and started it as a new city, naming it Nelly's Spine.  Then I saved and exited SC4.  Once I was back to my desktop, I opened My Documents/SC4/Regions and then used CTRL+C to copy the newly made Nelly's Spine file from my old region file, then I pasted it into my CJ region file, replacing the existing Nelly's Spine file.  Then I opened SC4 again and loaded my CJ and voila! the new/old/original city tile loaded!  I opened the new/original Nelly's Spine city, then, without making any changes, saved and exited back to the region.  From that point on, I was able to use the new city tile as usual and so I was able to erase all the mistakes I had made my first time trying to terraform this tile.
     
    So, anyway...now to the pics.  I have 3 city tiles to post tonite, but two of them are small tile, so they only comprise 2 pics each.  Nelly's Spine is 5 pics, usual (for me) for the large city tiles. 
     
    First, also as usual, is the pic of the overall region with the newly terraformed tiles.  For some reason, which I am fairly certain is related to my manipulation of the city tiles as decribed above, when I opened my CJ region in Irfanview, there is a grassy tile now out in the ocean.  When I open the region in the game, that ile is ocean, so I am not too horribly worried about it.  Use you imagination and make the obviously grassy tile ocean...
     
    Here is the region with the 3 new tiles terraformed:
     
    <ahttp://img232.imageshack.us/img232/2403/u109uy.jpg align=baseline>
     
    Next are 2 images of Cee Harbor, which is 2 small city tiles to the west of Nelly's Spine:
     
    west Chee Harbor:
     
    <ahttp://img232.imageshack.us/img232/8828/chw104de.jpg align=baseline>
     
    And east Cee Harbor:
     
    <ahttp://img232.imageshack.us/img232/6268/che105tt.jpg align=baseline>
     
    Moving one small city tile east, we come to North Trader's Island,shown in two images.
     
    West Trader's Island:
     
    <ahttp://img232.imageshack.us/img232/7818/ntw102do.jpg align=baseline>
     
    And East Trader's Island:
     
    <ahttp://img232.imageshack.us/img232/9499/nte108fo.jpg align=baseline>
     
    Now, Nelly's Spine, in five images.
     
    First is the northwest corner, where you see the beginning of the spine rising out of the costal lowlands abutting Tortuous Passage to the west, and which separates North Trader's Island from the mainland that comprised Nelly's Spine:
     
    <ahttp://img232.imageshack.us/img232/6586/nsnw106qo.jpg align=baseline>
     
    The northeast corner shows a little more of the spine for which this city tile is named:
     
    <ahttp://img232.imageshack.us/img232/7443/nsne102oy.jpg align=baseline>
     
    Next, the southeast corner, which showsthe full extent of the spine at it's highest reaches:
     
    <ahttp://img232.imageshack.us/img232/6099/nsse103mv.jpg align=baseline>
     
    And the southwest corner of the tile, which shows the continuation of Tortuous Passage through the tile and into the next one to the south, Whale' Bay:
     
    <ahttp://img232.imageshack.us/img232/3585/nssw106td.jpg align=baseline>
     
    And lastly, the central portion of the tile, showing the spine nicely, as it rises from the coastal lowlands to it's heights:
     
    <ahttp://img232.imageshack.us/img232/2850/nsc104dk.jpg align=baseline>
     
    That's it for update 10!  I hope you enjoyed it and I apologize for having been away for so long.  RL biz is slowing down and so I am thinking I will probably have more time to pay attention my CJ over the next couple of months.  There are only 3 city tiles left to terraform in the region and 2 of them only need trees, then I begin my learning/experimenting with Mayor Mode terraforming. 
     
    Stay tuned!
     
    Lora/LD

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    Things are shaping up, and looking good, LD

    I thought I saw a older post you made that you either said you had Region Census, or were going to get it.  You can make a pretty decent image with it if you crank up the quality to 100%.  With it you might get away from the floating seaweed in the ocean, unless that is what caused it.

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    In response to the two new posts:

    Tungston, I do have the Region Census software and yes, that is how I create my full region view pictures.  I didn't know I could scale up the image qaulity, though, so next time I use it, I will keep that in mind.  Thanks for the tip!
     
    Jacqulina, thanks for the kudos!  I am almost done with the God Mode terraforming phase of this project but must warn you that all the terraforming I've done so far was actually accomplished while in Mayor Mode, using the God Mode cheat.  So, while I would be happy to upload the region to the STEX for you (and anyone else) to play around with, be aware it will come complete with named cities.  I have also used the Money Cheat, so all my cities start out with $500k, so I don't know how the region will load if you lack the money cheat.  I was planning from the beginning to make the region available at two times: once at the end of the God Mode terraforming and then again at the end of the Mayor Mode (plopable water) terraforming. 
     
    So far I'm just putting the basic landforms and flora in place.  In the next phase, I will be adding areas of Seasonal Woods, creeks, lakes, waterfalls, isolated stands of special trees from Cycledogg's Columbia Terrain package, stuff like that.  Once I am happy that I have created a fully realized natural landscape, only then will I start to build/develop.  And, for fans of megacities, I have no plans (currently) to attempt anything like that on this landscape.  I'm going to try to develope it true as I can to the way Alaska actually developed. 
     
    Thank you both for stopping by!
     
    Lora/LD, feeling like doing some more terraforming tonite
     
     

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    Great to see this CJ is still going. The terraforming looks still amazing. I like the mountains a lot. This is such an interesting terrain I'd hardly dare to touch it...

    - Phil

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    Hi folks-

    Ok, tonite I finished the God Mode terraforming phase of this project and I tried to post the finished region to the STEX but ran into a snag in that I could not determine the Kb size of my region image.  I am used to sizing the image to the 800x600 pixels without regard to Kb size, so I am a bit lost as to how to be certain my region image conforms to the upload requirements.  Can anyone help ?
     
    I was planning to post the finished region tonite but because I have spent the last 2 hours trying to figure out how to upload my region map to the STEX, I am too tired now to post an update.  Please forgive me.  I promise I will post the update of the finished region tomorrow, regardless of being able to post the region to the STEX.  I will say that the region looks very good to my eye and that Whale's Bay has whales cavorting in it...
     
    Sorry to possibly disappoint...
     
    Lora/LD
     
     

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    Date: 12/12/2005 5:03:44 AM Author: ldvger

    Hi folks-

    Ok, tonite I finished the God Mode terraforming phase of this project and I tried to post the finished region to the STEX but ran into a snag in that I could not determine the Kb size of my region image.&nbsp; I am used to sizing the image to the 800x600 pixels without regard to Kb size, so I am a bit lost as to how to be certain my region image conforms to the upload requirements.&nbsp; Can anyone help ?
    ...
    Lora/LD

    The image editor should have a Properties selection on one of the menu's, usually on the file menu.  That will give you the size in pixels, and the size in bytes.  But depending on the application, if it is a jpg, it might only give the uncompressed size.  Then you need to open the Windows Explorer and it will list the size in bytes.  You may need to go to the View menu and click details to list the size.
     
    EDIT:  I just looked at Irfanview, the Image menu has the Information feature, that has what you are looking for.

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    Region census? I have quite obviously missed out on something again.
    The landscape looks fantastic, and I am looking forward to what you will be making of your cities.

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    Hello again!

    Well, this is going to be a very large update, for a number of reasons.  Mostly because this update marks the end of Phase One terraforming of this region, so I am posting a before and after image of the region.  Also because the last three city tiles were all large tiles, which mean they each have 5 pics each.  And lastly, because besides resonding to folks who have been so kind to drop by and see my work, I have more questions about how to post this region to the STEX
     
    My energy is running pretty high tonite, so I will start with my questions about posting the region to the STEX.  Tungston, thank you very much for your continueing help, I'd have been sunk a long time ago without you.  Using Irfanview, I was able to find the information button you suggested, but (and I hate to seem like a dummy here) I always get messed up converting file size numbers.  Which is larger, a megabyte or a kilobyte?  And, more importantly, what is the conversion factor between the two?  Is one 100 times larger than the other or 1000 times larger?  The Irfanview program is so handy for properly sizing files to the 800x600 limit but I find nothing like that for sizing by bytes rather than pixels.  Am I really going to have to go back and forth between sixing for pixels and then seeing how it translates into bytes?  Isn't there some method to simply rezise the image to 100 KB?  I get tired just thinking trying to get the largest file allowable (100Kb) by manually manipulating the pixels. 
     
    Jacqulina, I hate to keep you waiting, because I know you want to download the region.  Once I figure this out, I will be sure to post here to let you know I sucessfully got it onto the STEX.  I am very falttered that you want to try your hand at this region and will be very interested in seeing what you do with it, should you care to share it with me. 
     
    Kwakelaar, the Region Census is an SC4 fan-developed software program I downloaded from the STEX that allows me to view region-wide statistics as well as view (and, most importantly, save) screen shots of my entire region.  I don't know how other folks get shots of thier region on to this site without it.  I'm sure there is a way, but I've found using the Region Census tool to be the quickest.  I also use the Irfanview software for opening and editing the screenshots I take in-game, both to crop my images and to resize them to the requisite 800x600 maximum the site will allow.  Lastly, I also host all my images, once prepared, off site at ImageShack.  But, a word of caution...I am not finished terraforming yet and it will be a while yet befoe I actually start building anything, so I hope you don't run out of patience.  The next phase of this project is going to be Mayor Mode terraforming, in which I will be adding streams, creeks, lakes, waterfalls, etc., mostly using plopable water, but also some of PEG's great stuff, too. 
     
    And Phil, don't be intimidated by the rough terrain of the region!  There is actually a lot of flat ground that will be very easily built upon, especially near the water.  Once I release the region to the STEX, you are not bound, either, in any way to maintain the landscape.  I am a big fan of Jeronij's work, among others, and plan to use some of his Mayor Mode terraforming techniques once I begin to actually build on the landsacpe I have made.  The NAM also seems promising, once I begin to build, to help create tunnels, bridges, etc.  Be brave...it's only a game!  And remember, the name of this CJ is Apocrypha...I plan to undo a whole lot of what I just spent months doing, further down the line timewise. 
     
    Ok, so now on to the images!  Usually I start with an overall region view, but tonite I am going to post the individual city tiles first, saving the region views (before and after) for last. 
     
    As stated in the first paragraph, there are 3 large city tiles to post tonite.  Two of them required no above ground terraforming, other than adding trees, but both of them needed dredging of thier various waterways to make them capable of accepting sea-going vessels.  The first of these is Island Passage:
     
    Northwest corner:
     
    <ahttp://img228.imageshack.us/img228/9632/nwip7wc.jpg align=baseline>
     
    The channel running across the approximate middle of the pic had to be dredged deeper, as it is intended to be a deep-sea waterway that connects up thruough Meyer's Peak to it's immediate north, then through the NE corner of Cee Harbor and hence northeast into Delta.
     
    North east corner:
     
    <ahttp://img227.imageshack.us/img227/9880/neip1jg.jpg align=baseline>
     
    Here you can see, running across the upper left, the continuation of the shipping channel.  A second shipping channel runs almost due north/south and branches off the main channel at the top of the pic.
     
    SE corner:
     
    <ahttp://img227.imageshack.us/img227/2013/seip9qa.jpg align=baseline>
     
    The termination of the secondary shipping lane at open sea as well as the island that marks the entrance to the Straits of Rokobin.
     
    SW corner:
     
    <ahttp://img204.imageshack.us/img204/7586/swip2pb.jpg align=baseline>
     
    Open sea and the entrance to the Straits of Rokobin.
     
    And, before we leave Island Passage, a screen shot of the central portion of the city tile:
     
    <ahttp://img204.imageshack.us/img204/8568/cip4tl.jpg align=baseline>
     
    You can see the shipping lane in the center of the pic and the western edge of the Straits of Rokobin at the right.
     
    The next city tile to the immediate east is Krabinski Sound, a small archipealago of islands fronting the Straits of Rokobin.
     
    NW corner:
     
    <ahttp://img204.imageshack.us/img204/9594/nwks6cu.jpg align=baseline>
     
    Those are the eastern edges of the Straits of Rokobin at the upper left. 
     
    NE corner:
     
    <ahttp://img204.imageshack.us/img204/3783/neks4xp.jpg align=baseline>
     
    The large body of land to the right is the southern half of Trader's Island. 
     
    SE corner:
     
    <ahttp://img204.imageshack.us/img204/9132/seks7st.jpg align=baseline>
     
    Nothing but miles and miles of open sea twoards the bottom of the pic.
     
    SW corner:
     
    <ahttp://img204.imageshack.us/img204/3854/swks9pf.jpg align=baseline>
     
    The far southwest corner of Krabinski Sound.
     
    And lastly, a shot of the central portion of the Krabinski Sound city tile:
     
    <ahttp://img204.imageshack.us/img204/3125/cks8qf.jpg align=baseline>
     
    Notice the whale in the upper center?
     
    And now, on to the last city tile in the entire region, Whale's Bay.  This tile abuts the Krabinski Sound city tile to the northewest and Nelly's Spine to the immediate North.
     
    NW corner:
     
    <ahttp://img204.imageshack.us/img204/1182/nwwb8wk.jpg align=baseline>
     
    The first waterway at the far upper left corner is the seaside exit of the Tortuous Passge, a deep and narrow waterway that winds between the mainland and both Trader's Island and the smaller islands of Krabinski Sound. 
     
    NE corner:
     
    <ahttp://img204.imageshack.us/img204/4619/newb8fy.jpg align=baseline>
     
    This pic shows the southern terminius of Nelly's Spine. 
     
    SE corner:
     
    <ahttp://img204.imageshack.us/img204/4884/sewb9dy.jpg align=baseline>
     
    Whale's Bay proper and the very tail end (tailbone end?) of Nelly's Spine.
     
    SW corner:
     
    <ahttp://img204.imageshack.us/img204/3286/swwb4vm.jpg align=baseline>
     
    Mostly deep ocean, but also the mouth of a fairly significant river.
     
    Last city tile pic, central Whale's Bay:
     
    <ahttp://img204.imageshack.us/img204/6360/cwb0on.jpg align=baseline>
     
    And, just for fun, some of the whales that give Whale's Bay it's name.  The deep ocean to the south of the region is part of the annual whale migration path, so many of the ocean fronting city tiles enjoy frequent whale sightings:
     
    <ahttp://img204.imageshack.us/img204/1723/whalepod0gp.jpg align=baseline>
     
    This is a family pod of three...mom, dad, and baby.
     
    Further out to see we find a pod of bachelors:
     
    <ahttp://img204.imageshack.us/img204/552/pod28rc.jpg align=baseline>
     
    And now, for the piece de resistance, the before and after views of the region. 
     
    This is the orginal region I downloaded, created by Flamesrock:
     
    <ahttp://img204.imageshack.us/img204/160/originalregion8cz.jpg align=baseline>
     
    And, after terraforming, this is what I created:
     
    <ahttp://img204.imageshack.us/img204/443/u117rd.jpg align=baseline>
     
    That's the end of update 11!  I hope you are all enjoying watching my region transform! 
     
    The next phase may be a little slower, as I have never used most of the Mayor Mode terraforming tools, so I hope you will all be patient with me while I learn.  I will be starting again way up in the northwest corner of the region with Glacier Valley and hope to have something new to post within the next few days, but that may be optimistic.  In the meantime, any help anyone can give to to posting the region as it currently exists to the STEX would be greatly appreciated! 
     
    Lora/LD
     
     
     

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    That looks awesome, LD. Your terraforming is incredible. Can't wait for more!! 44.gif Will there be any development of the land?


    Software developer. University of Houston. CBRE.

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    Hello, Lora (or, do you prefer LD?)
     
    I have been watching the development of your CJ with great interest and you certainly have not dissapointed based on your wonderful results.
     
    You've really done a fabulous job terraforming Flamerock's original region and it will be very exciting being able to watch you develop it.  I am quite taken by your use of the river delta area and the many and varied islands that make up it.  I am especially interested in seeing how these island areas develop.
     
    Finally, I am looking forward to your use of Mayor Mode terraforming and the fine detailing you'll be doing to your region.
     
    Thanks for this wonderful glimpse into your region and your mind.
     
    Regards,
     
    Vandy

     



    In the end you will see, You is you and me is me.
    © May 29, 1980

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    LD:  A KB is one thousand bytes, 1KB.  A megabyte [MB] is 1,000KB,  a gigabyte is 1,000,000KB.

    The size in KB is determined by the pixel size, and the complexity of the image.  The only way [simple] to reduce the size of bytes is to reduce the size in pixels.  Either by cropping, or resizing.  As jpg format is a compressed format, little or no further compression is possible.
     
    One other thing, when you raise the quality of the jpg, as I suggested with Region Census, that also increases the byte size of the image.  So if you are more concerned with byte size than quality, you could turn down the setting.  I don't know if Irfanview allows you to set the quality when saving.  I use Thumbs Plus which you can set the quality of a jpg when you save it.
     
    The Irfanview properties gives the byte size in Disk size, and Memory size.  Memory size is the size after the jpg is decompressed, you don't worry about that size.
     
    Hopefully, I made this at least as clear as mud.46.gif
     
    Kwakelaar:  You can get Region Census here:
     
     
    EDIT:  I was so preoccupied, I forgot to say how the region is looking good.

     

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    Wow guys and gals, thanks so much for the kudos!  No update to post tonite...still kinda catching my breath after last night's marathon posting.  Something I didn't include in last night's post is that I actually terraformed the 7 small city tiles in the region that are 100% ocean last night, too, all to the south of the land masses of the region.  After dredging out many of the bays and waterways of the landed city tiles to ensure deep water ocean-going transport capabilities, I figured I'd better make sure my open ocean areas were plenty deep, too.  So, besides posting the massive update last night, I also dredged 7 small city tiles.  No wonder I slept so late today!  Good thing I am self-employed, eh?
     
    Micah, yes I plan to develope the land and build on the citie tiles of this region, but not for a while yet.  I have yet to start (let alone complete) the second phase of terraforming (the Mayor Mode terraforming), and I won't be building anything until the landscape is ready/finished.  So, please don't hold your breath!  As I explained in an earlier post, the God Mode terraforming phase, just completed, was all about getting the general/major land forms in place.  I've done some extensive God Mode terraforming from the first day I bought the original version of this game, back in 1993, so I was pretty familiar with all the various God Mode tools and how to use them.  Even so, it took me a month or more to complete that aspect of the project.  Now I am wading into completely unfamiliar territory, as I have never used any of the many fine Mayor Mode terraforming tools available, and it's likely to be a slow process.  Patience is a virtue!
     
    Vandy, thank you for your praise of my project...it made me feel all glowy!  And, I have no strong preference for Lora over LD, or vice versa...flip sides of the same coin.  At the risk of possibly sounding psychotic, there are two very distinct yet fully integrated aspects of my personality, each represented by thier own names, Lora and LD.  Lora is the RL middle-aged architect sitting at the computer typing this, LD is the alter-ego that allows Lora to retain her sanity through gaming, writing, music, reading, traveling.  Kinda like twin strands of DNA wound around each other, seperate yet integrated.  Hard to explain.  Anyway, I answer equally well to either name, so whichever you choose to use at any given moment will work just fine. 
     
    Tungston, I think I am getting the jist of what you are trying to say.  Using Irfanview, I checked the disk memory size of the file for the region image I posted here last night and it is 49.02kb at 800x600 pixels.  That means I should be able to upload it to the STEX without any problems, right?  Let's hope so, because I am going to try again tonite.  If it doesn't work, well, I'll be back to ask why.  As always, thank you for helping me, you are a true prince!
     
    Lastly, to all, while I will be checking back here over the next couple of days, RL is once again going to intrude into my evenings over the next few days, so I am not planning to spend time on my CJ, or starting the process of learning an entire new set of terraforming tools, until the 16th, at the earliest.  One of the things I am going to have to do is copy my entire region as it currently exists into a practice folder, so I don't end up inadvertently completely screwing up the work I have done to this point in time. 
     
    Thanks again to all of you!
     
    Lora/LD

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    well, it's green for sure!! 29.gif

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  • Original Poster
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    Hi folks-

    Ok, I think I posted the map to the STEX.  Fingers crossed I did it correctly.  If you want the map and can't download it as I posted it, let me know, I'll email it to you.
     
    Lora/LD

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    i will wait to see if you can and you are welcome i love the region,i love the latest updates brilliant work fantastic pics too,and yes i will show you the work that i would do with it thanx

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    Hi lvdger!

    Your region is coming along nicely! You made a great choice with the katalla map, the terrain variety is great. I actually built on that map, too and building farms is a pleasure on it. I hope you'll have a lot of fun with it! 1.gif
     
    I tried to download your map off the STEX but unfortunately it doesn't work as supposed. You uploaded a screenshot of your regional view, which is unusable to import the region into SC. We either need a greyscale map or the whole region-folder on your harddisk to use it ingame. As you terraformed the region after importing it, the first is not an option anymore. So you'd have to zip and upload your regional folder onto the STEX.
     
    You can find it under
     
    My Documents\Simcity 4\Regions\***yourregion***
     
    where ***yourregion*** is probably Apocrypha.
     
     
    I'd like to try out  your interpretation of katalla 1.gif

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    LD:  I don't think you will be able to upload the whole region, even compressed, my guess it is going to be more than 10 MB.  You can look at the city file sizes in the region folder, you might get up to 30% reduction, if you are lucky.  Use Windows Explorer, in the view menu click details, that should show the sizes.

    You may even have a problem trying to email it all at once, as most email services only allow less than 10 MB.

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    Nice Region. I like the mountains combined with the trees. Keep up the good work!
    Regards,
     
    ...
    mambomumba
    ...

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