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Cities in Motion 2 Interview

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ha lol, this company should have made sc 5 :D, atlist they listen to their fans.

And they dont even force you MP but still they give the possibility to play MP if you want.

 

Good job, ill defiently gona buy it.

 

p.s a curiosity question, SC cant have big cities becouse of the agents and such, but if you look at this video, the city was several times bigger that you can make in SC and in this game every person still works as an agent by going to work, comming home and even going shopping or just out to the town, so how come this game can handle much more than crappy sc?

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    My guess is that SC has agents for sewer, water, pollution, power, etc.

     

    I agree, simcity is much more complex in terms of agents than Cities in Motion 2. Plus, Cities in Motion 2 is being built with Unity3D, and that solves everything! :D

     

    Glad you liked it. We really need more forum participants and interests. ;D

     

    EDIT:

     

    I like some of the things they've been adopting from Simcity, however, I do not like the fact that road types partially dictate the density of it's nearby buildings. 

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    Is CiM2 prebuilt cities? And you just do the transit? Or do you build the city from the ground up?

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    Is CiM2 prebuilt cities? And you just do the transit? Or do you build the city from the ground up?

    From what I know you start with a prebuilt small city or town and then the city grows as you satisfy the trasportation needs of the people.

     

    By the way, I'm not a big fan of pre-ordering games but here's the link http://www.paradoxplaza.com/press/2013/3/pre-orders-in-progress-for-cities-in-motion-2

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    I downloaded the original CIM and there is a 'map editor' I haven't tried yet. The agent system is quite good and the graphics are great. It does lag on my i7 laptop a bit


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    There's many maps, and Cim 2 will also develop based on your transit decisions (think Metroland in real life London for an extreme example)

     

    Not only London... about any city in the world actually.

     

    Think about it, what's a city?

    We generally consider civilization started with the appearance of the first cities. Thanks to the advent of agriculture, one person could grow food for more people than just himself, thus allowing others to dedicate their daytime to other things than farming or animal husbanding. However, such a system is only people if there’s a meeting point for supply and demand: a location where craftsmen can easily swap their products in exchange for their basic needs. And the name of that place was... the city.

    So a city is primarily a specific location dedicated to exchange. And in order to make supply physically meets demand, we need transportation: roads, river, oasis, coast, valleys, headlands. Cities aren't placed at random, what determines why they grow on their specific location is in most cases a matter of transit (there are of course exceptions such as mining cities or forts but this remains quite marginal).

    All the elements we believe make a city such as housing, offices, industries, shopping, leisure or administration are only there because they are connected to one another thanks to transportation. So no, we don’t build houses and then think how it could be connected to a road, it's exactly the other way around: because there's a road only then it makes sense to grow a building.

    And what's the most fascinating is that our cities are almost entirely shaped on transportation. When transportation is slow and difficult, they grow dense and tight; when transportation is cheap and fast, they grow extensive and wide. Before the advent of rail, cities were dense because transportation at the time couldn't allow easy commute, thus forcing most to live in the place where they worked. Once rail arrived, cities could expand, and once cars and motorways arrived, living in detached houses was eventually affordable.

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    Is CiM2 prebuilt cities? And you just do the transit? Or do you build the city from the ground up?

     

    According to what I've read, it would be possible to start a game entirely from scratch, with nothing prebuilt at all.

     

    For more information check this out:

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    This sounds like it will be a very good game indeed. I am already spending much time with the original, and have put aside SimCity 2013 completely as it bores me to death with the limited space.

     

    The larges map in CIM1 is quite impressive and is up there with what SimCity 4 had and Cities XL. Four times that, with dynamic cities, curvy roads and so forth... If there is a full 3d camera it would be quite near to SimCity 5, or what that should have been. Pity the other areas of administration are not as prevalent, but this will certainly eclipse the new SC easily.


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    I am defintely preordering this - it is $19.99 & comes out in a few weeks.  I was originally confused how the city 'expands' but it makes sense now.    The game has some type of an RCI indicator & the city will expand based on what transportation networks you build for it.  Subway & highways will generate higher density, bus lines & streets will generate lower density.  Also depending on what is built nearest will influence future developments.  So their is the possibility of an organic development process, guided by the transportation networks you build.

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    There's many maps, and Cim 2 will also develop based on your transit decisions (think Metroland in real life London for an extreme example)

     

    Not only London... about any city in the world actually.

     

    Think about it, what's a city?

    We generally consider civilization started with the appearance of the first cities. Thanks to the advent of agriculture, one person could grow food for more people than just himself, thus allowing others to dedicate their daytime to other things than farming or animal husbanding. However, such a system is only people if there’s a meeting point for supply and demand: a location where craftsmen can easily swap their products in exchange for their basic needs. And the name of that place was... the city.

    So a city is primarily a specific location dedicated to exchange. And in order to make supply physically meets demand, we need transportation: roads, river, oasis, coast, valleys, headlands. Cities aren't placed at random, what determines why they grow on their specific location is in most cases a matter of transit (there are of course exceptions such as mining cities or forts but this remains quite marginal).

    All the elements we believe make a city such as housing, offices, industries, shopping, leisure or administration are only there because they are connected to one another thanks to transportation. So no, we don’t build houses and then think how it could be connected to a road, it's exactly the other way around: because there's a road only then it makes sense to grow a building.

    And what's the most fascinating is that our cities are almost entirely shaped on transportation. When transportation is slow and difficult, they grow dense and tight; when transportation is cheap and fast, they grow extensive and wide. Before the advent of rail, cities were dense because transportation at the time couldn't allow easy commute, thus forcing most to live in the place where they worked. Once rail arrived, cities could expand, and once cars and motorways arrived, living in detached houses was eventually affordable.

     

    Notice the "for an extreme example".

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    Notice the "for an extreme example".

     

    Yes of course. :)

    From your post I just started thinking in general. I wasn't addressing only to you... though it's true I quoted you!

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